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  1. #1

    Default Lord of the Rings: Total War Preview d

    The Lord of the Rings: Total War
    Version 2.0 PREVIEW D


    The modcreator, Wlesmana, is taking a break and leaving for the US but to give you something to chew on while he's out for a friend's wedding, he's presenting another preview of mostly the Dwarves Clans and Mordor. So without further ado here we give you yet another preview to get excited about.



    The revamped Warg riders. Warg riders will now be berserker unit, making Isengard's cavalry (and Orcs Rabbles') more powerful but at the same time uncontrollable.

    Who loves dwarves?? I know I do!!



    Dwarven Axemen fighting the Easterlings.



    Dwarven Enforcers massacring Clansmen Raiders



    Dwarven Vanguards going toe-to-toe with armored goblins (yes, I'm calling them goblins now because I'd get them confused with Mordor's orcs)



    Dwarven Halberdiers pushing through the ranks of goblins.



    Veteran fighters and guards of their lords, the Oldbeards rush into the fray!

    And now let's hear some screeching!!!



    SCREEEEEEEEEEEEEEECH!!!! The Nazgul leading a band of Black Guards charging the Gondorian line. The nine nazgul will only be available in the ATW version of the mod, for more details go to http://www.lotrtw.com and look for the topic called "Announcement!".



    The battle is joined by the army of Mordor.

    And last but definitely not least:



    The elven Sentinels of Mithlond. This elite unit will be buildable by any of the elven factions, whichever holds the Grey Havens. Their strength is about equal to that of the guardians of Rivendell.

    The Elves mark the end of this preview, for atleast a month there will be no more previews on Wles' behalf.

  2. #2

    Default Re: Lord of the Rings: Total War Preview d

    AWESOME That nazguls are great
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  3. #3

    Default Re: Lord of the Rings: Total War Preview d

    Very, very neat! I especially love the Mithlond Sentinels, that´s at least one good-looking elf unit - no offence to Wles, he´s done a more than magnificent job of getting the units from the movie into the game, the blame for the Elves goes to the original designers.

    The Nazgul will only be for the Alexander version I had hoped they take the role of the Mordor generals, but considering you can ahve more than nine of those... maybe they wraithed some folk with their Morgul knifes, neat way of recruiting

  4. #4
    Member Member paullus's Avatar
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    Default Re: Lord of the Rings: Total War Preview d

    Quote Originally Posted by Ciaran
    maybe they wraithed some folk with their Morgul knifes, neat way of recruiting
    now that brings a whole new twist on "man of the hour," eh?
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  5. #5
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Lord of the Rings: Total War Preview d

    No, Mordor will only have 9 Nazgul at the most. We have a script for this. When a Nazgul dies, the next turn he'd re-spawn at Barad'dur. Mordor will start with 2 or 3 orc generals (Gothmog, Skully). They will not get anymore orc generals after these 2 died. Any Man Of The Hour adoption will be killed off and the Nazgul will not be able to breed.

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Lord of the Rings: Total War Preview d

    A top quality thread as per usual

    Thanks!

  7. #7
    Member Member iceman0486's Avatar
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    Default Re: Lord of the Rings: Total War Preview d

    THis is truly awesome. I hope to see more . . .

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