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Thread: New Sprites

  1. #1
    Member Member Bonny's Avatar
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    Default New Sprites

    I have recently figured out how to make sprites for RTW. It wasn't very hard, and so i decided to make the missing eb sprites for 0.74, to make the battles in my current makedonian campaign more enjoyable.

    At the moment i have done (almost) all missing sprites.
    To make things easier they are now in one pack.

    new sprites


    The pack has to be unzipped into your EB folder,



    edit:
    there was bug with one hayasdan unit here is the latest corrected
    dmb

    please download it and paste it into your EB\data folder.
    Last edited by Bonny; 07-09-2006 at 16:47.


  2. #2

    Default Re: New Sprites

    Sweet!

    Thanks!!

  3. #3
    Member Member Radier's Avatar
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    Default Re: New Sprites

    What is a sprite?
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  4. #4
    Member Member Bonny's Avatar
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    Default Re: New Sprites

    When you zoom out, your 3d Polygon solidiers will be replayced by 2d textures, these textures are called sprites.


  5. #5

    Default Re: New Sprites

    nice job

    now the EB Beautys look amazing at distance too .
    I`ve wating for this

    that mostly white sprites at all weren`t really nice

  6. #6
    Member Member Avicenna's Avatar
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    Default Re: New Sprites

    Thanks a lot for this, Bonny! I'm sure the EB team will greatly appreciate it.

    @Ptolomey: Welcome to the org, and may you have a great time here!
    Student by day, bacon-eating narwhal by night (specifically midnight)

  7. #7
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Tiberius
    Thanks a lot for this, Bonny! I'm sure the EB team will greatly appreciate it.
    duh! the ones he did are already done.
    in fact, all the .74 sprites are done.

    damn, now i've said that i have to port them for 0.8.

    *leaves forum, swearing profanities*

  8. #8
    stalin
    Guest stalin's Avatar

    Default Re: New Sprites

    Anyone tried these yet and lived to tell?
    BTW the dowload sort of stops after a while...
    EDIT: got mit on the 8th try, brrr
    Last edited by stalin; 05-20-2006 at 19:10.

  9. #9
    stalin
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    Default Re: New Sprites

    Quote Originally Posted by Bonny
    extract the rar file into your "EB/data" folder, some files have to be overwritten, play.
    Is that the
    C:\Program Files\Activision\Rome - Total War\Eb-Installer-Backup\data folder
    or the
    C:\Program Files\Activision\Rome - Total War\Data folder?

  10. #10
    Member Member Bonny's Avatar
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    Default Re: New Sprites

    It is the

    C:\Program Files\Activision\Rome - Total War\Data folder


  11. #11
    stalin
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    Default Re: New Sprites

    thank you. I'll try them now

  12. #12
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    Plan on doing more sprites Bonny?
    Ja mata, TosaInu. You will forever be remembered.

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  13. #13
    stalin
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    Default Re: New Sprites

    The ones i tried work and look fine. Thanks! Now if someone could do the missing unit cards...

  14. #14
    Member Member Bonny's Avatar
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    Default Re: New Sprites

    @Proper Gander

    why haven't they been included into .074? It doesen't take very long to make them, and they aren' very big.

    @edyzmedieval

    i have already done the sprites for all factions except getai, gaul, sweboz, averni, yuehze; at the moment i'm considering if i upload them (have to convert them to .dds first to make them smaller, that takes some time)


  15. #15
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Bonny
    @Proper Gander

    why haven't they been included into .074? It doesen't take very long to make them, and they aren' very big.
    i did after the release.
    i'd've done them sooner but i had alot of work and final exams to do. along with some bit of private life to take care of.

  16. #16
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Sprites

    @bonny
    are there sprite for pahlava too? when i take pictures of battlemap from long distance, some unit appear to be white sprited, it could be nice to have sprite complete for this faction too, thanks bonny.

    @proper grander if there are already done sprite for 0.74, why you nice people dont relase an 0.74c version with sprites? it should be very nice for people out there

  17. #17
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    There are some missing Pahlava sprites.

    I want the Getai ones.
    What about skinning? Know any skinning?
    Ja mata, TosaInu. You will forever be remembered.

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  18. #18
    Member Member Bonny's Avatar
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    Default Re: New Sprites

    @ proper gander
    thats a good reason, sorry for my stupid question

    just anotherone:

    1. If models have different skins (one normal and one merc) for the same faction, like Praetorians and Cohors Evocata (lybian speaman early, late / Liby-Phoenician Infantry early, late....), the game uses the merc sprite for both units. The tga files are different, and the path in the descr_model_batle.txt for both both files are corecct, i checked it again, again and again......
    Do you had the same problem, and do you found a solution for that?


    @obelisc

    i have done them (and iberia, karthadastim, rome, iberia, sauromatae, bactria, too), but i didn't change the tga files to .dds yet (this take some time, after you have converted them,you have to rename all .dds files to .tga.dds manually), and i didn't tested them all (if i had made a typo in the descr_model_battle.txtl, you get CTD's instead of usable sprites)

    @edyzmedieval
    maybe i'm doin the missing getai/german/gaul/aedui ones, too
    Last edited by Bonny; 05-22-2006 at 20:55.


  19. #19
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: New Sprites

    Thanks Bonny!
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  20. #20
    Member Member Bonny's Avatar
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    Default Re: New Sprites

    updated


  21. #21
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    Thank you Bonny, very very much!

    I shall use the sprite packs in my MapMod.
    Ja mata, TosaInu. You will forever be remembered.

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  22. #22
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    Bonny, I can't download the sprite packs. Invalid session. Tried again and again.

    Help?
    Ja mata, TosaInu. You will forever be remembered.

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  23. #23
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Sprites

    it's strange i can download it, pheraps you have some problem with filefront, if you have problem again i can upload it with rapidshare.

    anyway @bonny: could you be a bit more explicative eheh? what is the difference from the two downloads? and what does it means updated? it means the sprite are completed now?

    greets

  24. #24
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    Downloading now. Yesterday it didn't work.
    Ja mata, TosaInu. You will forever be remembered.

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  25. #25
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Obelics
    @proper grander if there are already done sprite for 0.74, why you nice people dont relase an 0.74c version with sprites? it should be very nice for people out there
    many people work on EB in all sorts of ways, and it takes a lot of organisation.
    sprites are the last priority. the porting is the top priority at the moment.

    Quote Originally Posted by Bonny
    @ proper gander
    thats a good reason, sorry for my stupid question
    not at all, no worries

    Quote Originally Posted by Bonny
    just anotherone:

    1. If models have different skins (one normal and one merc) for the same faction, like Praetorians and Cohors Evocata (lybian speaman early, late / Liby-Phoenician Infantry early, late....), the game uses the merc sprite for both units. The tga files are different, and the path in the descr_model_batle.txt for both both files are corecct, i checked it again, again and again......
    Do you had the same problem, and do you found a solution for that?
    errrm, that's weird i never saw such a thing.

    i am only making one for each unit that all the factions share. colours vary a little bit, that's true, but it's hardly noticable.

    above all it takes up less space. there is also a different problem that can my minimalised this way.
    some sprites for some units don't work, whereas they do for the same unit for a different faction. when i say they don't work, i mean that they sink into the ground when you zoom out.
    we've tried to solve this and had a lot of discussion on this topic, but we couldn't really solve it. many assume that it has something to do with alpha channels IIRC.
    if we only use one sprite for every unit we can use one of the ones that work.


    sorry for the late reply, i wanted to reply immediately but was distracted, then i forgot all about it.

  26. #26
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: New Sprites

    Quote Originally Posted by Proper Gander
    some sprites for some units don't work, whereas they do for the same unit for a different faction. when i say they don't work, i mean that they sink into the ground when you zoom out.
    we've tried to solve this and had a lot of discussion on this topic, but we couldn't really solve it. many assume that it has something to do with alpha channels IIRC.
    if we only use one sprite for every unit we can use one of the ones that work.
    IIRC there were some problems with "sunken soldiers" in 1.2 as well, which Player1 fixed with the Bug Fixer. Or is this another problem?
    Looking for a good read? Visit the Library!

  27. #27
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Ludens
    IIRC there were some problems with "sunken soldiers" in 1.2 as well, which Player1 fixed with the Bug Fixer. Or is this another problem?
    sounds like the one.
    but we've found a way around it now anyway.

  28. #28
    stalin
    Guest stalin's Avatar

    Default Re: New Sprites

    any chance of you EB people releasing unit cards to 0.74 then?
    Oh by the way great work Bonny it really made a difference
    Last edited by stalin; 05-27-2006 at 14:19.

  29. #29
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    I might do some unit cards because many of them are outdated.
    Will be included in the MapMod.

    Not now, as I have exams.
    Ja mata, TosaInu. You will forever be remembered.

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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  30. #30
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Sprites

    Bonny ive just installed sprite1 and sprite2 pack on a backup copy of EB, but when i load EB (just in the load screen) it say "generic error: unable to find skeleton 'fs_1h_axeman_big' "

    help (id like very much to have those sprites!)

    thanks!

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