Prologue
The year: 194 AD. In the waning years of the Han Dynasty, a ruthless dictator by the name of Dong Zhuo had seized power over the Court and held it with an iron fist. However, the people and officers under Dong's rule were undeniably outraged by his exploits. Thus, the tyrant was violently purged by Lu Bu, the mightiest warrior alive, and the crafty Han Minister, Wang Yun. However, loyalists to Dong, led by Li Jue and Guo Si, who were based in the Xi Province suddenly attacked Lu Bu at the Han Capital of Chang An before Lu Bu and his supporters could settle things down, and the city was seized. In the attack, Wang Yun was killed and Lu Bu driven far east, to Pu Yang.
Meanwhile to the far north, the conflict between the Lord of the Bai Ma Cavalry, Gongsun Zan, and Yuan Shao, one of the most loyal Han retainers, intensifies nearly to the point of war. It is possible that the lords around them: Liu Yu, Gongsun Du, Han Fu and Zhang Yang will also become involved in the conflict.
In the central plains, Lu Bu has taken control of Pu Yang in the absence of its Lord, Zhang Miao, who flees to the side of Cao Cao. Cao 's father had been robbed blind and murdered in cold blood by a former-bandit retainer of the aged Governor of Xu Province, Tao Qian. Cao then launched a campaign for revenge, vowing to slay every single person in Xu Province. Tao Qian knew he would not withstand the attack and called upon Kong Rong and Liu Bei for aid. The Lords of Ru Nan and Qiao, Kong Zhou and Liu Dai, watch the situation with a neutral stance.
To the west, Li Jue and Guo Si are solidifying their power over the area in and around Chang An. They are openly opposed by the sworn brothers-in-arms, Ma Teng and Han Sui, who are in a position to easily harass their territories.
In the southwest, Liu Zhang's retainer Zhang Lu had founded a movement known as the Five Pecks of Rice School, which was in the same vein as Zhang Jiao's Yellow Turbans, who had emerged a decade earlier. Liu saw this as a threat to stability in Yizhou, as well as a threat to the Han Dynasty, which Liu Zhang was related to by blood.
In Jing, Liu Biao had lost control of the southern territories to rebels, and Lord Shi Xie of Jiaozhou had begun a rebellion against the Han Empire along with the people of the southern territory of Vietnam.
And in the east, Lord Sun Ce had borrowed troops from his Lord, Yuan Shu, in exchange for the Imperial Jade Seal, which was highly coveted by the ambitious Yuan Shu. Sun Ce's plan was to make the territories of East Wu his own, and from there build a state from which to conquer the land. Three men stood in his way: Liu Yong, Yan Baihu, and Wang Lang, the provincial governors of the Han.
The Lords:
Cao Cao (Odin)
Yuan Shao (greaterkhaan)
Yuan Shu
Gongsun Zan
Ma Teng (MaddenKhan2)
Han Sui ({BHC}KingWarman888)
Liu Bei
Kong Rong (Ravie)
Li Jue (King Jan III Sobieski)
Guo Si
Liu Yu
Lu Bu
Sun Ce (Don Corleone)
Liu Yong
Yan Baihu
Wang Lang
Zhang Yang
Han Fu (Garcilaso de la Vega el Inca)
Tao Qian
Kong Zhou
Liu Dai
Liu Biao
Liu Zhang
Zhang Lu (Aggony Duck)
Gongsun Du
Shi Xie (DemonArchangel)
I'll post the first chapter when we have enough people.
Here's the map:
(The lines between cities are basically the borders, I did it this way, as making the territories into masses of land is much messier.)
Cities
# on map/City/Special Traits/Ruler
1 Chang An/Trade/Li Jue
2 Luo Yang/Trade/Zhang Yang
3 Xi Liang/Remote/Ma Teng
4 Tian Shui/--/Han Sui
5 An Ding/--/Ma Teng
6 Han Zhong/--/Zhang Lu
7 Zi Tong/Fortress/Zhang Lu
8 Cheng Du/Trade/Liu Zhang
9 Jiang Zhou/--/Liu Zhang
10 Yong An/Fortress/Liu Zhang
11 Jian Ning/--/Rebel
12 Yong Chang/Remote/Rebel
13 Xin Ye/--/Liu Biao
14 Xiang Yang/--/Liu Biao
15 Jiang Ling/--/Liu Biao
16 Jiang Xia/--/Liu Biao
17 Wu Ling/--/Liu Biao
18 Chang Sha/--/Liu Biao
19 Ling Ling/--/Rebel
20 Gui Yang/--/Shi Xie
21 Jiao Zhi/Remote/Shi Xie
22 Nan Hai/--/Shi Xie
23 Jian Ye/--/Sun Ce
24 Wu/--/Yan Baihu
25 Hui Ji/--/Wang Lang
26 Lu Jiang/--/Sun Ce
27 Chai Sang/--/Sun Ce
28 Shou Chun/Trade/Lu Bu
29 Xia Pi/--/Lu Bu
30 Xiao Pei/--/Lu Bu
31 Bei Hai/--/Kong Rong
32 Ping Yuan/--/Rebel
33 Ye/Trade/Han Fu
34 Jin Yang/--/Zhang Yang
35 He Nei/--/Zhang Yang
36 Ji/Fortress/Zhang Yang
37 Nan Pi/--/Yuan Shao
38 Bei Ping/--/Yuan Shao
39 Xiang Ping/Remote/Gongsun Du
40 Wan/--/Liu Bei
41 Xu Chang/Fortress/Kong Zhou
42 Ru Nan/--/Kong Zhou
43 Qiao/--/Liu Dai
44 Chen Liu/Trade/Cao Cao
45 Pu Yang/--/Lu Bu
46 Jian An/--/Shi Xie
47 Gokoryo/Trade/Gongsun Du
Han Emperor Location: Chang An
Notes:
At the beginning of the game I will send you the draft potential for every city you own, this is solely your information to share as you'd like. Troops can be drafted at a moment's notice, and moved freely afterwards, but 1,000 men will always be in the standing army of a city (These are not part of the draft potential), and must stay in that city, they will act as much like a police force. Don't worry, it shouldn't be confusing, as I will give you a count of how many troops you HAVE drafted out of the number of troops you CAN draft, for your entire kingdom, as well as for each city.
Economy improves the satisfaction of the people. But it isn't the sole factor. In other words, rule wisely.
Having control of the Han Emperor is important. You can send out Imperial Decrees, which will be under the Emperor's name and not your own. If you control the Emperor and want to send out a decree, PM me with the decree and who it is directed toward. I will then PM the other player with the command, and they will not know whether it really IS from the Emperor or not. (Note that I will send REAL requests from the Emperor out.)
Rebels don't get the Trade bonus. (No one's happy under rebel rule.)
City bonuses/penalties, as well as, (although more rarely) bigger/smaller troop capability can be earned through good or bad governance. (No cities have penalties from the start.)
City Bonuses:
Fortress - City is harder to siege/conquer.
Trade - City will grow more rapidly because of your actions, (and decline less quickly due to bad ones), you may also get special deals presented to you from traders.
Remote - 10% of attacking troops are lost on their way here.
Loyalty - The people of the city join in the defense as city guards.
Port - People are happier, troops from here are more effective at coastal and naval battles.
Stable - Troops here are more effective at battles in the Xi region and most cities in the Central Plains and Northern regions.
And Battles will be fairly simple, and completely strategy based. So if you enjoy learning and using tactics and strategies, this is right up your alley.
Player vs. player battles will play out like this:
Attacker sends his offensives in PMs to me.
I PM the move to the Defender, depending on the strategy and the defender's scouting, the defender may or may not get all the information.
Defender reacts to Attacker's move in PM.
Et cetera.
You will have choices to make, or you can specify your own course of action.
New chapters will most likely be once a week, and like the SJIH, turns will be seasons. We will start from Spring 194 A.D.
Battles against rebel forces and such will be much shorter, as they were more unruly mobs than they were fighting forces.
That's all, folks. You can now sign-up. They will be open until all 26 slots are full, and will re-open if players leave.
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