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Thread: Victory conditions
Gazius 11:11 12-13-2006
I'd just like to note that memphis is still the ptolemiac capital when it should be alexandria.

Anyways, my main point is, what is the justification for a lot of the victory conditions of the factions? I had a much longer post with points for every faction, however the forum crashed and killed it. Are these open to player suggestions/thoughts at all? If so, I'll retype what I had.

Question: Would it be possible to do a quick mod for the faction victory conditions trait, rename it to something like "Envisions a grand empire..." and put the justification/historical information for why its determined to be where it is? I greatly enjoy all the historical information contained in this mod, having found it to be a great way to learn many things I previously didn't know about the time period, from the events and traits to the unique wonders. I sincerely hope this is continually improved upon as the mod nears 1.00.

Also, what are the black areas in the victory conditions. Area's that must be raided? Are the maps just the area's we need to control, and everything type in the victory conditions trait/advisor pop up in the faction information still applies, or are the maps definitive?

How hard is it to edit the victory conditions to suit one's desire?

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