I'm pretty used to export_descr_buildings.txt and export_buildings.txt by now, but this has given me absolute fits.

For some reason totally unknown to me, with some building complexes, when I try to place the building at the start of the game in descr_strat.txt, it shows up as the default culture type instead of the proper culture type. This can cause "Warning! This text should not appear..." descriptions, incorrect titles, incorrect graphics, etc. So as you can see it's a nasty problem. This *only* happens with buildings that are placed before the start of the game though. It *never* *ever* happens with building built once the game starts.

We got around this problem a few times by placing the problem buildings with campaign_script.txt using this command:

console_command create_building Sidon threeone

(where threeone is the building name and Sidon is the city).

But now that is having the same problems too. Again, I'm 100% sure the coding is fine, because once the game is started, you can build the building and it has the proper faction variant in title, description, graphics, etc. Here are the clues as to what is causing this problem:

1. The market complex was doing ok, but then I added a new level in between the trader and market levels. This new level was working fine when I had it added at the bottom of the complex (as the "highest" level), but when I moved it to the trader and market level, even though I didn't touch anything at all having anything to do with the market level itself, the market level suddenly started having this problem.

2. I'm currently having the problem in a complex where all variants of the buildings that start off in faction-controlled-territories are correct, but those that start in rebel-controlled-territories are showing the default (incorrect).

3. Once we had the problem with a port level, and eadingas tried using "all" instead of listing all the factions individually, and the problem stopped with that level. This hasn't worked for all instances of the problem elsewhere though, and sometimes it just isn't possible to use "all" if we want to limit who can construct the building.

This is giving me fits and just makes me want to cry. I've been working with this problem for more than a year now, and I don't even know if other mods have seen it, but it's causing me a lot of problems. If anyone has any ideas or has run into it before, I'd love to hear how you might have resolved it. Any thoughts at all?