In my "cheat to see all the reform goodies" Casse campaign I noticed that not all temple variants worked for the second celtic reform. Puzzled, I took a look at the "EBBS_SCRIPT.TXT" file, and this is what I found:
;temple_of_fertility_awesome_temple
monitor_event SettlementTurnStart FactionType gauls
and I_CompareCounter Celt_Reform < 2
and SettlementBuildingExists = temple_of_fertility_awesome_temple
inc_counter Celt_TempleCount 1
end_monitor
monitor_event SettlementTurnStart FactionType scythia
and SettlementBuildingExists = temple_of_fertility_awesome_temple
and I_CompareCounter Celt_Reform < 2
inc_counter Celt_TempleCount 1
end_monitor
monitor_event SettlementTurnStart FactionType britons
and I_CompareCounter Celt_Reform < 2
and SettlementBuildingExists = temple_of_fertility_awesome_temple
inc_counter Celt_TempleCount 1
end_monitor
;temple_of_forge_awesome_temple
monitor_event SettlementTurnStart FactionType gauls
and I_CompareCounter Celt_Reform < 2
and SettlementBuildingExists = temple_of_fertility_awesome_temple
inc_counter Celt_TempleCount 1
end_monitor
monitor_event SettlementTurnStart FactionType scythia
and SettlementBuildingExists = temple_of_fertility_awesome_temple
and I_CompareCounter Celt_Reform < 2
inc_counter Celt_TempleCount 1
end_monitor
monitor_event SettlementTurnStart FactionType britons
and I_CompareCounter Celt_Reform < 2
and SettlementBuildingExists = temple_of_fertility_awesome_temple
inc_counter Celt_TempleCount 1
end_monitor
As you can see, the code under "temple_of_forge_awesome_temple" is identical to the code under "temple_of_fertility_awesome_temple".
I don't know if this means that awesome temples of fertility are counted twice by the script, but it does mean that temples to Epona, as well as temples to Govannon, Lucotos and Crodnu, do not increase the temple count.
That very much looks like a bug to me. Hence, this tread.
Oh, and while I am picking nits (or whatever it is that nitpickers do):
{temple_of_forge_awesome_temple_scythia} Eponandros (Fortress Temple of Epona)
{temple_of_forge_awesome_temple_scythia_desc}
Epona is the Gallic goddess of statehood, the overflowing coffer, patron of cavalrymen and a popular diety even amongst non-Celtic Romans. Carrying the ‘Cornuropia’ (Horn of Plenty) she is said to control her mount with whip as a leader would his people, to give direction and get the most out of any circumstance.\n\nBy nature of her example and subsequent protection, Epona invokes audacity amongst those that follow her closely, most prominent of whom are the cavalryman and the tax collector. But take heed, even Epona will not be able to save a leader that becomes overly dependant on the later.\n\nCeltic temple complexes were complicated, expensive edifices; they employed a large central temple, with votive pools, educational metalworks depicting warriors, heroes, and deities, used as decoration and to teach stories, as well as an enclosure around the trees. Within would operate many priests, teachers, and guards who would protect the temple and grove from defilers.
{temple_of_forge_awesome_temple_scythia_desc_short}
Epona is the Gallic goddess of statehood, the overflowing coffer and patron of cavalrymen.
..Religion must really be good for your health, then.
The entry under {temple_of_forge_awesome_temple_gauls_desc} is identical. Both are in the "export_buildings.txt" file
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