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Thread: AAR- An Extreme Comeback- Scippi

  1. #1
    Still warlusting... Member Warluster's Avatar
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    Default AAR- An Extreme Comeback- Scippi

    Hi all, this is my first AAR so if its not good, just tell me, there is no pictures becasue I did not take them.
    I play Vanilla RTW, it is also been modded to play at 220 BC, here goes.

    220 B.C,Capaus,Italy. Scippi Family.
    A small unknown leader near Capaus, a giant city, he controls 3 units, Hastaiis,Velites. The Senate has odered them to take over the Greek colonies on Sicily,an easy task, but with obsatcles, ones like the massive Greek army standing in between the Romans and the cities.
    Messina,220 B.C, Sicily,Scippi Territory
    The Massive army standing there,what could you possibly do? You order your units back behind you, your army is just some Hastaii and 1 other unit of Equites. You are a heavy armoured Cavalry unit, you charge to in front of the Miltia Hoplites, they stand there,daring you to charge. You do something which suprises them, you charge behind them and attack there general, they slowly turn around but it is to late, the General is dead, they charge around at you, but your army is on the move and the Equites get there after some running. Victory is Romes!!
    Sycruase,214 B.C,Sicily,Pre-Greek, Now Scippi
    After that bitter fight you charged forward and sieged Sycruase for 6 days, during whcih nothing happened.The greeks surrendered without a fight,half of Sicily now yours, and a bit of money, the Senate sends you another message, attack Libyaeyum (Can not remember name)which is under Carthrage Control. The spare army has arived from Italy and you charge forward, over mountains and forests, along the Sicillian Coast. The city falls wothout a fight, you decide that you should put down all rebellions as expected, you enslave all and turn it into a Roman City.
    The Senate highly pleased,you now have control of Sicily,but have created two dangerous enemies in the process. Highly pleased the senate sends another note, capture Corisca. This objective highly prized by the Julli Family, should the scippi do it. Plans are made to land on a beach and ships are sent. You load 2 units of Equites and an General. The Julli already there ready to siege the Carthraginian city, ignoring the Senates orders to let you take it. The siege at the same time an massive army from the City of Carthrage arrives, you land at an excellent beachhead, you race in land and help with the siege. The massive army attack you, but the Julli supply reinforcments. They have a lot of units, two armies, the Garrison and the Standing Army. The Garrison is made up of peasents, the Standing army, wich you face wti 128 soldiers, they have 456 soldiers. 3 slingers, 2 Iberian Infantry a General and ELEPHANTS! 12 of them. The battle starts and the Elephants head off for you friends army, you are stuck with the rest. The General charges forward leaving the rest behind, you feint and run off, and when a safe distance from the rest, you charge into him. He suffers a great blow and you kill his General, plus gain experince. The rest also charge in downhearted. You also lure them and kill alll. Your allies army finishes off the rest and the Battle is over.
    I will update it later.

  2. #2

    Default Re: AAR- An Extreme Comeback- Scippi

    you should put pictures in your stories. A picture says a thousand words

  3. #3
    Still warlusting... Member Warluster's Avatar
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    Default Re: AAR- An Extreme Comeback- Scippi

    PART 2

    With enemy army gone you move to siege the town, then strangly your ally, the julli, move away... the city is taken the next turn by a well placed ram. with the island taken, and the senate skipping with joy, you and the senates attention move to another target, africa, a perfect victim. Under defended, poorly equipped nations of Carthrage and Numdia. The Senate sends another note, but your armies are already half way there...will this be a mistake?

    African Coast,210 B.C,Carthrage.
    Your army lands and sets up camp on the coast, Carthrage does not suspect it at the least place, Thaspus, a good target. They then stir. Sending a Huge army to meet yours, you withdraw most toops to your boots. Leaving the Experinced General and Equites. They go into battle, lure,strike,lure.strike.They are finished off and you have a free path to the city, the rest of the army comes forward and Thaspus surrenders.Carthrade want an ceasefire and it is arranged. The Senate now on a more peaceful path the tell you to send diplomats to Numdia to arrange an Trade Treaty. You trek over the Sahara, when you gwt to an Numdian city, Carthrage attacks. A medium army, but with elephants, they have 2 rams and send them at you. Reinforcments arrive and save you, at the loss of 600 men on both sides. The Senate in an rage, they send you an note telling you to attack an colony of Carthrage near Egypt. What will this lead to.....?

    Carthrage,204 B.C,Africa,Carthrage.
    You're diplomat is here negotiating, Carthrage arranges that they will give you Cordbuda in Spain and A ceasefire if you give them 902 denari! You accept and realize, there is not troops to stop an revolt. YOu rush troops out of an barraks and train them up. Finnaly with some control, the city is still in threat. Then like a bolt, they rebel, but regain control. But burn everything to the ground and leave, they rebel and surrender to Carthrage, but Carthrage finds an dead city...
    Part 3 coming soon.

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