Just a discussion point, for now.

Consider this: - you build a church, which costs next-to-nothing and your troops get a morale boost, thereafter. You pay nothing for that, at the moment. Do you think we should?

In real-life, the church took 10% of all tangible produce, to give to the needy which, in game terms, means a hit on your agricultural output. Of course, they did also own substantial amounts of land in their own right but I'm assuming this has been accounted for by the level of farm income set for each province. (i.e. the king can't tax church-owned land).

No doubt players would not take kindly to this cramping their style but, on the other hand, they often do rather well, out of their 4+ acumen governors so what's the harm in 10% knocked off?

For whatever reason, the game actually allows you to cream off income from Cathedrals (money garnered from hordes of generous pilgrims, I guess) but that's another story, for later.


So, state your case here (regarding an 'annual fee' for morale booster buildings) and let the modders decide whether to run with the idea or not.


On the technical side, I have a problem. One column looks after the category, with the only example values being either FARM_INCOME or CATHEDRAL_INCOME, so it has to be done using one of these. The first of those is expressed as a percentage and the other as a flat rate, in a separate column.

The question is, has anyone ever attempted to insert a negative value in that secondary column and, if so, did the game crash or not?

I will be doing my own tests on this (eventually) and will report back, if no-one else sheds light on this beforehand.


TIA