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Thread: CTD after normal battle

  1. #1
    Come to daddy Member Geoffrey S's Avatar
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    Default CTD after normal battle

    I got a crash after a regular battle under .74. No reinforcements or anything.

    1) Factions - Me: Baktria, AI: Seleucids
    2) Circumstances - Open field battle, in the autumn, during AI moves. When using the save game end turn after activating scripts, a Seleucid army will attack.
    3) Leaders - Enemy army led by general (Onias Europou Syriakou), my units commanded by general (Diodotos Baktrios) with another general unit in the force.
    4) Outcome - Varies. Got close defeat and heroic victory, crashed both times straight after campaign map loads again. Three auto-resolves with scripts gave close victory, no crash; no scripts seems to prevent the Seleucids from attacking.
    5) Positioning - No strange positioning
    6) Version - v.74
    7) Traits - Unknown
    8) Screen shots -
    9) Save game - http://download.yousendit.com/493596B1591C705A
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  2. #2
    Member Member Oleo's Avatar
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    Default Re: CTD after normal battle

    I downloaded the game, started it, activated the script and after a heroic victory 2000 vs 500 deaths the game just continued for me. No ctd. I quit when my turn arrived.

    I also used 0.74.
    EB member


  3. #3
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: CTD after normal battle


    Strange. I tried it again last night, got an heroic victory, and it crashed again straight after the campaign map has loaded.

    Possibly it's something to do with fleeing family members? First time I got the close defeat, my general fled. The two times I got heroic victory the enemy general fled.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  4. #4

    Default Re: CTD after normal battle

    I'm not sure, but I think having multiple generals (here three I think?) is causing the same problem as the reinforcement problem. That's why it's not as common (CTD) after a battle with just captains, even if it does include reinforcements. It has something to do (the latest theories I think) with the huge number of triggers or something like that, multiplied by three or more here with that many generals, that causes a malfunction. So in the end, I would tentatively classify this as the same problem with reinforcment CTDs.

  5. #5
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: CTD after normal battle

    So basically triple the scripts and RTW can't cope? If Oleo could get past the battle and I couldn't, might that be an indication that the CTD is dependant on the computer and Oleo's system is more powerful than mine?

    Still, it's strange that auto-resolve didn't crash but actually playing the battle did.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  6. #6
    EB Traiter Member Malrubius's Avatar
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    Default Re: CTD after normal battle

    1.2 has a bug with fought-out battles, in which all PostBattle triggers are checked twice. That's my guess for why we're not seeing the CTDs in autoresolved battles.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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