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Thread: A lot of New Screens!!

  1. #1
    Knight who says NI! Member Crusader Invasion's Avatar
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    Default A lot of New Screens!!


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    <Insert Custom User Title> Member Dan.o6's Avatar
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    Default Re: A lot of New Screens!!

    Visual secks.

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    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: A lot of New Screens!!

    It's true that the terrain generation is stunning, both visually and in terms of strategic features. A huge improvement in an area RTW was quite lacking.


    EDIT There are screens of Agincourt and Hastings in there. Demo battles? And it would appear a tutorial of some kind.
    Last edited by Myrddraal; 08-24-2006 at 00:12.

  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: A lot of New Screens!!

    no one can deny that it looks phenominal. Not that I think many people will be able to run the game on even half that detail, especially in MP.

    If only those battles play like good old MTW and not 5 minute rush fests like in RTW. That would be such a waste.
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  5. #5

    Default Re: A lot of New Screens!!

    I don'n know if anyone noticed, but on http://http://www.4players.de/4players.php/screenshot_list/PC-CDROM/7867/Screenshots/13323/1686182/Medieval_2_Total_War.html it says "Dismounted English Knights." I wonder if this means that mounted knights will be able to dismount?

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: A lot of New Screens!!

    It's probably like it was in MTW I, where you could dismount knights before the battle started. Particularly useful in sieges when you haven't got enough infantry. I assume in MTW II it will be even more usefull in sieges since you can't put cavalry on the walls.

    I hope that in MTW II walls will be hard to breach. I find that it is very easy in RTW to take a settlement once a wall is down. If you try without catapaults or sapping, it's harder, and more fun.

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: A lot of New Screens!!

    http://www.4players.de/4players.php/...Total_War.html

    Look at those explosions! I really hope that's naptha, because if it isn't...

  8. #8
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: A lot of New Screens!!

    yeah but I fear CA will care more about what we saw in LOTR RotK in the siege of Minas Tirath then what would be realistic and challenging
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  9. #9
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: A lot of New Screens!!

    Look at those explosions! I really hope that's naptha, because if it isn't...
    you know as well as I do that those are flaming arrows. Instant igniting soldiers are back.
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  10. #10
    Senior Member Senior Member econ21's Avatar
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    Default Re: A lot of New Screens!!

    Very nice graphics. Looks like the tutorial is being a Norman (Rufus?) helping out William at Hastings.

    The only thing I don't like visually are the unit cards along the bottom of the screens - at least not the English ones. They don't seem to clearly enough depict the unit (e.g. the dismounted knights don't look so different from the other infantry) and the artwork is less naturalistic than RTW.

  11. #11
    Qarama Member Bakma's Avatar
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    Default Re: A lot of New Screens!!


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    Default Re: A lot of New Screens!!

    The ones in the back yes, those with the 3 disks in their banners. The colours are a bit unusual, but I could be wrong.
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  13. #13

    Default Re: A lot of New Screens!!

    Quote Originally Posted by [cF]Adherbal
    you know as well as I do that those are flaming arrows. Instant igniting soldiers are back.
    I hope I am not seeing what I think I am seeing:

    http://www.tothegame.com/sshotfeat.a...een=7559&pic=4


  14. #14
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: A lot of New Screens!!

    Anyone notice the chivalric knights stats?

    http://static.4players.de/premium/Sc...181-medium.jpg


    Attack 19 Defence 28, Admittedly half of that value is armour but setting the defence stat higher than the attack ones is a tactic used in many mods to slow don't the dreaded kill rate...

  15. #15
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: A lot of New Screens!!

    I hope I am not seeing what I think I am seeing:
    Actually, I think that's the cannon firing, just behind him, but the other picture is bad enough.

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    Member Member paullus's Avatar
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    Default Re: A lot of New Screens!!

    I'm not certain about this, but judging by the unit clumped up against the low wall, there are still some pathfinding issues in the cities:

    http://www.4players.de/4players.php/...Total_War.html

    And again in this one, unless those guys are just in time out:

    http://www.tothegame.com/sshotfeat.a...en=7559&pic=10
    Last edited by paullus; 08-24-2006 at 04:41.
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    Member Member Darth Nihilus's Avatar
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    Default Re: A lot of New Screens!!

    Those graphics are stunning, I can't wait to play. It would appear, at least to me, that all of the settlements do not look like carbon copies of each other.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  18. #18

    Default Re: A lot of New Screens!!

    Looks like we can see what the most basic castle looks like; pretty much just a stone keep. Hopefully they have some motte and bailey type castles early on though.

  19. #19
    Resident Pessimist Member Dooz's Avatar
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    Default Re: A lot of New Screens!!

    Interesting little detail on the strat map, irrigation province improvements are visible.

    http://i.i.com.com/cnet.g2/images/20..._screen012.jpg

  20. #20
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: A lot of New Screens!!

    If you're talking about the farmland appearing, it did that in RTW, but not very well.

    Looks good! I still can't get over the improvments in the terrain. The rolling wooded hills of pre-RTW are back, and greatly improved. Goodbye strange tiny wood outlines on the sides of ridiculouly steep pointy mountains.

  21. #21

    Default Re: A lot of New Screens!!

    http://www.4players.de/4players.php/...Total_War.html

    Can I gather from that theres just a run button, and not the speed slider thingy we had in MTW? I much preffered the speed slider.

    Other than that if Hastings and Aginccourt are in the demos then thats pretty cool. Because that means we get English, HRE and France at least, three of the factions I'm most looking forward to playing (but I'd really like an Islamic faction in there too)

  22. #22
    Member Member sunsmountain's Avatar
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    Default Re: A lot of New Screens!!

    Attack 19 Defence 28, Admittedly half of that value is armour but setting the defence stat higher than the attack ones is a tactic used in many mods to slow down the dreaded kill rate...
    What I don't get is why still use 1 hitpoint, when you can get combos? That must mean that the success rate of attacks has gone down (else you'll never get combos), effectively slowing down the dreaded kill rate as well

    The chain of attacks and the lower attack success rates effectively raise the number of attacks during a fight, meaning better statistical results. Lower hit probabilities also apply to hitting somebody from behind (ie very low armor value), meaning they can still miss, unlike in Rome (where even town watch score a hit from behind).
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  23. #23

    Default Re: A lot of New Screens!!

    Quote Originally Posted by Monarch
    http://www.4players.de/4players.php/...Total_War.html

    Can I gather from that theres just a run button, and not the speed slider thingy we had in MTW? I much preffered the speed slider.

    Other than that if Hastings and Aginccourt are in the demos then thats pretty cool. Because that means we get English, HRE and France at least, three of the factions I'm most looking forward to playing (but I'd really like an Islamic faction in there too)
    Looks to me as if the speed may be variable via those left and right + and - arrows.
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  24. #24
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: A lot of New Screens!!

    The Spanish/HRE against French seems to be Pavia, so it looks like that battle made it in the game also.

  25. #25
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: A lot of New Screens!!

    Very impressive pictures! Masterpiece skins and models, tons of colorful flags, shiny armors... That's it, here it comes medieval warfare.

    I'm just wondering why battlefield sizes are different in campaign battles and historic battles again?

    In RTW it was nearly impossible to make a tactical maneuver with full stack armies and huge unit size. Will there be any options to change or select sizes? I'd realy want to learn it.

    However, game looks completely brilliant. I wish gameplay be equal to this stunning visuals.


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  26. #26

    Default Re: A lot of New Screens!!

    Quote Originally Posted by Caravel
    Looks to me as if the speed may be variable via those left and right + and - arrows.
    Not exactly sure where I'm looking, but that + - I thought was zoom in on the battle map? Not sure lol..

  27. #27

    Default Re: A lot of New Screens!!

    Quote Originally Posted by Monarch
    Not exactly sure where I'm looking, but that + - I thought was zoom in on the battle map? Not sure lol..
    Well looking at the pause/play button you can see to the left two smaller round + and - buttons for the zoom, but above the pause/play button are two small 'arrow' buttons facing left and right. They're not very clear but you can just see a - symbol on the left one and a + symbol on the right one. I could be wrong, but I take these as being the game speed accelerator/decelerator controls.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

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  28. #28
    {GrailKnights} Member hoetje's Avatar
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    Default Re: A lot of New Screens!!

    You can gossip all the way , but in the end we will only know it once we have the game in our own hands
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  29. #29
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: A lot of New Screens!!

    Well looking at the pause/play button you can see to the left two smaller round + and - buttons for the zoom, but above the pause/play button are two small 'arrow' buttons facing left and right. They're not very clear but you can just see a - symbol on the left one and a + symbol on the right one. I could be wrong, but I take these as being the game speed accelerator/decelerator controls.
    That looks right to me.

  30. #30

    Default Re: A lot of New Screens!!

    Also directly above this is a blue 'porthole' which in some screenshots is illuminated with an infinity symbol. For replays? Above this again is a red meter. I'm not sure what this is? Kill ratio?
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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