Difference between revisions of "Total War: Shogun 2"
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Moving away from the European setting of other ''Total War'' games, the developers are making significant changes to core gameplay elements of ''Shogun 2''. For example, to reflect the characteristics of East Asian warfare, the game's [[Artificial intelligence|AI]] is designed on the principles of [[Sun Tzu]]'s [[The Art of War]]. Also, compared to ''[[Empire: Total War|Empire]]'' which spanned the entire globe, the new installment is set to focus on the islands of Japan and on a reduced number of unit types. | Moving away from the European setting of other ''Total War'' games, the developers are making significant changes to core gameplay elements of ''Shogun 2''. For example, to reflect the characteristics of East Asian warfare, the game's [[Artificial intelligence|AI]] is designed on the principles of [[Sun Tzu]]'s [[The Art of War]]. Also, compared to ''[[Empire: Total War|Empire]]'' which spanned the entire globe, the new installment is set to focus on the islands of Japan and on a reduced number of unit types. | ||
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+ | == Gameplay == | ||
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+ | ''Shogun 2'' will have a combination of [[real-time strategy]] and [[turn-based strategy]] gameplay, a staple of the ''Total War'' series. The player plays the role of both the clan leader and general, alternating between the "campaign", where the player manages his land and armies turn by turn, and the "battles", where the player takes control of the army on the battlefield in real-time. |
Revision as of 18:44, 22 January 2011
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Total War: Shogun 2 is an upcoming strategy computer game developed by The Creative Assembly and published by Sega. It is the latest installment in the Total War series and returns to the 16th century Japan setting of Shogun: Total War. The game is set for release on March 15, 2011.
Scenario
Shogun 2 is set in 16th-century feudal Japan, the aftermath of the Onin War. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the role of one of these warlords, with the goal of dominating other factions and claiming his rule over Japan. The game will feature a total of eight factions plus a ninth faction for the tutorial, each with a unique starting position and different political and military strengths.
Moving away from the European setting of other Total War games, the developers are making significant changes to core gameplay elements of Shogun 2. For example, to reflect the characteristics of East Asian warfare, the game's AI is designed on the principles of Sun Tzu's The Art of War. Also, compared to Empire which spanned the entire globe, the new installment is set to focus on the islands of Japan and on a reduced number of unit types.
Gameplay
Shogun 2 will have a combination of real-time strategy and turn-based strategy gameplay, a staple of the Total War series. The player plays the role of both the clan leader and general, alternating between the "campaign", where the player manages his land and armies turn by turn, and the "battles", where the player takes control of the army on the battlefield in real-time.