Just began a Sweboz campaign and noticed that this faction doesn't seem to be that much completed. Probably you guys already know most of the stuff, that I will tell you now, but nevertheless I think constructive critic is always usefull. (sorry, but I'll probably misspell the in game region, town or unit names, but I really hope that you will know what I mean)
1. the music theme of the Sweboz-campaign doesn't fit at all to the Sweboz or ancient Germans (some elements within the theme do, f.e. horns or drums, but the main theme is made up by a Didgeridoo - at least it very much sounds like this) I think Australian Aborigines have nothing to do with ancient Germans, it would be the same if you guys made American native music the main theme of the EB-Rome campaign! I found it so much disturbing, that I had to turn off the music. A theme which was more inspired by f.e. modern "Viking metal" (not exactly like Viking metal, no E-guitars and modern adaptions, but should have f.e. deep male voices, battle-screams, drums, horns, lurs, a mix between a glorifying and sad musical undertone ...), would really fit!
2. the Sweboz large trading port upgrade (don't know the exact name..) uses the image of the eastern faction ports, instead of using the Celtic one, which should be used.
3. there is only one place available to build ships, which is Scandinavia.It's unhistoric and unjustified, because in ancient times German coast-tribes already sailed around in the North Sea and Baltic Sea and they even did acts of piracy and used their ships to settle new lands. (How do you guys think, that Germans were able to settle Frisian islands and Heligoland in the North Sea without ships? The Frisians were one of the oldest known tribes: they were first mentioned by Pytheas of Massilia 325 B.C.) SO at least Gáwjám~Habukoz really needs to be a another place of Germanic homeland with the ability to build ships. (I even would include the modern Danish peninsula, Gáwjám~Kimbroz in game I think)
4. the Sweboz victory conditions need to include Gáwjám~Gotanoz (the small island Gotland south of Scandinavia), because it's also Sweboz homeland in game, but doesn't have to be conquered or even raided, unlike all the other Sweboz homeland territories in game, which is strange.
I also have some comments about a special unit, but I don't have time for this now, so I will complete this post the next days.
Ok, that's it for now from my side. I really hope, that you take my comments for serious and aren't offended in any way. Still I very much admire the work of EB.
so long
Bookmarks