Results 1 to 12 of 12

Thread: Rise of Persia Beta 2 Released

  1. #1
    Member Member Nero's Avatar
    Join Date
    Feb 2005
    Location
    Netherlands
    Posts
    52

    Default Rise of Persia Beta 2 Released


    We have put together a new version of Rise of Persia, which is a total rework of what we released half a year ago. It features twice as many playable factions, with a total of 155 units, a more indepth AOR system for the entire campaign (no placeholders armies anymore!), a reworked campaign map, and much much more.


    Introduction
    The Rise of Persia Mod is set in the 6th century BC, a most fascinating era of mankind’s history. It was the time of four grand empires having divided the known world from the Mediterranean Sea to the River Oxus in the east among themselves after the seemingly invincible Assyrian might had been broken. All of them had ventured through great struggles in their past for becoming the dominant superpower deciding the fate of all mankind.

    In the east lay the vast dominion of the Median lords, the undisputed masters of the Iranian Plateau, ruling territory from Asia Minor to the most distant places of east Iran. These dreaded Iranian warriors had overcome the mighty Assyrians, the Kimmerians and the Skythians, they had forged an empire by the means of war that nobody could match in size or power. Yet their wise kings had now been avoiding open conflict on all fronts, making alliances with the Babylonian heir of the Assyrian realm.

    Babylon, located deep in the cradle of civilization, had finally revolted successfully against the Assyrian murderers and flattened their seat of power, utterly destroying their capital Niniveh in retaliation. Babylon’s Great Kings took most of their territory including that of the rebellious Judah kingdom in the Levant. Brute force had made them submit, but clemency – and captivity – ensured their loyalty. Babylon and Media had been friends since the Assyrian Downfall, but there was enough space left to conquer.

    The shadow of the Assyrians was long and their final end had also freed the time-honoured Kingdom of Egypt. The 26th Dynasty had successfully reclaimed its inherent place among the super powers again. Although their great Pharaohs had to face severe problems due to growing mercenary influence and also from the threats posed by Libyans, Greeks and Babylon, they were able to prevail over all these.

    An ally of Egypt was Lydia, the most powerful Nation of Asia Minor. Their war-mongering kings of the Mermnads’ Dynasty hold sway with an iron fist over the lands between the Black Sea and the Mediterranean Sea. Nobody had ever defeated them and their lance-wielding cavalry is as feared as Iranian archers or Greek hoplites. Even the gargantuan Medes could not defeat them and the Greeks of Ionia suffered the same fate as the rest of Asia Minor.


    These four super powers came to terms of trade and co-existed more or less peacefully, despite some grim tensions between them regarding their bellicose past. Now was also the time when the Greek city states grew to a potentially serious contender for these powers. If an ambitious city state managed to master all of Hellas then a new and dangerous power would threaten to unbalance the tense equilibrium of the four empires. But while the colony of Kyrene in north Africa could hold their own even against the Pharaoh, the Ionian Greeks were in submission. However, the true reason of their rise was not war, but trade making them rich.
    On the other end of the known worlds were the Indians, not yet involved in any of the others’ business. The heavy incursions of the northern nomads, which had devastated Asia and Europe in the past were over, nevertheless everyone needed to watch them carefully. In the south, Nubians and Arabians were in danger of being conquered by the expanding powers, who had decided not to engage each other.

    Nothing seemed to stop their tetrarchy, but the world changed forever, when one man stood up against the Medes. His name was Kuruš and he was the leader of the ignominious Persian tribe. He vanquished the Medes, crushed the Lydians and conquered Babylon. He created the Persian Empire, one of the most splendid the world has ever seen. However, at the beginning of our mod he is just a tribal leader, alone against the super powers.

    The year is 559 BC and the Rise of Persia is about to begin.

    Screenshots:

    Faction Icons, Campaign Loading Screen, Win Conditions, Agent Mod:


    Bâb-Îlu, Kemet, Lydia, and Parsa on Campaign map:


    Battle Screenshots:

    Features List
    -Two new factions: Kyrene and Illyria
    -Redone Campaign Map, including four unconquerable regions
    -New Campaign Map textures
    -Faction-specific Win Conditions
    -AOR Recruitment System
    -155 units, divided over 18 factions
    -'Agents Mod' by Spurius - unlocks higher-level diplomats, spies, and assassins
    -Traits and Ancillaries system 'GAFH' - by Malrubius of the TTO
    -New User Interface
    -New Loading Screens
    -New Faction symbols, using a Hexagon shape
    -New Strat/Battle map banners
    -And more

    Installation Instructions and Download Links
    -Make a clean copy of RTW version 1.5
    -Install 'Rise of Persia Beta 2' in its root directory with our installer (example: 'C:\Program Files\Activision\Rome - Total War')
    -Play!

    Download Links:
    Riseofpersia.com, Mirror 1, moddb.com

    Thanks to:

    The Team:

    Nero666 - Lead Developer
    Rez - Lead Historian, Texts
    Goscinio - Lead 3D artist
    FliegerAD - All round Historian
    Zenith Darksea - Greek historian
    Spurius - Jack of all trades
    Celtic Man - Musician
    Kallikratis - 3D Artist
    Kasetuh - Map Refinements
    Vikrant1986 - 3D artist

    Special thanks:
    CA - for making the wonder that is RTW
    Faeghi - Creator of Rise of Persia
    Rome Total Realism - for allowing the use of several models
    Europa Barbarorum - For their animations pack
    Malrubius and the TTO - for creating the GAFH (Genetics, Aging, Family and Health) mod
    Dark Fenrir - For several models and skins
    Lupus_Gr - For several faction Icons
    Swampthing - For his stats balancing system
    Uranos - For Mapping
    King Louise Assurbanipal - For skins/Models
    Alxcruel - For Skins/Models
    TheLordskinner - For original Forums
    Julius caesar - For coding
    Irish Lord - For Skins
    Bananafish - For research
    Swordfish - For early Website development and Music
    Darkragnar - For Indian Music
    Mr Jones - For research
    VandalCarthage - Historian
    wipeout140 - For coding
    Antiochus Epiphanes - For skinning
    Lentonius - For skin/model
    Pinarius - for his horse models

    Conditions of use:

    This mod is for personal use only, anyone who wishes to use parts of our mod in a modification of their own must obtain the express permission of the full Rise of Persia team first.
    Enjoy!

    Contact Information

    Website: http://www.riseofpersia.com
    IRC Channel: #riseofpersia on irc.quakenet.org
    Official Forums: http://www.riseofpersia.com/forums
    Subforums: TWC.net, SCC.com, TR.net, MedievalTW.com
    Last edited by Nero; 11-17-2006 at 15:58.

  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
    Join Date
    May 2005
    Location
    plymouth - scrubbing Beirut's toilet with a cat...
    Posts
    886

    Default Re: Rise of Persia Beta 2 Released

    excellent news Nero... i'm downloading now, looks good

  3. #3
    Member Member Nero's Avatar
    Join Date
    Feb 2005
    Location
    Netherlands
    Posts
    52

    Default Re: Rise of Persia Beta 2 Released

    Thanks ;)

    I've added the link to the moddb download in the post, because Ogresnet (the host of both TWC and riseofpersia.com) is down. Hope this situation will be fixed soon.

  4. #4
    Member Member Nero's Avatar
    Join Date
    Feb 2005
    Location
    Netherlands
    Posts
    52

    Default Re: Rise of Persia Beta 2 Released

    Patch 2.01 for Beta 2

    Lots of bugs reported by the community, or discovered by the team, have been fixed. This includes the fixing of a rather major bug, which gave CTDs when entering battles. Here's the complete list of changes:

    Rise of Persia Beta 2

    Changelog Version 2.01
    ================================= ============
    -Fixed major CTD issue with battles, by generating new sprites for all of our units
    -Babylon's wall now shows up on campaign map
    -Added some missing descriptions
    -Rebalanced some units and factions, since they were either underpowered or overpowered
    -Added diplomats and spies to all factions which didn't have one yet
    -Removed all grain resources from the stratmap
    -Fixed an error in the win conditions file - they now show up for all factions correctly
    ================================= ============
    Compatibility note:

    This patch is compatible with savegames, but some of the fixes won't appear without starting a fresh campaign. (diplomats, spies, grain, {win conditions?})

    Installation Instructions:

    -Download from: Riseofpersia.com [15.5 MB]
    -Install

    The installer automatically sees if, and where, you have installed Rise of Persia Beta 2, so you don't have to point it anywhere - just patch.

  5. #5

    Default Re: Rise of Persia Beta 2 Released

    This looks cool. Is there any way to make a new version of Rome 1.5 without reinstalling your game?

  6. #6
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Rise of Persia Beta 2 Released

    Great mod! The campaign map is beautiful with interesting factions, though it'd be great to see some EB style depth in buildings and traits. Battles were fun too, the period seems far more suited to the engine than RTW itself was.

    Good job, I'm looking forward to future updates.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  7. #7

    Default Re: Rise of Persia Beta 2 Released

    Can someone please answer my question, so that I can play the mod?

  8. #8
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Rise of Persia Beta 2 Released

    I just copy and paste the (unmodded) RTW folder; mod installs to the activision/Rome - Total War folder.

    One thing I have to say, the mod seems too easy, certainly when expanding initially. I've yet to get involved in a major war with another faction, but it almost feels like blitzing. Perhaps rebel provinces can be made tougher and AI factions can get a cash/recruiting bonus?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  9. #9

    Default Re: Rise of Persia Beta 2 Released

    Ok, I installed it and started playing, but I am already running into major bugs.
    1. Not too important, but the screen flashes black at the beginning of each loading screen. As in, the loading screen shows up for about half a second, then it flashes black, then goes back to the loading screen.
    2. Whenever there is a loading screen before a battle, the screen suddenly shrinks. I can see a part of the bottom and right hand side of the desktop.
    3. Whenever I begin deployment in a battle, it crashes to the desktop.

  10. #10
    Member Member Nero's Avatar
    Join Date
    Feb 2005
    Location
    Netherlands
    Posts
    52

    Default Re: Rise of Persia Beta 2 Released

    SSJ, have you installed patch 2.01 yet? Quite important to know, since I've heard about this issue before on the TWC (people which didn't have CTDs with the original Beta 2 got them with patch 2.01, and the opposite also counts).

    As for balancing, we've released patch 2.02 last week, which I forgot to post here. Will do that in a minute.

    EB-style depth in buildings and traits will happen later on; especially for the recruitment system we're working hard. It's still a beta, remember ;)

    EDIT: The flashing happens because of a resolution change. This started happening after RTW 1.3, if I remember correctly, thus not ROP-related. You can change the resolution in the video options.
    Last edited by Nero; 11-29-2006 at 00:59.

  11. #11
    Member Member Nero's Avatar
    Join Date
    Feb 2005
    Location
    Netherlands
    Posts
    52

    Default Re: Rise of Persia Beta 2 Released

    Patch 2.02 for Beta 2

    As requested by the community, we present a new patch, to make playing the Rise of Persia beta more fun.
    The main goal of this release is to remove the largest balancing irritations. Still being a WIP, it's already a lot more playable now. Have fun!

    Changelog Version 2.02 - Balancing
    =================================== ============
    Balancing issues:
    -Landbriges removed
    -Upkeep/Cost and other stats of many units changed
    -Faction personalities/attitudes changed

    Fixes:
    -Sabaeans are able to enter the rest of the world now - they were half stuck before
    -Kyrene now has a green colour, as represented on its icon, stopping the confusion with Nubia
    =================================== ============
    Compatibility note:

    THIS PATCH IS NOT COMPATIBLE WITH SAVEGAMES!
    The map changes listed above are not compatible with savegames, so you will have to start a new campaign if you install.

    Installation Instructions:

    -Make sure you have ROP Beta 2 installed, and patched to version 2.01
    -Download patch 2.02 from: Riseofpersia.com
    -Install
    -Play

  12. #12

    Default Re: Rise of Persia Beta 2 Released

    So this is just a beta, right?

    Do you plan on releasing a full game?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO