Hey,
Anyone here want any MP requests written up in the NExt couple issues of the GAHzette here at .Org? you want it writtien about, ask me!![]()
Hey,
Anyone here want any MP requests written up in the NExt couple issues of the GAHzette here at .Org? you want it writtien about, ask me!![]()
Sure heres a copy paste from one of my posts:
Lets start at the beginning when you logon
Foyer:
Visually the totalwar foyer should be visually appealing, this was true of shogun and mtw1 but was lost in rome and mtw2. My advice is to stay away from black and darker colours and go for a lighter colour set like the previous titles that had the most appealing and visually pleasing foyers.
The option to add chat rooms (with passwords if needed) was a great feature of the totalwar foyer and enjoyed by much of the community especially on tournament days. It is sorely missed.
The chat area should be larger without the need to click and block views of the games setup.
Interaction with players should be easy like click a name and then that becomes a whisper to that player, hold control and click multiple players for a multi whisper.
Crazy ideas for foyer:
With clans registered on a ladder or similar system their could be a clan chat window or tab, this would be a great tool for clans assisting clan communication (examples of this sort of system can be seen in the world of warcraft guild tab).
Friends lists easy - example added friend mike simpson result= "mike simpson has come online" showing in the chat window, this could also auto add clan members if the clans were added to a ladder or registered somehow.
Setting up games:
At the moment setting up games is cumbersome ill give examples..
At the moment the host can set the number of players but not the number of teams this should be added to the front setup screen (the same page as the number of players option) along with the option to setup team florins on the first setup screen.
After playing the totalwar series online for 6 years and having played thosands of games the one cry rings out everytime someone enters your game you dont know or you enter someones game who doesent know you, NO ARTY! Basically 99% of the totalwar community dont want artillery in their online games, a tick box to remove artillery from the army selection by the host would be a great addition and save the players having to type this every game. the same goes for elephants but we cant have too many options so id skip that 1 but artillery option would be very nice.
Ladder System:
Again going back to shogun which included a ladder system with the option of compeditive and friendly play options, a similar system would be great but would also allow for the registration of clans and clan chat or even clan window/tab.
Crazy ideas for Ladder System: 5 game winning streak your general unit gains a virtue perhaps selectable that he will have in all compeditive games till your general is captured or killed, then you would have to get say a 5 game win streak to get a virtue back, of course this 5 game win streak would only inculde matches where you gained honor or valour by fighting an opponent in a similar or higher position on the ladder.
Maps:
The map selection for multiplayer at the moment is very dissapointing usually resulting in 80% of games being played on a flat grass map, perhaps maps designed for 1v1 2v2 3v3 4v4 play could be designed if not by ca then by a ca map making competition for the community map makers to have your map if it wins or comes runner up in the 1v1 or 2v2 etc category being added to the next patch. We have tried to create map packs in the past and they just dont work without it being in some official release.
Game mechanics:
At the moment the game has some control issues caused by the move to 3d (rometotalwar onwards) for example if i move a unit to the flank of my enemy and 1 or 2 of the men in my unit clip an enemy unit the whole unit will stop its movement and become unresponsive, more control is needed if its just 1 or 2 men causing this problem. like the unit maintaining speed and formation and the 1 or 2 men stuck in the enemy unit TRYING to run through, but the bulk of the unit is uneffected.
Currently when you move archers or other missle units when they reach their destination they are still "marching" for several seconds after they all reach their destination, faster unit reformation is needed especially with missle units is needed when they reach their destination.
Also when charging infantry sometimes only the front ranks will charge into combat leaving the rest of the unit far behind where they will stand fragmenting battle lines and becoming unresponsive, perhaps making the unit reassemble formation at the contact point with the enemy unit would work.
When a missle unit is being fired upon and taking losses they are constantly repositioning (especially gunpowder units) this would be much better if the units just stood still and continued what they were doing.
Balance:
I wont go into this much as their are far too many different units to include, personally i think the series is missing the ANTI CAVALRY- CAVALRY UNIT like the yari cavalry which was faster than other cavalry and could beat all cavalry but not infantry (this was a great balancing unit) i understand such a unit may not be possible now with so many factions available but i can dream :)
Generals abilities:
Currently we have rally which is nice but i would personally like to see another option added perhaps a faction ability, this ability would have area effect near the general unit such as HOLD THE LINE! slight increase in morale for surrounding units for a short duration of time with a 3 minute cooldown.
So example Roman Generals: Hold the line! slight increase in morale for a short duration (area effect) 3 minute cooldown.
Gaul Generals: Attack! slight increase in attack stat for a short duration (area effect) 3 minute cooldown.
Abilities like warcry were introduced in rome but i feel the general unit gives it more focus and adds to the tactical options in the game and with a 3 minute cooldown it must be well timed for good effect and adds more flavour to each seperate faction.
Final thoughts:
The foyer issue is of great importance and almost everyone ive spoken with in the community (and i can chat alot :P ) wants a foyer of similar quality to the early totalwar games and has been really unhappy with the foyers from the release of rome onward, this is an important issue because the foyer is the place the community communicates and is of the utmost importance.
So what i hope for
Improved foyer and game setup options.
multiplayer maps.
Ladder system with clan options.
Improved unit control (see game mechanics)
General unit unique abilities as per faction or winning streaks on a compeditive ladder.
They are not radical steps but ones im sure the totalwar community would greatly appreciate, never can so many units be balanced and thats ok players will always have their preffered armies/setups but these small improvements will go a long way to bringing the totalwar series up to scratch in multiplayer im sure to the joy of many of the fans.
Aboslute priority on the better designed foyer part and chat rooms or tournament rooms.
Ty muchly
swoosh
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
Well, i wont make a long post. There are always more than one POV on something. I like to point out 2 here...
1. Attact player. The time u need to get a game is too long. It is simply impossible to get online and just play 2 or 3 games since u got 1 hour before u have to leave ur home.
2. Manual setup for games is stupid!
Its once more based on the limited playerbase, but as long there is nothing apart from knowing certain people, what leads to an opponent u accept or not....well, its pretty stupid.
New people are not getting into the clique and play crap games vs other new player who dont know whats goin on. Many people leave dissapointed.
There should be an intern ladder or an open ladder, to give at least some smart overview about someone is good, bad or new. There should be hotseat games, look at Wc3 thats how its done.
The time u waste to get a single game is insane, sometimes u have to wait like 1 hour to get some opponents.
With a ladder, people would play new player for the ladder, this would increase the games player and new people would learn by losing. But if its only fun, the whole thing goes into friends play with friends and no new guy ever will enter the inner circler or he need ages....
Originally Posted by Mars
Koc, you made many good points. Plus That, when all the better players are in a game, all the new people can't really play the Vets, etheir because they in a game or they don't wanna play them (not all of them)
But the ladder should take care for 3 things:Originally Posted by Mars
1. If a high ranked player beat a new player on a low rank, it should give only less or no points. If a player beats a higher ranked player, it should give more points as normal.
2. If 2 gamer play against each other more than once, only 2 or 3 games a month should count. Otherwise there would be a chance to cheat.
3. Defender is in advantage. A def victory should give less points than an att victory.
There could be different ladders and awards: Fastest games, most kills, most losses ;) and so on.
Last edited by |Heerbann|_Di3Hard; 07-31-2007 at 16:10.
Originally Posted by |Heerbann|_Di3Hard
Point 1 was already intergrated in the shogun player ladder, point 2 well fair enough although id say 2-3 games a week, and point 3 well if the games and maps could be made balanced their wouldent really be a need for that or perhaps ladder games could be arranged as 2 games 1 in defence 1 in attack between players.
The last point you make about fastest games etc im not really keen on, but thats my personal opinion a basic game ladder would do me just nicely.
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
Why not add your suggestions to the Multiplayer feedback thread over at the official forums?
http://shoguntotalwar.yuku.com/topic...-Feedback.html
Unit Design Lead
Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
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