56 new ones on... These may be Demo screens!
http://www.4players.de/4players.php/...Total_War.html
and more on...
http://www.tothegame.com/screenshot.asp?id=4972
56 new ones on... These may be Demo screens!
http://www.4players.de/4players.php/...Total_War.html
and more on...
http://www.tothegame.com/screenshot.asp?id=4972
Visual secks.
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Windows Vista Ultimate SP1
It's true that the terrain generation is stunning, both visually and in terms of strategic features. A huge improvement in an area RTW was quite lacking.
EDIT There are screens of Agincourt and Hastings in there. Demo battles? And it would appear a tutorial of some kind.
Last edited by Myrddraal; 08-24-2006 at 00:12.
no one can deny that it looks phenominal. Not that I think many people will be able to run the game on even half that detail, especially in MP.
If only those battles play like good old MTW and not 5 minute rush fests like in RTW. That would be such a waste.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
I don'n know if anyone noticed, but on http://http://www.4players.de/4players.php/screenshot_list/PC-CDROM/7867/Screenshots/13323/1686182/Medieval_2_Total_War.html it says "Dismounted English Knights." I wonder if this means that mounted knights will be able to dismount?
It's probably like it was in MTW I, where you could dismount knights before the battle started. Particularly useful in sieges when you haven't got enough infantry. I assume in MTW II it will be even more usefull in sieges since you can't put cavalry on the walls.
I hope that in MTW II walls will be hard to breach. I find that it is very easy in RTW to take a settlement once a wall is down. If you try without catapaults or sapping, it's harder, and more fun.
http://www.4players.de/4players.php/...Total_War.html
Look at those explosions! I really hope that's naptha, because if it isn't...![]()
yeah but I fear CA will care more about what we saw in LOTR RotK in the siege of Minas Tirath then what would be realistic and challenging![]()
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
you know as well as I do that those are flaming arrows. Instant igniting soldiers are back.Look at those explosions! I really hope that's naptha, because if it isn't...
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Very nice graphics. Looks like the tutorial is being a Norman (Rufus?) helping out William at Hastings.
The only thing I don't like visually are the unit cards along the bottom of the screens - at least not the English ones. They don't seem to clearly enough depict the unit (e.g. the dismounted knights don't look so different from the other infantry) and the artwork is less naturalistic than RTW.
http://www.tothegame.com/res/game/49...en13_large.jpg
are these Timurids?
The ones in the back yes, those with the 3 disks in their banners. The colours are a bit unusual, but I could be wrong.
[VDM]Alexandros
-------------------------------------------
DUX: a VI MP enhancement mod
-Version 0.4 is out
-Comments/Technical Problems are welcome here
-New forum on upcoming DUX tourney and new site (under construction).
I hope I am not seeing what I think I am seeing:Originally Posted by [cF]Adherbal
http://www.tothegame.com/sshotfeat.a...een=7559&pic=4
![]()
Anyone notice the chivalric knights stats?
http://static.4players.de/premium/Sc...181-medium.jpg
Attack 19 Defence 28, Admittedly half of that value is armour but setting the defence stat higher than the attack ones is a tactic used in many mods to slow don't the dreaded kill rate...![]()
Actually, I think that's the cannon firing, just behind him, but the other picture is bad enough.I hope I am not seeing what I think I am seeing:
I'm not certain about this, but judging by the unit clumped up against the low wall, there are still some pathfinding issues in the cities:
http://www.4players.de/4players.php/...Total_War.html
And again in this one, unless those guys are just in time out:
http://www.tothegame.com/sshotfeat.a...en=7559&pic=10
Last edited by paullus; 08-24-2006 at 04:41.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
Those graphics are stunning, I can't wait to play. It would appear, at least to me, that all of the settlements do not look like carbon copies of each other.
"All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke
Looks like we can see what the most basic castle looks like; pretty much just a stone keep. Hopefully they have some motte and bailey type castles early on though.
Interesting little detail on the strat map, irrigation province improvements are visible.
http://i.i.com.com/cnet.g2/images/20..._screen012.jpg
If you're talking about the farmland appearing, it did that in RTW, but not very well.
Looks good! I still can't get over the improvments in the terrain. The rolling wooded hills of pre-RTW are back, and greatly improved. Goodbye strange tiny wood outlines on the sides of ridiculouly steep pointy mountains.
http://www.4players.de/4players.php/...Total_War.html
Can I gather from that theres just a run button, and not the speed slider thingy we had in MTW? I much preffered the speed slider.
Other than that if Hastings and Aginccourt are in the demos then thats pretty cool. Because that means we get English, HRE and France at least, three of the factions I'm most looking forward to playing (but I'd really like an Islamic faction in there too)
What I don't get is why still use 1 hitpoint, when you can get combos? That must mean that the success rate of attacks has gone down (else you'll never get combos), effectively slowing down the dreaded kill rate as wellAttack 19 Defence 28, Admittedly half of that value is armour but setting the defence stat higher than the attack ones is a tactic used in many mods to slow down the dreaded kill rate...![]()
![]()
The chain of attacks and the lower attack success rates effectively raise the number of attacks during a fight, meaning better statistical results. Lower hit probabilities also apply to hitting somebody from behind (ie very low armor value), meaning they can still miss, unlike in Rome (where even town watch score a hit from behind).![]()
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
Looks to me as if the speed may be variable via those left and right + and - arrows.Originally Posted by Monarch
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
The Spanish/HRE against French seems to be Pavia, so it looks like that battle made it in the game also.
Very impressive pictures! Masterpiece skins and models, tons of colorful flags, shiny armors... That's it, here it comes medieval warfare.
I'm just wondering why battlefield sizes are different in campaign battles and historic battles again?
In RTW it was nearly impossible to make a tactical maneuver with full stack armies and huge unit size. Will there be any options to change or select sizes? I'd realy want to learn it.
However, game looks completely brilliant. I wish gameplay be equal to this stunning visuals.
Finest goods and lowest prices in all Cyrodiil.
Not exactly sure where I'm looking, but that + - I thought was zoom in on the battle map?Originally Posted by Caravel
Not sure lol..
Well looking at the pause/play button you can see to the left two smaller round + and - buttons for the zoom, but above the pause/play button are two small 'arrow' buttons facing left and right. They're not very clear but you can just see a - symbol on the left one and a + symbol on the right one. I could be wrong, but I take these as being the game speed accelerator/decelerator controls.Originally Posted by Monarch
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
You can gossip all the way , but in the end we will only know it once we have the game in our own hands![]()
-Verba mea aurea sunt![]()
-Verba volant , scripta manent
That looks right to me.Well looking at the pause/play button you can see to the left two smaller round + and - buttons for the zoom, but above the pause/play button are two small 'arrow' buttons facing left and right. They're not very clear but you can just see a - symbol on the left one and a + symbol on the right one. I could be wrong, but I take these as being the game speed accelerator/decelerator controls.
Also directly above this is a blue 'porthole' which in some screenshots is illuminated with an infinity symbol. For replays? Above this again is a red meter. I'm not sure what this is? Kill ratio?
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
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