http://uk.pc.gamespy.com/pc/starcraft-2/790124p1.html
http://uk.media.pc.gamespy.com/media...26/imgs_1.html
It looks a hell of a lot like the first one. Even the units and buildings look the same.
http://uk.pc.gamespy.com/pc/starcraft-2/790124p1.html
http://uk.media.pc.gamespy.com/media...26/imgs_1.html
It looks a hell of a lot like the first one. Even the units and buildings look the same.
Hmmm...I thought after all these years, SC2 was just a hoax...turned out to be wrong...
EDIT: Interesting...I wonder where (in-game campaign) the storyline will take us and continue?
Last edited by Tran; 05-19-2007 at 10:26.
Medieval 2: Total War Guide to Traits and Retinue
"Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran
World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries
Looks interesting
I'm betting on a continued storyline - a new unit being the Protoss 'mothership' is a good hint![]()
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Looking at the pics and.. meh... tbh it just doesn't look like an RTS i'd look at in a store and say, "ooh this looks cool" in all honesty it just looks like WoW on an RTS, the units have that WoW cartoonlike look, besides I never really gave a **** about Starcraft 1, played it a few hours and enjoyed it I guess, but Star craft 2 is just not a game I want.
In case you didn't notice, there's also a video:
http://media.pc.gamespy.com/media/85...26/vids_1.html
Medieval 2: Total War Guide to Traits and Retinue
"Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran
World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries
Medieval 2: Total War Guide to Traits and Retinue
"Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran
World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries
And Koreans will STILL be playing the original Star Craft. kekekeke
Hmm...I might actually like this one...
TosaInu shall never be forgotten.
I enjoyed the Battle Realms system of resource gathering. You had two infinite resources: rice and water - and you told your peasants to collect rice or collect water, and you could also tell them to water the rice to make it grow back faster.
You could also automate the training of units, which was the biggest plus of their system. If I'm micromanaging a battle, I don't want to have keep going back to the base, clicking on a building, and then clicking on a train unit icon.
I haven't played DoW or CoH so I don't know how those compare.
Having unlimited resource access however helps to turtle alot better. Granted, if you are turtling, your enemies will probably have higher resource collection rates, but you have no fear of having resources run out. The SC and C&C style makes it harder for turtlers since you must expand by mid game or you will be out of resources hence encouraging battles out in the land instead of just having one player siege the other's main base as the besieged player frantically stalls as they get out an uber army
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
I don't think the best way to deter turtling is through resource management though. I think that could be accomplished by changing gameplay in other ways.
While we're on systems of resource gathering, I think that Supreme Commander's got it just about right. Both resources - mass and power - can be generated anywhere on the map, as long as you have the infrastructure. However, capturing mass points is critical in the early game, as they take far less power (1 power unit per mass unit rather than 40 for the stand alone ones).
Add in synergies with buildings (construction cost is reduced when you're near resources; shields take less to power etc) and it's pretty well balanced for both offender and defender...
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
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