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    Default Infantry Marching & Running Speeds

    Notes:
    - May be incomplete; I did not test all infantry units
    - Does not take into account slowdown due to straggling or fatigue
    - The armour levels below refer to the base armour level, not what it can be upgraded to
    - Upgraded armour has no effect on speed

    Marching Speeds:
    • Very Slow
      - All spearwall polearm units
    • Slow
      - All pike units
    • Normal - 1.80 m/s
      - All other infantry and missile infantry units

    Running Speeds:
    • Very Slow - 2.63 m/s
      - Dismounted Gothic Knights
    • Slow - 2.99 m/s
      - All infantry units with partial or full plate armour except Obudshaer
      - All 2H Sword units except DGK
    • Normal - 3.59 m/s
      - Most infantry units
      - Most mid to upper-tier missile infantry units
      - All spearwall polearm units
    • Fast - 4.27 m/s
      - All unarmoured missile infantry
      - All missile infantry with padded armour except Norse Archers
      - All gunpowder infantry except Hand Gunners
      - Aventuriers, Crossbowmen, ME Crossbow Militia and Naffatun
      - Sudanese Tribesmen and Highlanders
      - Most Aztec infantry
    Comments:
    - It may be better to completely ignore DCK's in favor of DFK's. DFK's have better availability, faster running speed and lower recruitment price at the cost of only one armour point.
    - If cavalry is completely unavailable, infantry units with the “fast” running speed may be used to chase routing infantry, especially if they are “slow” or “very slow.”
    Last edited by Miracle; 07-26-2007 at 07:32.

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