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  • ...f ships revolves around securing 'sea lanes', controlling the seas between one's own provinces and those abroad. A faction with a sea lane to a foreign po ...d to be garrisoned by the player's own troops. Each faction can only have one crusade active at a time although multiple crusade 'markers' can be built a
    31 KB (5,041 words) - 05:09, 1 August 2023
  • ...e long campaign requires the player to control at least 45 territories and one or two significant cities, which are faction specific, such as [[Jerusalem] ...s", which provides the greatest bonuses, although each guild can only have one headquarters anywhere in the world at the given time.
    28 KB (4,371 words) - 18:34, 2 March 2011
  • ...l [[warlords]], each fighting for control. The player takes on the role of one of these warlords, with the goal of dominating other factions and claiming ...paign, players can be grouped into different clans, so that for each clan, one player assumes the role of clan leader and others take command of armies. T
    31 KB (5,171 words) - 15:03, 21 April 2011