This is an idea I had for something that could be added to the game as yet another way to deal with captives. Impressment. Instead of Release/Ransom/Execute, how about a 4th option? Seems like CA would have to add it, but maybe a more extensive mod could. There should be a few rules though...
1. The unit cannot have routed before their general was routed/died/captured. (Generally this sort of honor was not given to cowards.)
2. The respective sides cannot be "natural" enemies. (IE, no French picking up English longbowmen this way.)
3. The unit would have to have a certain viable percentage captured (like perhaps a quarter or a third).
4. Significantly more likely the more stars you general has. (This is a two sided deal, the captured soldiers have to also respect the victor to be willing to join his army.) Also, probably should have a strong preference for chivalrous winners.
5. Significant preference for elite troops. (Peasants much less likely to be so honored... naturally.)
6. Enemy units that gained experience before their army quit the field get preference. (In other words, guys who were for their part really tearing you a new one til their buddies all left them.)
While this seems... maybe a tad movie-ish, it wasn't that unusual in the pre-colonial era for armies to pick up extra soldiers here and there from the remains of enemy armies. And given all the factors, you wouldn't be getting much regular or dependable supply of units from it. But if you did particularly well in a battle, and captured a lot of enemies, you could occasionally luck out and get a unit you otherwise couldn't with your faction.
But that's just me. Any other thoughts on it?
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