Observe the beasts at rest. Tanks. Big , green and carrying a big gun. OFf they rumble, on their way to mash up some peasants!
The turrets swivel onto their targets, and the peasant mashing commences.
OK....that was easy enough!
It's not 100% perfect, due to the games insistance that their be 2 people on each scorpion cart. You can only have 1 actual scorpion model, so the turret is actually the 'crew'. The hull has to be large enough to completely hide the second 'crewman turret' and there is no way to animate the tracks. When the thing dies, you do see a glimpse of the 'ghost' turret, but that I can live with. Also, you can't attack buildings with it.....since the scorpion cart is not considered artillery.
I made a new set of animations for the carriage ballista crew, to remove the 'incidental' movements, and all worked as it should.
I could have made the turret the scorpion itself...but that would limit me to a single tank. This way, I can have as many tanks as I want You can clone the scorpion cart and change the 'cart' and the 'crew' elements to make new vehicles. Also..since you can control the rate of fire.... you can have a machine gun tank!
Change the missile to a flaming boulder, and you have a heavy cannon or mortar. No secondary guns ( this is why I wanted to attack arrow generators to units...but again, not a show stopper! )
So..there we have it. Working tanks in RTW!
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