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Thread: ChivalryTW is recruiting

  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Exclamation ChivalryTW is recruiting

    I never thought I would post one of these threads, but the current situation leaves me with no choice. My interest in modding is decreasing and I nolonger want to spend the amount of time on modding that I did before.
    On top of that, I've seen highly talented people join new mods while the chiv team (about 6 people, with me doing 90% of the work) hasn't seen any new teammembers since about 6 months ago, and not a single new modeller or skinner since the first day this mod was started. I can't deny this has caused me some frustration, considering the amount of time and work I spend on this mod. I always thought that people would automatically offer their services without the need of a thread like this, but the ones who did join like that disappeared a couple of days later without doing any real work.

    I've decided to focus my attention on the graphical aspect of the mod, because talented modellers/3D artists are a lot harder to find then text editors. What we're looking for is:

    Campaignmap Editor:
    Needs to be familiar with the RTW campmap editor and have basic knowledge of photoshop. A good knowledge of all the campaignmap related TXT files is also necessary. The campaignmap is already ~60% done, but I nolonger want to spend my time on this.

    Campaignmap Scripter:
    We're looking for someone familiar to RTW scripting. Things like crusades and advancing through the Era's are done with scripts, and there has virtualy been no progress on this other then testing some ideas. Very good knowledge of RTW scripting required.

    Others:
    Obviously other talents such as 3D modellers are also welcome, but most of the models unit models are already done or in progress. However we still need a lot of battlemap buildings; especially of russian, byzantine and muslim architecture.

    If this thread gives no results then I fear Chivalry won't be completed until somewere at the end of next year
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  2. #2

    Default Re: ChivalryTW is recruiting

    I would like to help with creating unit descriptions, generals' speeches, building description, and editing the various text files. I've already created my own mod, but would be willing to help see this mod reach completion

  3. #3
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW is recruiting

    I could let you do unit descriptions. How well informed are you about medieval military history ?
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  4. #4
    Time Lord Member The_Doctor's Avatar
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    Default Re: ChivalryTW is recruiting

    I would offer my services, but I don't have any services to offer.

    Unless I can do some on the job training.

  5. #5

    Default Re: ChivalryTW is recruiting

    Hi ,

    I for one am really disappointed that there is no interest in helping you, but unfortunately I also have no technical skills that I could offer.

    It saddens me to think there are so many ou there who would love to see this mod completed and really appreciate all the work you have already done, but so few are able and willing to help, though I of course understand that many work on other projects, don't have the time or the skill. Still, I am sorry to hear of your difficulty completing this, particulaly as I was looking forward to an SP campaign, though the chance of that seems to be falling.....

    Good luck tho.

  6. #6

    Default Re: ChivalryTW is recruiting

    Remember, technical skills can always be learned. As a modder of various teams myself, I appreciate it far more when I have team mates who are enthusiastic and committed to see the mod through to completion and who have the time to develop than have technically adept members who never actually produce anything.

    Aside from the real hardcode areas of modelling and animations, most RTW modding areas you can progress from being a complete beginner to being an expert in just a month or so.

    To do campaign maps all you need is an image programme that can handle .tga files. Myrddraal has an excellent guide to modding the map in the Campaigns & Maps subforum of the Scriptorium.

    To become a scripter, the only programme you need is Notepad. Check out the beginner and intermediate guides on the Scriptorium.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
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  7. #7
    Senior Member Senior Member Duke John's Avatar
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    Default Re: ChivalryTW is recruiting

    I agree with ER. There are alot of modders who started with nothing and are now capable of doing entire mods on their own. All that matters is motivation, time and a bit of logical thinking. When I read: "I want to help, but I don't have the skills." I tend to translate it to "I want to help, but I am too lazy." Those responses are not particularly encouraging as it tends to back up the idea that the modder is working overtime while the rest are relaxing on the couch with a sixpack.

    So be a hero and help Adherbal with finishing Chivalry: Total War! It will be quite rewarding once you have helped creating something that will be played by hundreds of people and that will be no doubt the case with this mod.

  8. #8
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: ChivalryTW is recruiting

    Well said.

    13 months ago I was not even sure what modding was.
    "One of the most sophisticated Total War mods ever developed..."

  9. #9

    Default Re: ChivalryTW is recruiting

    I didn't start until February personally, so under ten months for me.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  10. #10
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: ChivalryTW is recruiting

    Talk about me...I started in August....

    And now I now basic coding and mapping.
    Advancing to advanced scripting and stuff....

    Adherbal, may I suggest "training modders"?!
    I mean, get a willing non-modder, and tell him to learn. But stay near him, and tell him what to do.

    Looks like I found a potential modder. Maybe he'll be determined enough to learn.....
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  11. #11
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW is recruiting

    the few people I've helped to learn 3D modelling disappeared a couple of weeks after. Maybe I'm cursed.

    And like DJ said, anyone who's motivated can easily learn it on his own. And there are enough forums and tutorials around if they would have any problems. So I don't feel like spending time training people while I spend it working on the mod instead.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  12. #12

    Default Re: ChivalryTW is recruiting

    the few people I've helped to learn 3D modelling disappeared a couple of weeks after. Maybe I'm cursed.
    No, its not just you. We've lost dozens, if not multiple dozens.

  13. #13

    Default Re: ChivalryTW is recruiting

    I know quite a bit about the factions, in fact I've made some intros, speeches, and historical backgrounds about the Crusades. I know a lot about Western Europe and its warriors. I have also looked into the Moslem civilizations. As far as units, I could give some descriptions for knights, men-at-arms, and others as a start. I have other ideas about improving the gameplay.

  14. #14

    Default Re: ChivalryTW is recruiting

    P.S. I can script and sort through the files, but I need some info on what you need:
    What units do you need done?
    Are the units all done?
    Are the buildings done?
    Do the buildings need descriptions?
    Can you rub your stomach and pat your head at the same time?
    Have any of the factions changed since the demo?
    etc...

  15. #15

    Default Re: ChivalryTW is recruiting

    Quote Originally Posted by Professor420
    No, its not just you. We've lost dozens, if not multiple dozens.
    I've seen various different initiatives to train modders up quicker, but they've all almost uniformly failed to meet their objectives. As Adherbal mentions, considering the amount of self-motivation that's required anyway, right at the moment I'm considering having a well-stocked modding guides section to be the most effective method of bringing people along. Mod team retention is certainly a critical component of the ultimate objective - that of mod completion; so I'm always interested to hear new ideas.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  16. #16

    Default Re: ChivalryTW is recruiting

    P.S. (again) How big is the time period for the late era? Does it deal with the First, Second, or Third crusades?
    (Would anyone from Chivalry like to help with Crusader Total War as well?)

  17. #17
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW is recruiting

    the late era ends in 1453 or 1500 (undecided) so yes it easily covers all the crusades.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  18. #18

    Default Re: ChivalryTW is recruiting

    I would like to offer my assistance.
    An example of my humble mod skills should be available for download from TWC's download section soon. WarMap v1.0

  19. #19
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: ChivalryTW is recruiting

    Hex: Rubeus Hexadecimal, Keeper of Files and Folders at The Guild. Of course you know all about The Guild.
    Harry 'puter: Sorry, no.
    Hex: No? Blimey Harry didn't you ever wonder how your mum and dad learned it all?
    Harry: Learned what?
    Hex: You're a modder Harry.
    Harry: I'm a what?
    Hex: A modder. And a thumpin' good one I'd wager once you've trained up a bit.
    Harry: No, you've made a mistake. I mean I can't be a modder... I mean I'm Harry, just Harry.
    We all started somewhere...
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  20. #20
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: ChivalryTW is recruiting



    You're a modder Harry....
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  21. #21
    Senior Member Senior Member Oaty's Avatar
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    Default Re: ChivalryTW is recruiting

    I can be your campaign map editor. I just did some practicing on the vanilla map and added some new provinces, added resources and whatnot to get a handle on it.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  22. #22

    Default Re: ChivalryTW is recruiting

    Dear and great Adherbal

    When i read this post i felt so bad...

    I can't wait for the chivalry's release!!


    Anyway Adherbal... if you want i can help you. I'm the skinner\modeller of Roma Immortalis, a little (very little mod)

    In the beginning i had absolutely no skills in 3d arts

    Then in the first release of Roma Immortalis i learned simply to skin

    In Roma Immortalis 1.2 i learned how to model the file cas

    In Roma Immortalis 1.2.2 finally learned advanced moddeling skill, including complete UV mapping

    ok... i'm not a professional graphic artist... but if you want i can help you...

    ... i love chivalry ... i really would this mod will be out tomorrow


    bye

  23. #23
    Bopa Member Incongruous's Avatar
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    Default Re: ChivalryTW is recruiting

    I would be humbled by doing a bit of writing for you guys!

    Sig by Durango

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    -Oscar Wilde

  24. #24
    Member Member tutankamon's Avatar
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    Default Re: ChivalryTW is recruiting

    As many other I would love to see and try this mod, so if there is anything a medieval-arkeologist from denmark can do then please let me know
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

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