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Thread: CherryVanilla : BUG-Fixed VnV's

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  1. #1
    Village special needs person Member Kobal2fr's Avatar
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    Default CherryVanilla : BUG-Fixed VnV's

    This is a simple mod of the export_desc_character_traits.txt file.

    WHAT THIS MOD DOES :

    - Fix all broken code (ReligionStarter, princesses, impossible to reach thresholds etc...)
    - Give triggers to all traits, following the existing patterns
    - Give cultural-specific birth traits to all factions (instead of half of them as in vanilla)
    - Make it reasonably feasible to get good traits from governing. Not easy, but doable.

    WHAT THIS MOD DOES NOT DO :

    - Make it any easier to escape bad traits. That is what MediFix already does, and does well. I wanted to make a closer-to-vanilla bug-fixer only.

    INSTALLATION :

    It's just a .txt file.
    Either :
    - dump it in the \data folder (make a backup of the original if you have unpacked your game), and run Medieval2.exe with an "--io.file_first" batch file.
    - use with modswitch

    This file should be compatible with all and every mods, as long as they don't make specific changes to the traits file themselves.

    Anyway, here is the zipped file, and here is the list of all the changes made.
    Last edited by Kobal2fr; 12-19-2006 at 18:28.
    Anything wrong ? Blame it on me. I'm the French.

  2. #2
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: CherryVanilla : BUG-Fixed VnV's

    repman over at TWC pointed out a few re-used trigger names. I re-uploaded the corrected file.
    Anything wrong ? Blame it on me. I'm the French.

  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: CherryVanilla : BUG-Fixed VnV's

    Actually the trigger for baddiplomat is still 100% for failed bribery...
    Last edited by Kraxis; 12-19-2006 at 17:26.
    You may not care about war, but war cares about you!


  4. #4
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: CherryVanilla : BUG-Fixed VnV's

    Correct . Must have changed the original instead of the modded... Fixed, re-uploaded.
    Anything wrong ? Blame it on me. I'm the French.

  5. #5
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: CherryVanilla : BUG-Fixed VnV's

    Nice, downloading now...

  6. #6
    Prussian Musketeer Member Faenaris's Avatar
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    Default Re: CherryVanilla : BUG-Fixed VnV's

    Are you planning on fixing the Ancillaries too, Kobal2fr? Or aren't those bugged?
    Signature by Atterdag

    "Hunde, wollt ihr ewig leben?" ("Dogs, do you want to live forever?") - Frederick II of Prussia at the battle of Kolin when adressing his fleeing Prussian soldiers.

  7. #7

    Default Re: CherryVanilla : BUG-Fixed VnV's

    Can this be applied after a campaigh is started? The mymod directory changes are taking as per Epostulary Richards instructions (got a log file). But it does not appear that these new changes are in effect.

  8. #8
    Senior Member Senior Member Jambo's Avatar
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    Default Re: CherryVanilla : BUG-Fixed VnV's

    If the mod changes the order of the traits, then yes, ideally you want to start a new campaign. Otherwise your existing characters' traits won't match up with their stats.
    =MizuDoc Otomo=

  9. #9

    Default Re: CherryVanilla : BUG-Fixed VnV's

    fixed spyinit4 so that it reads >= thieves guild. This should cause higher level thieves guilds to give their local bonus as well.
    I thought this was done on purpose. It seems like the general guild pattern is local guild: +1, master guild: global +1, HQ: global +2. If anything it seems like it's a bug that it cumulates if the basic guild is in another city, but it does give you an incentive to have multiple guilds of the same type to really max your guys out. Not that it's a huge deal, but maybe put it under "subjective bugfixing"?


    On a side note, your sig is awesome, Kobal2fr.

  10. #10

    Default Re: CherryVanilla : BUG-Fixed VnV's

    link not working

    EDIT: NVM
    Last edited by ShadowStriker; 12-22-2006 at 20:26.

  11. #11

    Default Re: CherryVanilla : BUG-Fixed VnV's

    Is there an easy way to have this mod work in co-existence with MediFix V1.1 whilst running on Lands to Conquer V1.21? (I'm asking this because both MediFix V1.1 and your mod have the character_traits text file.)

  12. #12

    Default Re: CherryVanilla : BUG-Fixed VnV's

    Hi,
    I downloaded the text file and extracted it to my C:\Program Files\SEGA\Medieval II Total War\data. It shows up as export_descr_character_traits.txt . Is there anything else i need to do to this file to make a correct install?

  13. #13
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: CherryVanilla : BUG-Fixed VnV's

    Kobal: Just wondering, are you planning a fix for the AntiTrait problem?

  14. #14

    Default Re: CherryVanilla : BUG-Fixed VnV's

    I have the same question as Reil! It looks like both your "CherryVanilla : BUG-Fixed VnV's" and Medifix modify the file "export_descr_character_traits". Is their a version of this file with both of these mods changes in it?. Kudos on both mods.

  15. #15

    Default Re: CherryVanilla : BUG-Fixed VnV's

    I'm with DukeKent. How do I get both Medifix and Cherry vanilla?

    Also - If I just drop this in the /data folder will it work?? I've never messed w/ command line stuff.

  16. #16

    Default Re: CherryVanilla : BUG-Fixed VnV's

    RussianWinter, yes you can. I would highly recommend that you use the mod switch though.
    - how to set up a mod folder using the mod switch.
    https://forums.totalwar.org/vb/showthread.php?t=71291
    PS. Always save the original file, I copy off the data folder immediately after installing the game and each patch. That way I always have a clean slate to return to if a disaster occurs. Same reason for the mod switch. If you have not tried it yet. With the mod switch you can also use the multiplayer and windows options in an associated new config file. I am playing as both the English & Spanish. Adds some killer new twists to multiplayer in Hotseat mode

  17. #17

    Default Re: CherryVanilla : BUG-Fixed VnV's

    Nice fixes.

    These trait fixes rock, between you, Orientis, and the.seneschal I think you all have found a large amount of the errors in the traits files.

    Now if we could just get a compilation of all 3 mods that would rock. I think all them have something the other doesn't in one way or another.

    I've been working on piecing together all 3 trying not to duplicate triggers and such but it is a ton of work.

  18. #18

    Default Re: CherryVanilla : BUG-Fixed VnV's

    Hi,

    I installed the CherryVanilla mod (dumped the .txt file in the /data/ directory and made a batch file that said "medieval2.exe --io.file_first" today, along with the Shaba Wangy diplomacy mod (dumped the 2 AI xml files in their appropriate locations). I did the Shaba Wangy before starting my new Portuguese campaign, and the CV 19 turns in.

    The traits have gone goofy on my priests and merchants. The diplomats seem to be fine. I just opened the campaign and my priests all have some degree of the Charming Consul / Natural Negotiator princess line of traits. While I'm thrilled that my clergymen are flirtmasters and can seduce most men with their charms, I don't know that this is the message the Catholic Chuch is trying to send these days...

    The merchants have all picked up the "Daft dealer" and "crooked" and "ostentatious" lines. However, both the priests and the merchants are the same level as they were before.

    Is this goofiness becuase I started using the mod in the middle of a campaign? Could it be due to interference from Shaba Wangy? Will new agents pick up those same weird traits?

    Thought I'd let you know.

    -Brian

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