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Thread: EB July Map and Features Preview

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    Abou's nemesis Member Krusader's Avatar
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    Default EB July Map and Features Preview

    Greetings Europa Barbarorum fans.

    Work is as always being done on EB and it's time to show a few of the things we've been getting ready for the mod.

    Thanks goes out to Uranos, Stefan25, Tellos Athenaios, O'TAIPOS, Anallein, tk-421, and many others for helping out with these various elements of the mod. Thanks for sticking it out too guys!
    And a great thanks to Teleklos Archelaou for putting together this preview.


    The Map: Uranos has been working on putting the finishing touches on our map. These last changes will be the final ones for EB on RTW (outside of possible tweaks with roads or such). This map highlights the new changes (which includes two entire province changes, new rivers, some cities moved, some province and city name changes, etc.):

    Here is the map without the changes highlighted, in the basic "Antique" Map format:




    EB Disasters: Thanks to renewed work on disasters in RTW in general, both on TWC and ORG modding fora, we have been able to get more of them working in our current build. We had a number of discussions on how to maximize them while still keeping them realistic, and locations were researched and discussed for many of the disasters we are implementing now. Unfortunately Storms are still totally broken in RTW and will not be included, but we have Epidemic Diseases, Earthquakes, Volcanoes, and optional Floods. Even better than just having them, most of the work done on them has been in restricting them to the areas they had the most effect. Here are maps describing those areas:

    Map showing Increased EB Chances for Epidemic Disease (Outbreaks) Arriving via Trade/Grain Shipments (one somewhere on the map roughly every two years, intensity ranges from 2-7)

    Map showing Possible EB Earthquake Epicenters (one somewhere on the map roughly every three years, intensity ranges from 2-10)

    Map showing EB Volcanoes (black cores indicate dormant/extinct, but still major/massive stratovolcanoes; red active volcanoes include those stratovolcanoes or large lava fields that have caused destruction/death in historical times)

    Map showing EB Flood Prone Locations (*if* activated - they do not come activated in regular build, but are commented out - and also a backup file with them will be included - one somewhere on the map roughly every two years, intensity ranges from 5-8; problems with flooded territories may be resolved by deleting map.rwm and restarting a campaign)




    Strat Map Textures: Stefan25 took a few days off from his unit-creation tasks to work on tweaking our strategy/campaign map textures. As you'll see from these screenshots, he made changes in the water, shorelines, sky, and ground textures. It makes a big impact when you load up your first game with them, and we are very pleased with the way they turned out. The grasses are much more vivid, the clouds feel more real, and the water is a lot deeper.




    (Thanks Tellos Athenaios for the screenshots!)



    Pahlava Changes: One of the biggest changes we have implemented for the next release involves the Pahlava (Parthian) faction. They are still in the Eastern culture group, but they begin as much more of a nomadic faction now, reflecting more accurately their situation in 272 BC. As the expand into the lands formerly occupied by the Persian and Hellenic empires across the Iranian Plateau and into Mesopotamia, they will have the ability, if pastoralism is chosen as their lifestyle in those provinces, to build a "reformed pastoralism" that will lead to advanced herds and settlements and then to individual provinces "reforms" that allow many additional buildings to be constructed and stop unit recruitment from the camps and herds and transfers it to the regular MIC's (which by that point will be cheaper and faster to build than they regularly are). The new parts of the nomad system, that only work for the Pahlava, are shown with dark grey backgrounds here:


    The Locations where it is possible to build "Parthian Reformed Governments":

    And to refresh your memory, here are the Nomad and Mixed Hidden Resource Locations (Nomad=Red, Mixed=Green)
    (Nomad or Mixed allows "Nomadism")
    (Mixed or None allows "Pastoralism")
    (None allows "Nomad Allied Government")

    And by the way, anyone recognize this pretty face? No cheating or asking O'ETAIPOS!


    New Pahlava Buildings: Not only do they get a new and unique system, but the Pahlava also have a number of new building levels for their reformed cities.

    Once you have built your nomadic villages into cities, you can then upgrade your simple sewers into Cisterns:

    And if your city grows even larger, you can upgrade the regular Cisterns into a Cistern System that is cooled by Badghirs, or wind towers:

    And you can even upgrade your simple Game Field into a proper Zurkaneh, or a type of traditional Persian wrestling and exercising school:

    There are even more, but the proper graphics are only in the newest internal build, so they aren't shown here. Hope this glimpse gives you enough reason to upgrade those Parthian cities!


    Fog of War Revealed
    : While we have been working on using spies and scripts to reveal the location of important cities (depending upon which faction the human player starts the game playing) that would have been known to each faction, we have had trouble because all spies were placed in the descr_strat.txt file and therefor many spaces were occupied to start each game. But Anallein realized we could use movement scripts to take one spy for each faction around the world, so to speak, before the game even starts. Then he can be killed off by scripts (sorry!). This way, if you are the Epeirotes, you start the campaign knowing of these places/cities:

    Or if you are the Aedui, you start the campaign knowing of these places/cities:

    Or if you are the Saka Rauka, you start the campaign knowing of these places/cities:

    You get the drift now, hopefully. Thanks to tk-421 for helping out with this and fixing some of the last problems we have had with it, but now they work so much more easily and we have them for almost all factions.



    Border Trade Resources: Did you ever get irritated because your provinces on the edge of the map were not helping you financially enough? The map only goes so far and even if there was light, moderate, or heavy trade going on off the edge of the map there is not much you can do about it, right? Well, we now have indestructible buildings in certain provinces on the map's edge that will help those provinces when it comes to trade. Provinces in India are most affected, but also those on the northeast corner of the map and on the east and west coasts of Africa.

    Here is an example of one in the Saka Rauka lands - note the region specific description and "level" of bonuses as well:

    Here is one on the Red Sea at a Ptolemaic port, with its own description and level of bonuses also:

    There are more, but the rest look similar to these. We hope it will provide a more realistic trade system.


    =======================================================

    We hope you have enjoyed this preview of some of the EB content.
    Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.
    Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.
    As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

    Europa Barbarorum ORG forum

    Europa Barbarorum TWC forum

    We give special thanks to Imageshack that provides us with a simple, foolproof, and free way to show you all these pictures each week.

    Have a great day!


    Sincerely,

    The Europa Barbarorum team.
    Last edited by Teleklos Archelaou; 07-17-2007 at 02:05.
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  2. #2

    Default Re: Eb July Preview :: Map




  3. #3
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Eb July Preview :: Map

    Quote Originally Posted by Krusader
    Map showing EB Flood Prone Locations (*if* activated - they do not come activated in regular build, but are commented out - and also a backup file with them will be included - one somewhere on the map roughly every two years, intensity ranges from 5-8; problems with flooded territories may be resolved by deleting map.rwm and restarting a campaign)
    Great preview, great features as usual. But, I hope you mean deleting map.rwm and reloading your campaign, because if you had to restart it would be a bit too harsh.

  4. #4

    Default Re: Eb July Preview :: Map

    good stuff guys

  5. #5

    Default Re: Eb July Preview :: Map

    Quote Originally Posted by Redmeth
    Great preview, great features as usual. But, I hope you mean deleting map.rwm and reloading your campaign, because if you had to restart it would be a bit too harsh.
    You are correct. Some members have had different results though - and a delete of map.rwm and reloading (after exiting) the game didn't seem to help. That's why it will be optional. I had luck getting the province that flooded to go back to normal, but some didn't.

  6. #6
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Eb July Preview :: Map

    Great stuff as always!

    And now, back to slaughtering the masses of barbarians with my legions!
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  7. #7

    Default Re: Eb July Preview :: Map

    Those new textures look awesome.
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    Member Member Shifty_GMH's Avatar
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    Default Re: Eb July Preview :: Map

    You guys never cease to impress me. Great job!



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    Member Member Bactron's Avatar
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    Default Re: Eb July Preview :: Map

    Great Job, as always. I really like the new water with those clouds, and also those disasters sounds impresive. (it will be fun if they are going to be more common).

    And also I would like to answer that question from preview: My guess is Arsakes, is it him? I remember that picture of him from one of those coin images used in EB as a loading screen.

  10. #10

    Default Re: Eb July Preview :: Map

    I especially like the new Parthian system, I'll try a campaign with them when the new build is out! So, back to work you taffers!

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    Member Member ElectricEel's Avatar
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    Default Re: Eb July Preview :: Map

    A highly informative preview. Looks good. A shame you couldn't get storms and floods to work properly, but the three other possible disasters should already add a fair bit of spice into the campaign. (I won't be using floods, as I don't want to spend any more time waiting for the game to load than strictly necessary.)

    I'm positive I've seen the guy in the portrait before, but I can't remember who it is.

  12. #12
    Member Member Lovejoy's Avatar
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    Default Re: Eb July Preview :: Map

    Woooooooow! The new map textures are unreal! Simply amazing. I want a Stefan25 t-shirt!

    You guys did it again.

    Cant wait for 0.9. Hurry up! :P

  13. #13

    Default Re: Eb July Preview :: Map

    WOWOWOWOWWWWW

    this looks amazing (is the Spartan agoge system also going to be part of this new version?) and is promising enough to pledge my eternal fealty to EB:

    Please, Juppiter Optimus Maximus, Heavenly Thunderer, I beseech Thee, make my dreams come true and EB 1.00 come out of its heavily guarded impermeable aquila's steel-clutches-embattled cache ere I have to celebrate the next suovetaurilia...

  14. #14
    Member Member Thaatu's Avatar
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    Default Re: Eb July Preview :: Map

    Quote Originally Posted by Krusader
    And by the way, anyone recognize this pretty face? No cheating or asking O'ETAIPOS!
    Arsaces the first maybe? The name is on the URL, but the number escapes me.

  15. #15
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Cool Re: Eb July Preview :: Map

    Great preview as always guys! The Parthians look like so much fun now! I just hope the Seleukids will put up a better fight in the next build.(Stupid levy stacks....)

    @:Thaatu. Yeah I think it's the Arsaces the first. The URL says "yak" which I'm guessing is the Pahlavi version of "yehk"(Sp? I've only seen it spelled in Farsi, not English) which is new Persian/Farsi form of one/first/the, etc. Such as "Yehk(sp?) Dohktar" means "The/One Girl/Daughter" and "Yehk(sp?) Asp" means "The/One Horse".

    Ofcourse I could be looking too deeply into the URL and some EB member put that in the name for S**ts and giggles. But "yak" does look a lot like "Yehk".(sp?)
    Last edited by The Celt; 07-16-2007 at 19:31.
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    An Imperfect Follower of Light Member Wolfman's Avatar
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    Default Re: Eb July Preview :: Map

    Wouldn't Lower Egypt be a flood region?
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  17. #17

    Default Re: Eb July Preview :: Map

    It floods, but it floods regularly, which would sort of be odd for us to penalize for. Sort of hesitated on that one. It is possible to annually flood though, but youd' have roads and buildings damaged and people dying, which wouldn't be good.

  18. #18
    Krusader's Nemesis Member abou's Avatar
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    Default Re: EB July Map and Features Preview

    We also can't control the magnitude of the flood, which would be really unfair to the Ptolemaioi.

  19. #19
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: EB July Map and Features Preview

    So you added Babylon and Atica to the map, may I ask what was deleted? Arabia it seems, is it now a non-province? What else?

  20. #20

    Default Re: EB July Map and Features Preview

    I think one province was cut near Hekatompylos in the east, but I'm not sure. But, a short question to the EB-Team: What made you include Babylon as a city? I heard that it was in a state of constant decline during EB's timeframe, as the people were "deported" to Seleukeia. It says so in the description of the "Ruins of Babylonia" I think. Or did you do it because Babylon was still an important city at the beginning of the timeframe, and it is added because of your attitude to "set the tables historically, then let them play"?
    Last edited by Basileus Seleukeia; 07-16-2007 at 21:19.

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    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: EB July Map and Features Preview

    On the subject of the lower Egypt flood, the people knew it flooded regularly, so it wasn't any real danger, I think.
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    Captain of Team Awesome Member Ignopotens's Avatar
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    Default Re: EB July Map and Features Preview

    it looks like both Arabia and Sahara are now non-provinces, allowing the 2 new provinces to be added
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    Krusader's Nemesis Member abou's Avatar
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    Default Re: EB July Map and Features Preview

    The reason to include Babylon was based on socio-political and economic points, which justified its inclusion. The city was still quite large (amongst the largest at our game start) and its government system was distinct and separate from Seleukeia. To put it in EB terms, it will be a Type IV with access to Persian and Babylonian troops to recruit. Also, it functioned as a major religious center that was critical for the ties of Seleukid kings to their subjects - festivals, sacrifices, etc. As such, due to the religious pilgrimages for the festivals, or even just as a tourist attraction, it was a lucrative economic center.

  24. #24
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB July Map and Features Preview

    Arabia and Cydamae were cut. But new/removed provinces aren't the only change to the map.


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    Member Member Gugus's Avatar
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    Default Re: EB July Map and Features Preview

    WOW!!!
    It made me speechless....


    But then, I have a question: will the new beautiful and shiny EB require more PC power? I ask because my PC is a bit out of date and I have to take a coffee brake every time something loads in EB. If so then I'll regretfully stay with v0.81v2 and not risk a heart attack due to excessive coffee ;). It is great and stable (only one temporary CTD during 100 years of gameplay) and will have to do until I get a new PC.
    G

  26. #26
    Hellpuppy unleashed Member Subedei's Avatar
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    Default Re: EB July Map and Features Preview

    Wow.....great new features....I think what you guys are doing -histrical accuracy-wise- makes a lot of history professors very happy.

    and some Nomad faction lovers like me as well...

    and a lot of others....Ride on!!!
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  27. #27
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: EB July Map and Features Preview

    boohoo, i'm sad. Why? Because the map reforms are so wonderful that now i have to redraw my wall-sized campaign progress shading map. but that's well and truly worth it! XD


    EB DEVOTEE SINCE 2004

  28. #28

    Default Re: EB July Map and Features Preview

    Cor blimey guv'nah

    many thanks to you all

  29. #29
    Member Member kambiz's Avatar
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    Default Re: EB July Map and Features Preview

    Awesome Guys , splendid work on Ashkanian (Pahlava) faction :)
    Quote Originally Posted by The Celt
    Yeah I think it's the Arsaces the first. The URL says "yak" which I'm guessing is the Pahlavi version of "yehk"(Sp? I've only seen it spelled in Farsi, not English) which is new Persian/Farsi form of one/first/the, etc. Such as "Yehk(sp?) Dohktar" means "The/One Girl/Daughter" and "Yehk(sp?) Asp" means "The/One Horse".
    Wow Celt your Parsi is so good ! And your explanation was correct as well. I jsut want to add ,Now that you're using Native names for factions ,It is better then to use "Arashk" or "Ashk " instead of hellenic name of "Arsaces" ,And you all know well that all Ashkanian (Pahlav) kings picked "Ashk" as their official names in the honor of founder of the Dynasty.

    Great work EB Team
    Last edited by kambiz; 07-17-2007 at 13:22.

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  30. #30

    Default Re: EB July Map and Features Preview

    Quote Originally Posted by Gugus
    But then, I have a question: will the new beautiful and shiny EB require more PC power? I ask because my PC is a bit out of date and I have to take a coffee brake every time something loads in EB. If so then I'll regretfully stay with v0.81v2 and not risk a heart attack due to excessive coffee ;). It is great and stable (only one temporary CTD during 100 years of gameplay) and will have to do until I get a new PC.
    G
    I think you won't need to fear a heart attack. All textures need to be loaded once, that's about it. All "animated" elements were there to begin with, some of them have been redone (clouds). But that shouldn't make to much of a difference - AFAIK: it's the scripting that causes most lag...
    - Tellos Athenaios
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