Difference between revisions of "MTW Vices and Virtues"

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(added specific vnv effects and text, part 1)
(added specific vnv effects and text, part 2)
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| Field Defence Specialist || He specialises in defending in the field. || +3 command when defending ||
 
| Field Defence Specialist || He specialises in defending in the field. || +3 command when defending ||
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|-
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| rowspan="3" | '''Sieger''' || Skilled Sieger || He is skilled in the art of taking castles by siege without resorting to an assault. || -1 year to siege duration ||
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|-
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| Expert Sieger || He is an expert in the art of sieging castles into submission without resorting to battle. || -2 years to siege duration ||
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|-
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| Specialist Sieger || His reputation for relentlessly reducing castles by siege is so great than many castles bow to the inevitable and surrender after token resistance. || -3 years to siege duration ||
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|-
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| rowspan="3" | '''Siege Defender''' || Skilled Siege Defender || He is skilled in siege defence, organising supplies, maintaining morale, and harrying the enemy. || +2 years to siege duration ||
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|-
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| Expert Siege Defender || He is an expert at organising men and supplies, penetrating enemy lines and maintaining a disciplined garrison. || +3 years to siege duration ||
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|-
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| Specialist Siege Defender || He is a specialist in defending against a prolonged siege, bribing, deceiving and outsmarting his enemy to get supplies in. || +4 years to siege duration ||
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|-
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| rowspan="3" | '''Against Odds Attacker''' || Skilled Poor Odds Attacker || He is skilled at attacking when outnumbered. || +1 to Command in this situation ||
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|-
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| Expert Poor Odds Attacker || He is expert at attacking when outnumbered. || +2 to Command in this situation ||
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|-
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| Superb Poor Odds Attacker || He is a specialist in attacking when outnumbered. || +3 to Command in this situation ||
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|-
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| rowspan="3" | '''Against Odds Defender''' || Skilled Poor Odds Defender || He is a specialist in defending when outnumbered more than 2 to 1. || +1 to Command in this situation ||
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|-
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| Expert Poor Odds Defender || He is a specialist in defending when outnumbered more than 2 to 1. || +2 to Command in this situation ||
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|-
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| Superb Poor Odds Defender || He is a specialist in defending when outnumbered more than 2 to 1. || +3 to Command in this situation ||
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|-
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| rowspan="3" | '''Bad Attacker''' || Weak Attacker || He does not like taking risks, which make his attacks predictable. || -1 Command when attacking ||
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|-
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| Poor Attacker || He hates taking risks, and is right to do so as when he does it does not often go well. || -2 Command when attacking ||
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|-
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| Bad Attacker || When attacking, all reason seems to escape him. His enemies are often confused by his tactics, regularly talking of them during their victory celebrations. || -3 to Command when attacking ||
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|-
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| rowspan="3" | '''Bad Defender''' || Weak Defender || The rigid discipline and attention to detail required to effectively defend on the battlefield are not his strong points. || -1 Command when defending ||
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|-
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| Poor Defender || He is impetuous and impatient, often throwing away the advantage and taking the battle to the enemy. || -2 Command when defending ||
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|-
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| Bad Defender || He is incapable of sitting and waiting for the enemy to come to him. Attack is not always the best form of defence. || -3 Command when defending ||
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|-
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| rowspan="3" | '''Bad Sieger''' || Weak Sieger || He lacks the discipline required to conduct a siege well. || +1 year to siege length ||
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|-
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| Poor Sieger || He lacks the skills and discipline required to make sieges come to a swift conclusion. || +2 years to siege length ||
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|-
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| Bad Sieger || He is not cut out for sitting around sieging castles. || +3 years to siege length ||
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|-
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| rowspan="3" | '''Bad Siege Defender''' || Weak Siege Defender || He is not good at organising effective resistance to sieges. || -1 year to siege duration ||
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|-
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| Poor Siege Defender || He is poor at organising effective resistance to sieges. || -2 years to siege duration ||
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|-
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| Bad Siege Defender || He is very bad at organising effective resistance to sieges. || -3 years to siege duration ||
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|-
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| rowspan="3" | '''Bad Against Odds Attacker''' || Poor Attacking Against the Odds || He is not at his best when attacking numerically superior foes. || -1 Command in this situation ||
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|-
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| Bad Attacking Against the Odds || He is particularly bad at attacking stronger foes. || -2 Command in this situation ||
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|-
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| Awful Attacking Against the Odds || Attacking against the odds is always difficult, but he manages to make it a disaster almost every time. || -3 Command in this situation ||
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|-
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| rowspan="3" | '''Bad Against Odds Defender''' || Weak Defending Against the Odds || He does not perform well when defending against a superior force. || -1 Command in this situation ||
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|-
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| Poor Defending Against the Odds || He seems to always make mistakes when defending against a superior force. || -2 Command in this situation ||
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|-
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| Bad Defending Against the Odds || He makes hideous errors when defending against a superior force. || -3 Command in this situation ||
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|-
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| rowspan="3" | '''Retreater''' || Eager to Retreat || He has a reputation for being very quick to decide retreat is the best strategy, perhaps because he is always put in difficult positions. || -1 Loyalty, -2 Morale ||
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|-
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| Retreats Often || He seems to always be retreating, perhaps because he's always given impossible positions to defend. || -1 Loyalty, -4 Morale ||
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|-
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| Retreats Very Often || He retreats very regularly, perhaps because it's the only thing to do, but his men don't think so. || -3 Loyalty, -6 Morale ||
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|-
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| rowspan="3" | '''Vacillator''' || Hesitant || He has been known to call off attacks at the last minute, perhaps because ordered to. His men do not like this habit. || -1 Loyalty, -2 Morale ||
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|-
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| Indecisive || He often calls off attacks at the last minute, perhaps because of orders. His men hate this tendency. || -2 Loyalty, -4 Morale ||
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|-
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| Vacillator || He often finds himself ordered to abort attacks at the last minute. He hates this, but his men hate it more. || -3 Loyalty, -6 Morale ||
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|-
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| rowspan="5" | '''Prisoner Killer''' || Scant Mercy || He has killed prisoners without hesitation when it looked like the battle might go against him. || +1 Dread ||
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|-
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| No Mercy || He shows no mercy and has killed many prisoners, but is possibly too eager to do so, which deprives his men of their share of the ransom. || +2 Dread, -1 Morale ||
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| Merciless || He has a reputation for killing prisoners even when there is no danger of losing the battle. His men hate this as a great deal of ransom money has been lost. || +2 Dread, -2 Morale ||
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|-
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| Secret Blood Lover || He kills prisoners even when it is not necessary, which causes discontent amongst his men. He indulges his secret passion for blood, personally executing many captives. || +3 Dread ||
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| Blood Lover || It has become known that he kills prisoners for his own pleasure, denying his men their share of any ransom money. || +3 Dread, -3 Morale, -2 Piety ||
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|-
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| '''Butcher''' || Butcher || He is famous for the massacre of thousands of prisoners in a single battle. Few can match the horror of this deed. || +2 Dread ||
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|-
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| rowspan="4" | '''Merciful''' || Occasional Mercy || He has shown mercy to captured rebels which has made him popular. || +10 Happiness ||
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| Frequent Mercy || He is known for showing mercy to captured rebels. || +20 Happiness, -1 Dread ||
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| Merciful || He is indeed merciful when dealing with captured rebels. || +20 Happiness, -2 Dread ||
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| Most Merciful || He is famous for showing mercy to captured rebels. || +20 Happiness, -3 Dread ||
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| rowspan="6" | '''Rebel Killer''' || Swift Justice || He has been known to execute every last rebel captured as an example to others. || +1 Dread ||
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| Secret Rough Justice || When suppressing rebellions, he secretly includes otherwise innocent petty enemies in the list of those to be arrested and executed. || +1 Dread ||
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| Rough Justice || When suppressing rebellions, he includes otherwise innocent victims of his own petty vendettas in the list of those to be executed. No one dares speak out against this practice. || +2 Dread, -10 Happiness ||
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| Tough Justice || He is draconian in his measures when suppressing rebellions, executing everyone involved and many innocents around him. No one is safe. || +3 Dread, -10 Happiness ||
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| Secret Random Justice || He has given up any pretence of justice when dealing with rebels, executing all those captured and randomly selecting other victims by rolling dice. So far no-one has noticed. || +3 Dread, -20 Happiness ||
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| Random Justice || Everyone now knows there is no justice in his rule. His methods for selecting who is accused of treason and executed seem entirely random. The people hate him. || +3 Dread, -50 Happiness ||
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| rowspan="5" | '''Tyrant''' || Authoritarian || He is quick to use his power to enforce his commands, and brooks no disobedience. || +1 Dread ||
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| Autocrat || He is firmly in control, and takes measures to ensure his commands are obeyed without question or dissent. || +2 Dread ||
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| Secret Tyrant || He values obedience and his own opinions above all else, and will not tolerate any dissenters, sometimes resorting to assassination to remove them. || +2 Dread ||
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| Tyrant || He insists on complete obedience and has been known to have people who oppose him killed. Not a man to be argued with. || +3 Dread -20 Happiness ||
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| Despot || He treats his advisors and opponents alike with brutal force. All who oppose him and many who he just doesn't like are arrested, imprisoned or assassinated. He is not popular. || +4 Dread, -40 Happiness ||
 
|}
 
|}
*Sieger
+
 
*Siege Defender
 
*Against Odds Attack
 
*Against Odds Defense
 
*Bad Attacker
 
*Bad Defender
 
*Bad Sieger
 
*Bad Siege Defender
 
*Bad Against Odds Attack
 
*Bad Against Odds Defense
 
*Retreater
 
*Vaccilator
 
*Prisoner Killer
 
*Butcher
 
*Merciful
 
*Rebel Killer
 
*Tyrant
 
 
*Lawman
 
*Lawman
 
*Unbribable
 
*Unbribable
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*Incest
 
*Incest
 
*Super Loyal
 
*Super Loyal
 +
 +
== Credits ==
 +
Vice and Virtue text description is from "Medieval - Total War\Loc\Eng\EVENTS.TXT".  Effects are from this file as well, or from the BradyGames' Medieval Total War: Official Strategy Guide (ISBN 0-7440-0182-X).
  
 
----
 
----
  
TBD - need to figure out how to represent the VnV lines and effects.  VnVs are described in "Medieval - Total War\Loc\Eng\EVENTS.TXT".
+
TBD - need to figure out how to best represent the VnV lines and effects.

Revision as of 04:20, 29 May 2008

Vices and Virtues are given to individuals either randomly or from action by the general or governor.

Vice and Virtue Lines

Line Vice/Virtue Description Effect Cause
Mighty Warrior Great Warrior He has a natural talent for personal combat, making him less likely to die in battle. +5 health
Mighty Warrior His reputation for skill at arms is spreading as his fighting skills improve. +10 health, +2 valour
Famous Warrior He is famous for his skill on the battlefield and few can hope to match him in single combat. +20 health, +3 valour
Fearsome Natural Leader He leads his men from the front, gaining much respect and inspiring his men to greater efforts. +2 morale, +1 loyalty
Fine Leader He leads from the front, taking risks but gaining much respect and inspiring his men by example. +4 morale, +2 loyalty
Great Leader He leads from the front with great courage, and all who follow him love him for it and are inspired to great deeds. +6 morale, +3 loyalty
Legendary Leader He leads from the front magnificently, inspiring awe in his troops and pride in his people. +6 morale, +3 loyalty, +10 happiness
Killer Killer Instinct He has a talent for killing, making him quite effective on the battlefield, and discomfitting those who stand against him. +2 valour, +1 dread
Natural Born Killer He is so adept at killing in hand to hand combat that few can match him, and those that are wise fear him. +3 valour, +2 dread
Secret Killer He enjoys killing too much. He deliberately kills in practice tourneys, and tortures and kills any who offend him. So far he has managed to keep this vice secret. +4 valour, +3 dread
Murderer His habit of torturing and killing has become public knowledge. He is feared and hated because of it. +5 valour, +4 dread -5 piety
Scarred Scarred He has been in the thick of things in battle and has some ugly scars as result, making him look quite intimidating. +1 dread
Impressive Scars His habit of putting himself in harm's way has given him some gruesome scars, and one or two war wounds that trouble him from time to time. -5 health, +2 dread
Hideous Scars His hideous scars make him terrible to behold, and have given him a matching temperament. He also is almost crippled by several old wounds, making combat difficult. -5 health, +3 dread, -3 valour
Reluctant Not So Bold His reluctance to get directly involved in hand to hand combat has not gone unnoticed, and undermines the morale of his men. This reputation, however undeserved, is difficult to shake. -2 morale
Timorous He has fought many battles but seldom gets into combat himself. His men joke about this, but it also lurks in their minds as they are placed in harm's way. -4 morale, -1 valour
Cowardly His deliberate avoidance of combat in the past has become a source of ridicule. No efforts on his part are likely to change this now. His men are reluctant to risk their lives when he will not. -6 morale, -2 valour
Ran Away Good Runner He is remembered for the way he ran from the battlefield on more than one occasion. Perhaps he had no choice, but whispers among his men say otherwise. -3 morale
Doubtful Courage There are serious doubts about his courage in the face of the enemy. Reports of him screaming like a girl as he departed the field are not too exaggerated. His men are not inspired. -6 morale
Coward He is considered by all to be a coward in battle, and men who serve him on the battlefield are just waiting for him to turn and run. It makes it hard for him to keep his army on the field. -9 morale
Captured Captured He did not enjoy the process of being captured and ransomed, and instills a fear of being captured in all his men. This makes them less likely to rout, but makes them harder to command. +3 morale, -1 command
Tortured Having been captured and tortured, he is obsessed with avoiding capture. This makes his army harder to break, but seriously affects his judgement on the battlefield. +6 morale, -2 command
Traumitised His experiences as a prisoner have left this man traumatised. He will kill anyone who even considers surrender, and he avoids danger in battle. Paradoxically this makes his capture more likely. +9 morale, -3 command
Paranoid A Nervous He is constantly worried about being assassinated, causing sleepless nights and troubled days. It is not good for his health. -5 health
Very Nervous His fear of assassins is so great he does not eat well, sleeps little, and rarely goes out in public. This does give him plenty of time for administrative duties. -5 health, +1 acumen
Recluse His deep and constant fear of assassins has made him a recluse. He eats and sleeps little, and is rarely seen in public. The lack of exercise is affecting his combat ability. -5 health, +2 acumen, -1 valour
Secret Paranoia His efforts to test his own defences against potential assassins have caused the deaths of several food tasters and one or two guests. Fortunately he has managed to keep this quiet so far. -5 health, +2 acumen, -1 valour
Paranoid After poisoning several guests including a holy man, he is now infamous as a scheming poisoner with little faith. In fact he is just paranoid about being poisoned himself. -5 health -4 piety +2 dread
Paranoid B Survivor Having survived an assassination attempt by killing the assassin with a cooking spit, he is very keen to practice combat with a wide variety of weapons and kitchen implements, to the detriment of his other duties. +1 valour -1 acumen
Strong Security He spends much of his time devising ingenious new security measures to defend against assassins. He has made himself a master of self defence. +3 valour -3 acumen
High Security He spends much of his time devising ingenious new security measures to defend against assassins. He has made himself a master of self defence. +3 valour -3 acumen
Secretly Paranoid and Security Conscious His efforts to defend against potential assassins go to insane lengths - an important guest was killed by a pit trap while looking for the privy (he has not yet been missed). +3 valour -3 acumen
Paranoid Security The accidental death of a famous entertainer who was his guest has caused a public outcry. Claims that he fell down a spiked pit are not widely believed. +3 valour, -20 happiness, -3 acumen
Paranoid C Suspicious After surviving an assassination attempt he is suspicious of all around him, and his justice is swifter and harsher than most. +1 dread
Rough Justice After surviving more than one assassination attempt his deeply suspicious nature often manifests as harsh and summary justice. +2 dread
Secret Murderer His irrational fear of assassins has lead him to torture and execute a completely innocent visiting nobleman. Fortunately he has a signed confession of the man's misdeeds. +2 dread
Murderer The confession of a visiting nobleman recently tortured and killed has been proved to be false, after the man's son successfully underwent a grueling ordeal. +3 dread, -3 piety
Secret Murderer His paranoid fantasies about lurking assassins have caused him to torture and execute many men, including one nobleman, for little or no discernable cause. +3 dread -3 piety
Mass Murderer It has become widely known that he believes all men with bald heads and brown beards to be assassins, and has tortured and executed many men of that appearance, possibly unjustly. +4 dread -5 piety
Paranoid D Devout After a recent interview with the Inquisition he has taken to spending long hours in prayer, and is vociferous in his support for the Church. -2 dread, +2 piety
God Fearing He has attracted much interest from the Inquisition, despite spending most of his time praying and much of the rest engaged in good works. -4 dread, +4 piety
Born Again He has repented his sins and claims to be washed in the blood of the Lamb of God. He has taken a vow of personal poverty and donated his wealth to the Church. The Inquisition will find him hard to fault now. -6 dread, +6 piety
Hard To Kill Resilient His constitution is robust and his vigilance constant making him a difficult man to assassinate. +2 valour vs assassins
Hard To Kill His constitution is strong and his vigilance relentless, making him a very difficult man to assassinate. +4 valour vs assassins
Invulnerable He regularly takes small doses of poison, building up considerable resistance, and his security measures are second to none. This makes him almost impossible to assassinate. +6 valour vs assassins
Counterspy Informants He has built up a local group of informants giving him some warning of plots against him. +2 valour vs spies
Informant Network His network of informants stretches far and wide, often giving advanced warning of plots against him. +4 valour vs spies, -1 loyalty
Spy Network He has placed his agents in positions of power, giving him advanced warning of plots against him, even if they are sponsored by the state. +4 valour vs spies, -2 loyalty
Spy Network Despite the obvious disapproval this causes, he still maintains a comprehensive spy network which occasionally gets out of hand . +4 valour vs spies, -3 loyalty
Secret Assassinator His spy network includes assassins ready and able to pre-empt any plots against him. He has quietly removed a number of officials and local worthies. +6 valour vs spies, -4 loyalty, -20 happiness
Assassinator His network of assassins has been penetrated and exposed. The families of his victims clamour for vengeance. He is not a popular man. +2 valour vs spies, -5 loyalty, -40 happiness
Attacker Skilled Attacker He is particularly skilled in directing attacks in the field. +1 command when attacking
Expert Attacker He is an expert in the art of attacking defensive positions. +2 command when attacking
Specialist Attacker He specialises in conducting attacks against defensive positions. +3 command when attacking
Defender Skilled Defender He has a talent for selecting strong defensive positions and exploiting them well. +1 command when defending
Expert Defender He is an expert in defence, well known for his ability to exploit terrain, lay ambushes, and force attackers in to unwise decisions. +2 command when defending
Field Defence Specialist He specialises in defending in the field. +3 command when defending
Sieger Skilled Sieger He is skilled in the art of taking castles by siege without resorting to an assault. -1 year to siege duration
Expert Sieger He is an expert in the art of sieging castles into submission without resorting to battle. -2 years to siege duration
Specialist Sieger His reputation for relentlessly reducing castles by siege is so great than many castles bow to the inevitable and surrender after token resistance. -3 years to siege duration
Siege Defender Skilled Siege Defender He is skilled in siege defence, organising supplies, maintaining morale, and harrying the enemy. +2 years to siege duration
Expert Siege Defender He is an expert at organising men and supplies, penetrating enemy lines and maintaining a disciplined garrison. +3 years to siege duration
Specialist Siege Defender He is a specialist in defending against a prolonged siege, bribing, deceiving and outsmarting his enemy to get supplies in. +4 years to siege duration
Against Odds Attacker Skilled Poor Odds Attacker He is skilled at attacking when outnumbered. +1 to Command in this situation
Expert Poor Odds Attacker He is expert at attacking when outnumbered. +2 to Command in this situation
Superb Poor Odds Attacker He is a specialist in attacking when outnumbered. +3 to Command in this situation
Against Odds Defender Skilled Poor Odds Defender He is a specialist in defending when outnumbered more than 2 to 1. +1 to Command in this situation
Expert Poor Odds Defender He is a specialist in defending when outnumbered more than 2 to 1. +2 to Command in this situation
Superb Poor Odds Defender He is a specialist in defending when outnumbered more than 2 to 1. +3 to Command in this situation
Bad Attacker Weak Attacker He does not like taking risks, which make his attacks predictable. -1 Command when attacking
Poor Attacker He hates taking risks, and is right to do so as when he does it does not often go well. -2 Command when attacking
Bad Attacker When attacking, all reason seems to escape him. His enemies are often confused by his tactics, regularly talking of them during their victory celebrations. -3 to Command when attacking
Bad Defender Weak Defender The rigid discipline and attention to detail required to effectively defend on the battlefield are not his strong points. -1 Command when defending
Poor Defender He is impetuous and impatient, often throwing away the advantage and taking the battle to the enemy. -2 Command when defending
Bad Defender He is incapable of sitting and waiting for the enemy to come to him. Attack is not always the best form of defence. -3 Command when defending
Bad Sieger Weak Sieger He lacks the discipline required to conduct a siege well. +1 year to siege length
Poor Sieger He lacks the skills and discipline required to make sieges come to a swift conclusion. +2 years to siege length
Bad Sieger He is not cut out for sitting around sieging castles. +3 years to siege length
Bad Siege Defender Weak Siege Defender He is not good at organising effective resistance to sieges. -1 year to siege duration
Poor Siege Defender He is poor at organising effective resistance to sieges. -2 years to siege duration
Bad Siege Defender He is very bad at organising effective resistance to sieges. -3 years to siege duration
Bad Against Odds Attacker Poor Attacking Against the Odds He is not at his best when attacking numerically superior foes. -1 Command in this situation
Bad Attacking Against the Odds He is particularly bad at attacking stronger foes. -2 Command in this situation
Awful Attacking Against the Odds Attacking against the odds is always difficult, but he manages to make it a disaster almost every time. -3 Command in this situation
Bad Against Odds Defender Weak Defending Against the Odds He does not perform well when defending against a superior force. -1 Command in this situation
Poor Defending Against the Odds He seems to always make mistakes when defending against a superior force. -2 Command in this situation
Bad Defending Against the Odds He makes hideous errors when defending against a superior force. -3 Command in this situation
Retreater Eager to Retreat He has a reputation for being very quick to decide retreat is the best strategy, perhaps because he is always put in difficult positions. -1 Loyalty, -2 Morale
Retreats Often He seems to always be retreating, perhaps because he's always given impossible positions to defend. -1 Loyalty, -4 Morale
Retreats Very Often He retreats very regularly, perhaps because it's the only thing to do, but his men don't think so. -3 Loyalty, -6 Morale
Vacillator Hesitant He has been known to call off attacks at the last minute, perhaps because ordered to. His men do not like this habit. -1 Loyalty, -2 Morale
Indecisive He often calls off attacks at the last minute, perhaps because of orders. His men hate this tendency. -2 Loyalty, -4 Morale
Vacillator He often finds himself ordered to abort attacks at the last minute. He hates this, but his men hate it more. -3 Loyalty, -6 Morale
Prisoner Killer Scant Mercy He has killed prisoners without hesitation when it looked like the battle might go against him. +1 Dread
No Mercy He shows no mercy and has killed many prisoners, but is possibly too eager to do so, which deprives his men of their share of the ransom. +2 Dread, -1 Morale
Merciless He has a reputation for killing prisoners even when there is no danger of losing the battle. His men hate this as a great deal of ransom money has been lost. +2 Dread, -2 Morale
Secret Blood Lover He kills prisoners even when it is not necessary, which causes discontent amongst his men. He indulges his secret passion for blood, personally executing many captives. +3 Dread
Blood Lover It has become known that he kills prisoners for his own pleasure, denying his men their share of any ransom money. +3 Dread, -3 Morale, -2 Piety
Butcher Butcher He is famous for the massacre of thousands of prisoners in a single battle. Few can match the horror of this deed. +2 Dread
Merciful Occasional Mercy He has shown mercy to captured rebels which has made him popular. +10 Happiness
Frequent Mercy He is known for showing mercy to captured rebels. +20 Happiness, -1 Dread
Merciful He is indeed merciful when dealing with captured rebels. +20 Happiness, -2 Dread
Most Merciful He is famous for showing mercy to captured rebels. +20 Happiness, -3 Dread
Rebel Killer Swift Justice He has been known to execute every last rebel captured as an example to others. +1 Dread
Secret Rough Justice When suppressing rebellions, he secretly includes otherwise innocent petty enemies in the list of those to be arrested and executed. +1 Dread
Rough Justice When suppressing rebellions, he includes otherwise innocent victims of his own petty vendettas in the list of those to be executed. No one dares speak out against this practice. +2 Dread, -10 Happiness
Tough Justice He is draconian in his measures when suppressing rebellions, executing everyone involved and many innocents around him. No one is safe. +3 Dread, -10 Happiness
Secret Random Justice He has given up any pretence of justice when dealing with rebels, executing all those captured and randomly selecting other victims by rolling dice. So far no-one has noticed. +3 Dread, -20 Happiness
Random Justice Everyone now knows there is no justice in his rule. His methods for selecting who is accused of treason and executed seem entirely random. The people hate him. +3 Dread, -50 Happiness
Tyrant Authoritarian He is quick to use his power to enforce his commands, and brooks no disobedience. +1 Dread
Autocrat He is firmly in control, and takes measures to ensure his commands are obeyed without question or dissent. +2 Dread
Secret Tyrant He values obedience and his own opinions above all else, and will not tolerate any dissenters, sometimes resorting to assassination to remove them. +2 Dread
Tyrant He insists on complete obedience and has been known to have people who oppose him killed. Not a man to be argued with. +3 Dread -20 Happiness
Despot He treats his advisors and opponents alike with brutal force. All who oppose him and many who he just doesn't like are arrested, imprisoned or assassinated. He is not popular. +4 Dread, -40 Happiness
  • Lawman
  • Unbribable
  • Money Grabber
  • Builder King
  • Builder
  • Farmer King
  • Farmer
  • Bad Farmer
  • Trader King
  • Trader
  • Embezzler
  • Brigand
  • Smuggler
  • Sybarite
  • Nepotist
  • Art Lover
  • Church Lover
  • Philanthropist
  • Philosopher
  • Monopolist
  • Gambler
  • Corruption
  • Zealot
  • Pious
  • Smart Talker
  • Blackmailer
  • Heretic
  • Atheist
  • Honest
  • Loyal
  • Educated
  • Charitable
  • Drunk
  • Gluttony
  • Avarice
  • Envy
  • Lust
  • Pride
  • Sloth
  • Anger
  • Incest
  • Super Loyal

Credits

Vice and Virtue text description is from "Medieval - Total War\Loc\Eng\EVENTS.TXT". Effects are from this file as well, or from the BradyGames' Medieval Total War: Official Strategy Guide (ISBN 0-7440-0182-X).


TBD - need to figure out how to best represent the VnV lines and effects.