Sign-up thread is here, reserve your avatar now! Rules are going to be posted soon, borrowed heavily from KoTR.
Campaign Settings:
Teutonic Order, H/H, Long Campaign
Advice Off
Manage All Cities
Don't show CPU moves
No Battle Time Limit
Goal: Hold 45 regions including Visby, Vilnius, Novgorod, Kiev, Poznan, and eliminate Lithuania.
300 turns. Initial Enemies - Lithuania, Rebels
Generals List: Name Command-Chiv/Dread-Loyalty/Authority-Piety
Hochmeister Gunther 6-4c-5a-4 - gibsonsg91921
OrdenMarschall Maximillian 4-0-5l-4
Dietrich 1-1c-5l-3
Hans 1-2d-5l-3
Agents
Johannes - Priest, 2 Piety
Wilhelm Guiskard - Bishop, 2 Piety
Ortwinus, Bishop - 4 Piety
Leopold, Merchant - 2 Finance
Admirals
Michel - 0 Command
Friedrich - 1 Command
Settlements are allocated according to a House in the beginning of the game according to global location. Newly conquered settlements are allocated to a House by the Hochmeister.
South - Prussia
Marienburg - Fortress, Capital of Teutonic Order and Prussia
Thorn - Castle
Konigsburg - Large Town
North - Livonia
Riga - City, Capital of Livonia
Dunaburg - Castle
Pernau - Town
Windau - Castle
Arensburg - Town
Avatars come on a first come, first serve basis. Generals join a house chosen by the Hochmeister, fight the battles of their avatar, roleplay their character in IC stories and speaking in the Council, and vote. Agents and Admirals do all of this except fight battles.
Each player's avatar has a political rank.
Elector
The Elector is the standard level. All players, except Hochmeister, are Electors. They gain no influence bonus due to rank. Electors speak in the Order Council, propose and vote for Edicts, can run for or vote for OrdenKanzler (KOTR Chancellor).
Count
A Count is a General avatar that receives feudal land from their Duke. They set the build queues and tax levels of their settlement. They also gain +1 influence, essentially an additional vote for each Edict, Charter Amendment, or Chancellor run.
Duke
The Duke is the head of the House, either Prussia or Livonia. They grant land to Generals of their house to make them Counts, giving their subjects additional influence and power in exchange for loyalty. They may remove land at any time. They also administrate ungranted land. The original Dukes are chosen by the Hochmeister, but the position is hereditary - Dukes choose their heir. Dukes have +2 influence.
OrdenMarschall
The OrdenMarschall has no additional powers except +3 influence. They inherit the position of Hochmeister. A new OrdenMarschall is then chosen by the game, picking the General with the highest Command.
Hochmeister
The Hochmeister has no votes except a tiebreaker. He allocates land and generals to Ducal Houses, picks who guides Western Crusading Heroes (picks the player who controls his battles), and do not belong to a House. Can assume post of OrdenKanzler without a vote for one term only. They may be reelected, but must be voted for. He can call an Emergency Council Session as well if he is unsatisified with the OrdenKanzler.
OrdenKanzler
The OrdenKanzler is the most powerful person in the game. Upon election, he plays the game for 10 turns following edicts, build queues, tax levels, and the rules. When generals are in a battle, he notifies the players by PM and by posting in this thread. The players then take turns picking up the save and fighting their battles, and then reuploading the save. He does not have to build anything in a settlement, but if he does, he must follow the queue.
Every 10 turns, the game is paused and Council convenes for three real-life days. They propose and vote upon Edicts and Charter Amendments and elect an OrdenKanzler.
A sample edict:
Edict ex.xx - The OrdenKanzler shall declare war on the Novgorod Republic.
The edict would require a seconder, e.g. "I, Hochmeister Gunther, second Edict ex.xx." At the end of the the Session, there is a one-day voting period and it would need a majority vote (influence taken into account). If there is a tie, the Hochmeister breaks the tie with his vote. Edicts only last for the session.
A sample charter amendment:
CA ex.xx (a different set of numbers than the edict) - The influence of a Duke shall equal +200000.
The CA would require two seconders and pass a 2/3 weighted vote after the session. The Hochmeister breaks ties.
If a player wants to run for OrdenKanzler, they should announce their candidacy and give a brief description of their platform. Whoever gets the most votes running for OrdenKanzler wins. As Kanzler, they play the next 10 turns until the next Council Session, following edicts, rules, build queues, and tax levels. They also delegate the battles to the players.
Ex. Battle
Ulrich McJohnJohn:
Spoiler Alert, click show to read:
Stevey MacJibbly:Spoiler Alert, click show to read:
The players would post in this thread that they have the save and upload the new save to patrons/pbm when they are done, and tell the next person to play their battle. First come, first serve. You have 48 hours to fight after the Kanzler posts the battle list.
to be continued
Bookmarks