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Thread: Terrae Expugnandae 4.0

  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Terrae Expugnandae 4.0

    ============================================

    OVERVIEW OF MOD

    ============================================

    TERRAE EXPUGNANDAE "Lands to Conquer"

    This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be
    historically accurate. It just trys to make Rome better, which i think it does and i hope you agree. Hope you have fun
    playing this mod.

    COMPATIBILTY:
    This mod is for RTW 1.5. It may work with 1.3 but it WILL NOT WORK with 1.0, 1.1 or 1.2.

    SCREENSHOTS:
    http://www.twcenter.net/forums/showt...596#post742596

    DOWNLOAD LINKS DOWN THE PAGE!

    ============================================

    SCREENSHOTS

    ============================================

    See this thread for screenshots:http://www.twcenter.net/forums/showthread.php?t=41346


    ============================================

    CHANGES - WHAT THE MOD DOES

    ============================================

    -reskins for nearly every unit for every faction
    -unified rome - now only one roman faction, so no annoying senate!
    -2 new factions - brutii and scipii have been converted into Epirus and Baktria
    -Mundus Magna v3 implemented as Imperial Campaign map
    -unique victory conditions for all factions
    -edited custom battle locations - every single one is different from the RTw one
    -Genetics, Ageing, Family and Health traits and ancilliaries added in
    -SignifierOnes animation pack implemented
    -new unit cards for all reskinned units done by Kaweh K
    -sprites for all units so there will be a significant performance increase over previous versions
    -DarthsFormation Mod 12.0 included, but modified by me to work best with TE factions - seriously improves ai battle behaviour
    -longer lasting battles
    -recruitment and upkeep costs increased so less full stacks and battles more decisive
    -recruitable generals - but they are expensive
    -night battles added in to campaign, and torches added to night battles!
    -new icons for all factions done by Kaweh K
    -new battlemap banners for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons
    -reskinned agents for all factions with a new faction colour
    -urban cohort, praetorian cavalry, war dogs, flaming pigs and arcani removed
    -romans can only build onagers, after the marian refroms
    -new unit added - imperial heavy cohort for the romans (please dont spam them or it will make the game too easy as the romans)
    and unique units for epirus and baktria:baktrian agema and chaeonian guard for eprius
    -no more machine gun arrow towers in sieges, rate of fire is much much slower
    -each factions campaign ai tweaked slightly to make them stronger
    -realistic horse mod by pinarius included
    -new loading screens done by me
    -rebels are stronger so it is a challenge expanding
    -peasents no longer recruiable in campaign
    -more starting money for all factions - greatly increases the challenge
    -rebels no longer get peasents, now they are a challenge to fight!
    -skymod courtsey of Archer
    -new forts courtesy of lt1956
    -single player historical battles are still playable
    -QUICK BATTLES ARE NOT MEANT TO BE PLAYABLE - TRYING TO PLAY MAY RESULT IN CTD OR WIERD BEHAVIOUR!

    ============================================

    INSTALLATION INSTRUCTIONS

    ============================================

    You will need a clean install of RTw patched to 1.5.

    This mod is very simple to install, simply run the .exe and point the installer to your Rome - Total War Data folder eg.

    C:\Program Files\Activision\Rome - Total War\Data

    Then just play rome and enjoy

    ============================================

    DOwNLOAD LINKS

    ============================================

    http://www.megaupload.com/?d=TNE0FO63
    http://www.bigupload.com/d=EBCE2C7B
    http://files.filefront.com/TERRAE_EX.../fileinfo.html

    ============================================

    COPYRGIHT

    ============================================

    This mod is for personal use only and no elements of it may be incorporated into a public mod without my permission.

    A great big THANK YOU!!!! to all those modders who let me use their material in this mod.

    Me(Lusted/Cemendur) - roman, baktrian, epirus, spanish, egyptian and other skins and models. Conversion of Mundus Magna to
    the Imperial Camapaign, new custom battle map locations, edited historical battles, conversion of
    brutii and scipii to epirus and baktria, implementation of night battles for campaign and recruitable
    generals. Unit stat editor. Camapaign map editing, sprite creator, creator of symbols above garrisoned settlements
    /forts/ships on campaign map, implemented all skins and other mods and got them working
    together, unit remover/implementer.
    Kaweh K - new unit cards and faction icons
    Webbird - for use of his greek, carthaginian and barbarian skins
    lt1956 - for the new forts
    DarthVader - for his formations mod
    SignifierOne- for his amazing animations pack
    Pinarius - for his realistic horse mod and elements of his skins
    GODzilla - for use of elements of his skins
    Warspite - for use of his eastern, numidian and merc skins
    Augustus21 - for use of his phalagnites
    Hobbes - for the Mundus Magna 3
    Ngr - for the Mundus Magna 3
    Archer - for use of the Skymod
    Kali - for use of his parthian skins
    Malrubius - for use of the GAFH mod
    The Trivium Organization - for various bits
    Vercingetorix - for the tools to mod RTW
    CA - for creating such a wonderful game, and allowing people to mod it as much as we can.

    A great big thanks to all the 4.0 beta testers as well:
    hader102
    viramur
    marvius
    MasterAdnin
    SARMATIAN LEADER

    Thanks to Razor for thinking of the very cool name for the mod.

    If you would like help with installing this mod or would like to comment on it contact me at either twcenter.net forums or
    stratcommandcenter.com forums if you are registered there. My username is lusted at twc, totalwar.org, totalwar.com and cemendur at scc forums.

    If you are not registered at the forums, you can email me at: cemendur@hotmail.co.uk
    Last edited by Lusted; 04-17-2006 at 15:15.

  2. #2
    Member Member Helgi's Avatar
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    Default Re: Terrae Expugnandae 4.0

    I think I will be downloading this tonight after work, This looks good, the skins alone, for the Romans make me smile and if it plays as well as XGM, then I'll have a joker like smile:) This looks good.
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  3. #3

    Default Re: Terrae Expugnandae 4.0

    I've been playing 3.1 for a bit, and let me just say that it is damn fun. Thank you for putting the time and energy into your mods, I think they are fantastic. There is no way in the world I would be able to do something like that, not without a lot of practice anyway. Thanks for putting it out to the world.
    I have a question about 4.0. If I already have 3.1 installed, do I still need to uninstall and reinstall RTW again, or can I download 4.0 over 3.1? Thank you in advance for your reply.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 4.0

    You can put 4.0 over 3.1, just avoid the provincial campaign, it won't work.

  5. #5

    Default Re: Terrae Expugnandae 4.0

    Thank you very much. I'll give it a try.

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 4.0

    Thank you to whoever put the front page annuoncement up, i very much appreciate it.

  7. #7

    Default Re: Terrae Expugnandae 4.0

    one thing whats with the hoplites holding there spears like they are .Are u sure thats historically accurate? https://img442.imageshack.us/my.php?...ans15tr0fi.jpg
    "Do you have blacks, too?" —to Brazilian President Fernando Cardoso, Washington, D.C., Nov. 8, 2001
    "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
    —Washington, D.C., Aug. 5, 2004
    "I want you to know. Karyn is with us. A West Texas girl, just like me."
    —Nashville, Tenn., May 27, 2004

    how stupid george bush is !

  8. #8
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 4.0

    Not for the time period, no its meant to look cool. would point out what the first part of the readme says:

    This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be historically accurate. It just trys to make Rome better, which i think it does and i hope you agree. Hope you have fun

  9. #9

    Default Re: Terrae Expugnandae 4.0

    ok sorry my mistake thankz for the quick reply
    "Do you have blacks, too?" —to Brazilian President Fernando Cardoso, Washington, D.C., Nov. 8, 2001
    "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
    —Washington, D.C., Aug. 5, 2004
    "I want you to know. Karyn is with us. A West Texas girl, just like me."
    —Nashville, Tenn., May 27, 2004

    how stupid george bush is !

  10. #10
    Member Member Helgi's Avatar
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    Default Re: Terrae Expugnandae 4.0

    CTD at 224 playing as Rome with Macedonia and GS beaten and besieging 2 Carthagian Cities, then I click for turn change and when it get's to Dacia's turn the game crashes repeatedly. Did this happen in play testing?
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  11. #11
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 4.0

    This is just the RTW end turn bug, my mod seems to aggravate it for a few people, many have not experienced the bug.

  12. #12
    Legendary Member Taurus's Avatar
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    Default Re: Terrae Expugnandae 4.0

    Just like to say thanks for this awesome mod Lusted. I've only played about an hour and a half of it (I'm currently playing a Carthaginian campaign) and I think you mod is already better than Rome Total Realism (in my opinion). The skins are lush, the map is amazing, the whole mod is just great.

    Thanks man!

  13. #13
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 4.0

    Thank you.

    You will pleased to hear i am hard at work on 5.0, and it will be out in about a month.

  14. #14

    Default Re: Terrae Expugnandae 4.0

    Greetings to all! I am a new member and have been playing the TW series for four years. I have greatly enjoyed the mods, forums and the useful information gathered from these threads. I have had a slow Friday, so I decided to finally register.

    Is this mod compatible with BI?

  15. #15

    Default Re: Terrae Expugnandae 4.0

    It's for RTW 1.5 and welcome : )

    Cool version 5 of the mod! Can't wait !

    Already mentioned this in another thread but fantastic work Lusted
    Last edited by SomeNick; 04-29-2006 at 06:08.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97

  16. #16

    Default Re: Terrae Expugnandae 4.0

    SomeNick - Thanks for quick repsonse

    Based on these reviews, I'll be DL this mod prersently and looking forward to enjoying it over the weekend sometime.

  17. #17

    Default Re: Terrae Expugnandae 4.0

    Quote Originally Posted by cunobelinus
    one thing whats with the hoplites holding there spears like they are .Are u sure thats historically accurate? https://img442.imageshack.us/my.php?...ans15tr0fi.jpg
    It really improves the way they attack, though!

  18. #18
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Smile Re: Terrae Expugnandae 4.0

    This mod is awesome...
    Absolutely awesome...

    Units look great, ver few bugs (the single bug i ever saw was the fact that when i destroyed a faction, a roman message appeared to me..)

    The factions are balanced, and even more = theyr expansion is historically correct... no longer Armenians in South Siberia etc ...

    It is good that you start whith alot of money... because rebels are very strong... and they really can defeat alot of armies, also, regional wars broke preety soon.... and wars which threathen the very existence of your country, not just simple border skirmishes like in vannila.

    Romans... greatly done, altough in all my games Epirus either destroyed them , or puth them into a very difficult position

    Howewer, Dacia AI seem so not work correctly. Maybe adding Sarmizegetusa to them would make them more of a challenge, otherwise they remain confined only to a single province.

    I played ALOT on it, and i NEVER, BUT NEVER EVER EXPERIENCED A CTD...

    Its incredibly stable and smooth.
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


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