In ancient greece the phalanx generally didn't look like it did in RTW.
In descr_model_battle, to make your hoplites, or any other unit in fact, move and fight differently, there is just a couple of very simple steps to take.
1) Open up descr_model_battle
2) find any hoplite unit. I'm using hoplites for this example...
type greek_hoplite
skeleton fs_spearman, fs_swordsman ; combat spear
indiv_range 40
texture slave, data/models_unit/textures/unit_greek_hoplite_slave.tga
texture greek_cities, data/models_unit/textures/unit_greek_hoplite_greek.tga
model_flexi data/models_unit/unit_greek_hoplite_high.cas, 15
model_flexi data/models_unit/unit_greek_hoplite_med.cas, 30
model_flexi data/models_unit/unit_greek_hoplite_low.cas, 40
model_flexi data/models_unit/unit_greek_hoplite_lowest.cas, max
model_sprite slave, 60.0, data/sprites/slave_greek_hoplite_sprite.spr
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
The only thing you need to change here is this line:
skeleton fs_spearman, fs_swordsman
Then, find any javelin unit,in this case i'm using hastati:
type roman_hastati
skeleton fs_javelinman, fs_swordsman
Just copy this fs_javelinman and paste it over fs_spearman, so it looks like this...
type greek_hoplite
skeleton fs_javelinman, fs_swordsman
ONE WORD OF WARNING:
cavalry skeletons are different, and i personally wouldn't advise using them on non-mounted units...
Cavalry skeletons look like this:
fs_hc_spearman
HERE IS THE FINAL RESULT:
They have their spears like they should. I know they look far from perfect, but it is an easy way to make your hoplites look more historic...
ALSO, THERE SHOULDN'T BE MORE THAN 2 SKELETONS unless ITS A GENERAL, WHICH I HAVEN'T DONE A TUTORIAL FOR YET
MERRY CHRISTMAS
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