Difference between revisions of "Template:MTW Artillery Projectile Stats"
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(fixed conversion for reload time) |
(added spaces to allow for better horizontal resizing on narrow windows) |
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− | {| class="infobox bordered vevent | + | {| class="infobox bordered vevent" cellpadding="4" cellspacing="1" border="1" style="font-size: 90%; border: 1px solid grey; background-color:#D7CEAF; text-align:center;" |
|- | |- | ||
|colspan="15" style="background-color: #D7C499;"|'''[[MTW Projectile Stats|Missile Statistics]] - Artillery Type: {{{name|<noinclude>name</noinclude>}}}''' | |colspan="15" style="background-color: #D7C499;"|'''[[MTW Projectile Stats|Missile Statistics]] - Artillery Type: {{{name|<noinclude>name</noinclude>}}}''' | ||
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− | |Ammo || [[MTW_Projectile_Stats#Range|Range(meters)]] || [[MTW_Projectile_Stats#Accuracy|Accuracy]] || [[MTW_Projectile_Stats#Lethality|Lethality]] || [[MTW_Projectile_Stats#Power|Power]] || [[MTW_Projectile_Stats#ArmourMod|Armour Modifier]] || [[MTW_Projectile_Stats#ArtilleryReload|Reload Time(sec)]] || [[MTW_Projectile_Stats#minCrew|Minimum Crew]] || [[MTW_Projectile_Stats#TurnSpeed|Turnable]] || [[MTW_Projectile_Stats#FieldOfFire|Firing Arc(deg)]] || [[MTW_Projectile_Stats#BlastRadius|Blast Radius(meters)]] | + | |Ammo || [[MTW_Projectile_Stats#Range|Range (meters)]] || [[MTW_Projectile_Stats#Accuracy|Accuracy]] || [[MTW_Projectile_Stats#Lethality|Lethality]] || [[MTW_Projectile_Stats#Power|Power]] || [[MTW_Projectile_Stats#ArmourMod|Armour Modifier]] || [[MTW_Projectile_Stats#ArtilleryReload|Reload Time (sec)]] || [[MTW_Projectile_Stats#minCrew|Minimum Crew]] || [[MTW_Projectile_Stats#TurnSpeed|Turnable]] || [[MTW_Projectile_Stats#FieldOfFire|Firing Arc (deg)]] || [[MTW_Projectile_Stats#BlastRadius|Blast Radius (meters)]] |
|- | |- | ||
− | |{{{ammo|<noinclude>ammo</noinclude>}}} || {{#expr:{{{range}}}*0.02}} || {{{accuracy|<noinclude>accuracy</noinclude>}}} || {{{lethality|10}}} || {{{power|<noinclude>power</noinclude>}}} || {{{armormod|0}}} || {{#expr:{{{reload}}}/14}} || {{{mincrew|<noinclude>mincrew</noinclude>}}} || {{{turn|<noinclude>yes/no</noinclude>}}} || {{{firearc|<noinclude>firearc</noinclude>}}} || {{#expr:{{{blast}}}*0.02}} | + | |{{{ammo|<noinclude>ammo</noinclude>}}} || {{#expr:{{{range}}}*0.02}} || {{{accuracy|<noinclude>accuracy</noinclude>}}} || {{{lethality|10}}} || {{{power|<noinclude>power</noinclude>}}} || {{{armormod|0}}} || {{#expr:{{{reload}}}/14 round 1}} || {{{mincrew|<noinclude>mincrew</noinclude>}}} || {{{turn|<noinclude>yes/no</noinclude>}}} || {{{firearc|<noinclude>firearc</noinclude>}}} || {{#expr:{{{blast}}}*0.02 round 1}} |
|}<noinclude> | |}<noinclude> | ||
to use this template use: <br> | to use this template use: <br> | ||
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Need to determine best statistics to show. ArmourMod for all artillery is 0, Lethality is always 10. Add indirect fire, flaming projectiles, minimum range, bounce, safe shots, effects against ground/trees/stone/wood/men? | Need to determine best statistics to show. ArmourMod for all artillery is 0, Lethality is always 10. Add indirect fire, flaming projectiles, minimum range, bounce, safe shots, effects against ground/trees/stone/wood/men? | ||
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[[Category:Template]] | [[Category:Template]] | ||
</noinclude> | </noinclude> |
Latest revision as of 21:30, 26 July 2008
Missile Statistics - Artillery Type: name | ||||||||||||||
Ammo | Range (meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time (sec) | Minimum Crew | Turnable | Firing Arc (deg) | Blast Radius (meters) | ||||
ammo | Expression error: Unrecognized punctuation character "{". | accuracy | 10 | power | 0 | Expression error: Unrecognized punctuation character "{". | mincrew | yes/no | firearc | Expression error: Unrecognized punctuation character "{". |
to use this template use:
{{MTW_Artillery_Projectile_Stats
|name=
|ammo=
|range=
|accuracy=
|lethality=
|power=
|armormod=
|reload=
|mincrew=
|turn=
|firearc=
|blast= }}
This template is to be placed in the individual unit pages of artillery units.
TBD
Need to determine best statistics to show. ArmourMod for all artillery is 0, Lethality is always 10. Add indirect fire, flaming projectiles, minimum range, bounce, safe shots, effects against ground/trees/stone/wood/men?