I spent the better part of today doing a few EDU tests that I did over and over again. Much of this may have been already known, but whatever, it helped me with my upcoming work to rebalance EB when it is ported to 1.5. I'll put up the rest when I have time, for now I need to go to bed.
Bold represents which side won, red represents which side I controlled. Kills are calculated as soon as one side broke. Morale is set at 8 and unit size is set at 100 (unless otherwise specified), and stats_ground values have been blanked.
Test #1 - How does the 1.5 Spearbonus work?
Coming tomorrow when I get time to put it up...
Test #2 - Is all armor created equal?
This battery of tests was to see whether or not armor acted different, in other words, does one point in armor equal one point in shield factor and defensive skill? The results are in melee conclusively yes. Against missiles, shields only provide less than 7/8 as much defense (probably less) than normal armor factor.
For melee I did 4 tests for each comparing them to each other, as well as a baseline test, to see whether or not the differences I was noticing were significant.
Here are the:
Control Tests
British Swordsmen
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 5, 0, 0, flesh
vs
Gallic Swordmen
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 5, 0, 0, flesh
(yes all other stats were equal)
Run #1: British = 93 kills, Gauls = 86 kills
Run #2: British = 86 kills, Gauls = 75 kills
Run #3: British = 95 kills, Gauls = 91 kills
Run #4: British = 64 kills, Gauls = 88 kills
This give us an idea of what to expect in terms of variables.
Armor vs Shield Test
British Swordsmen
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 0, 0, 5, flesh
vs
Gallic Swordmen
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 5, 0, 0, flesh
Run #1: British 85 kills, Gauls 58 kills
Run #2: British 55 kills, Gauls 85 kills
Run #3: British 92 kills, Gauls 54 kills
Run #4: British 76 kills, Gauls 87 kills
I have no idea why for three straight battles one side spanked the other, but I think the results show there is no significant advantage to shield factor over armor factor or vice versa. Last battle was quite close, could have gone either way.
Armor vs Flesh Test
German Axeman
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 0, 5, 0, flesh
vs
Gallic Swordmen
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 5, 0, 0, flesh
Run #1: Germans 81 kills, Gauls 85 kills
Run #2: Germans 75 kills, Gauls 88 kills
Run #3: Germans 66 kills, Gauls 86 kills
Run #4: Germans 85 kills, Gauls 81 kills.
Slight difference here, but I chalk it up to variables, not actual differences. Had two very close battles early that could have gone either way.
Shield vs Flesh Test
German Axeman
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 0, 5, 0, flesh
vs
British Swordmen
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 0, 0, 5, flesh
Run #1: British 89 kills, Germans 63
Run #2: British 81 kills, Germans 71
Run #3: British 89 kills, Germans 41 kills
Run #4: British 62 kills, Germans 88 kills.
Bigger difference that I expected, but I think it is due to variables.
Range vs Armor and Shield Test
German Chosen Archer
soldier warband_archer, 25, 0, 1.2
stat_pri 20, 0, arrow, 170, 5, missile, archery, piercing, none, 25 ,1
vs
Gallic Swordmen
stat_pri_armour 5, 0, 0, flesh
and
British Swordmen
stat_pri_armour 0, 0, 5, flesh
Human Controlled Archers:(units moved toward archers)
Run #1: 78 Gauls remaining after 5 volleys
Run #2: 73 Gauls remaining after 5 volleys
Run #3: 66 Gauls remaining after 5 volleys
Average: 72.333 repeating
Run #1: 62 British remaining after 5 volleys
Run #2: 64 British remaining after 5 volleys
Run #3: 51 British remaining after 5 volleys
Average: 59
Computer Controlled Archers:(units stood still)
Run #1: 81 Gauls remaining after 5 volleys
Run #2: 78 Gauls remaining after 5 volleys
Run #3: 78 Gauls remaining after 5 volleys
Run #4: 80 Gauls remaining after 5 volleys
Run #5: 82 Gauls remaining after 5 volleys
Run #6: 80 Gauls remaining after 5 volleys
Average: 79.833 repeating
Run #1: 71 British remaining after 5 volleys
Run #2: 66 British remaining after 5 volleys
Run #3: 68 British remaining after 5 volleys
Run #4: 69 British remaining after 5 volleys
Run #5: 73 British remaining after 5 volleys
Run #6: 61 British remaining after 5 volleys
Average: 68
I feel the computer controlling the archers gave better results, as when the computer controlled the swordsmen, they marched at varying speeds. Furthermore, I feel those results are significant, that shields do not give as much protection as armor vs arrows, and no matter how many times I kept repeating this, more British died than Gauls.
Test #3 - Exploring the Charge Bonus
Coming tomorrow when I get time to put it up...
Test #4 - Is armor and attack equal point for point?
The point of this test was to find out whether it was better to add +1 to armor, or +1 to attack. The result was that one point of armor is indeed equal to one point of attack in melee fighting.
Extreme Armor vs Extreme Attack Test
British Swordsmen
stat_pri 1, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 10, 0, 0, flesh
vs
Gallic Swordmen
stat_pri 10, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 1, 0, 0, flesh
Run #1: British 86 kills, Gauls 88 kills
Run #2: British 85 kills. Gauls 88 kills
Two very close battles, could have gone either way.
High armor vs High Attack Test
British Swordsmen
stat_pri 9, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 8, 0, 0, flesh
vs
Gallic Swordmen
stat_pri 11, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.55
stat_pri_armour 6, 0, 0, flesh
Test #1: British 85 kills, Gauls 81 kills
Test #2: British 79 kills, Gauls 87 kills
Again, two close battles, I don't see a difference.
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