MTW Vices and Virtues

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Revision as of 04:46, 28 May 2008 by Drone (talk) (added specific vnv effects and text, part 1)
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Vices and Virtues are given to individuals either randomly or from action by the general or governor.

Vice and Virtue Lines

Line Vice/Virtue Description Effect Cause
Mighty Warrior Great Warrior He has a natural talent for personal combat, making him less likely to die in battle. +5 health
Mighty Warrior His reputation for skill at arms is spreading as his fighting skills improve. +10 health, +2 valour
Famous Warrior He is famous for his skill on the battlefield and few can hope to match him in single combat. +20 health, +3 valour
Fearsome Natural Leader He leads his men from the front, gaining much respect and inspiring his men to greater efforts. +2 morale, +1 loyalty
Fine Leader He leads from the front, taking risks but gaining much respect and inspiring his men by example. +4 morale, +2 loyalty
Great Leader He leads from the front with great courage, and all who follow him love him for it and are inspired to great deeds. +6 morale, +3 loyalty
Legendary Leader He leads from the front magnificently, inspiring awe in his troops and pride in his people. +6 morale, +3 loyalty, +10 happiness
Killer Killer Instinct He has a talent for killing, making him quite effective on the battlefield, and discomfitting those who stand against him. +2 valour, +1 dread
Natural Born Killer He is so adept at killing in hand to hand combat that few can match him, and those that are wise fear him. +3 valour, +2 dread
Secret Killer He enjoys killing too much. He deliberately kills in practice tourneys, and tortures and kills any who offend him. So far he has managed to keep this vice secret. +4 valour, +3 dread
Murderer His habit of torturing and killing has become public knowledge. He is feared and hated because of it. +5 valour, +4 dread -5 piety
Scarred Scarred He has been in the thick of things in battle and has some ugly scars as result, making him look quite intimidating. +1 dread
Impressive Scars His habit of putting himself in harm's way has given him some gruesome scars, and one or two war wounds that trouble him from time to time. -5 health, +2 dread
Hideous Scars His hideous scars make him terrible to behold, and have given him a matching temperament. He also is almost crippled by several old wounds, making combat difficult. -5 health, +3 dread, -3 valour
Reluctant Not So Bold His reluctance to get directly involved in hand to hand combat has not gone unnoticed, and undermines the morale of his men. This reputation, however undeserved, is difficult to shake. -2 morale
Timorous He has fought many battles but seldom gets into combat himself. His men joke about this, but it also lurks in their minds as they are placed in harm's way. -4 morale, -1 valour
Cowardly His deliberate avoidance of combat in the past has become a source of ridicule. No efforts on his part are likely to change this now. His men are reluctant to risk their lives when he will not. -6 morale, -2 valour
Ran Away Good Runner He is remembered for the way he ran from the battlefield on more than one occasion. Perhaps he had no choice, but whispers among his men say otherwise. -3 morale
Doubtful Courage There are serious doubts about his courage in the face of the enemy. Reports of him screaming like a girl as he departed the field are not too exaggerated. His men are not inspired. -6 morale
Coward He is considered by all to be a coward in battle, and men who serve him on the battlefield are just waiting for him to turn and run. It makes it hard for him to keep his army on the field. -9 morale
Captured Captured He did not enjoy the process of being captured and ransomed, and instills a fear of being captured in all his men. This makes them less likely to rout, but makes them harder to command. +3 morale, -1 command
Tortured Having been captured and tortured, he is obsessed with avoiding capture. This makes his army harder to break, but seriously affects his judgement on the battlefield. +6 morale, -2 command
Traumitised His experiences as a prisoner have left this man traumatised. He will kill anyone who even considers surrender, and he avoids danger in battle. Paradoxically this makes his capture more likely. +9 morale, -3 command
Paranoid A Nervous He is constantly worried about being assassinated, causing sleepless nights and troubled days. It is not good for his health. -5 health
Very Nervous His fear of assassins is so great he does not eat well, sleeps little, and rarely goes out in public. This does give him plenty of time for administrative duties. -5 health, +1 acumen
Recluse His deep and constant fear of assassins has made him a recluse. He eats and sleeps little, and is rarely seen in public. The lack of exercise is affecting his combat ability. -5 health, +2 acumen, -1 valour
Secret Paranoia His efforts to test his own defences against potential assassins have caused the deaths of several food tasters and one or two guests. Fortunately he has managed to keep this quiet so far. -5 health, +2 acumen, -1 valour
Paranoid After poisoning several guests including a holy man, he is now infamous as a scheming poisoner with little faith. In fact he is just paranoid about being poisoned himself. -5 health -4 piety +2 dread
Paranoid B Survivor Having survived an assassination attempt by killing the assassin with a cooking spit, he is very keen to practice combat with a wide variety of weapons and kitchen implements, to the detriment of his other duties. +1 valour -1 acumen
Strong Security He spends much of his time devising ingenious new security measures to defend against assassins. He has made himself a master of self defence. +3 valour -3 acumen
High Security He spends much of his time devising ingenious new security measures to defend against assassins. He has made himself a master of self defence. +3 valour -3 acumen
Secretly Paranoid and Security Conscious His efforts to defend against potential assassins go to insane lengths - an important guest was killed by a pit trap while looking for the privy (he has not yet been missed). +3 valour -3 acumen
Paranoid Security The accidental death of a famous entertainer who was his guest has caused a public outcry. Claims that he fell down a spiked pit are not widely believed. +3 valour, -20 happiness, -3 acumen
Paranoid C Suspicious After surviving an assassination attempt he is suspicious of all around him, and his justice is swifter and harsher than most. +1 dread
Rough Justice After surviving more than one assassination attempt his deeply suspicious nature often manifests as harsh and summary justice. +2 dread
Secret Murderer His irrational fear of assassins has lead him to torture and execute a completely innocent visiting nobleman. Fortunately he has a signed confession of the man's misdeeds. +2 dread
Murderer The confession of a visiting nobleman recently tortured and killed has been proved to be false, after the man's son successfully underwent a grueling ordeal. +3 dread, -3 piety
Secret Murderer His paranoid fantasies about lurking assassins have caused him to torture and execute many men, including one nobleman, for little or no discernable cause. +3 dread -3 piety
Mass Murderer It has become widely known that he believes all men with bald heads and brown beards to be assassins, and has tortured and executed many men of that appearance, possibly unjustly. +4 dread -5 piety
Paranoid D Devout After a recent interview with the Inquisition he has taken to spending long hours in prayer, and is vociferous in his support for the Church. -2 dread, +2 piety
God Fearing He has attracted much interest from the Inquisition, despite spending most of his time praying and much of the rest engaged in good works. -4 dread, +4 piety
Born Again He has repented his sins and claims to be washed in the blood of the Lamb of God. He has taken a vow of personal poverty and donated his wealth to the Church. The Inquisition will find him hard to fault now. -6 dread, +6 piety
Hard To Kill Resilient His constitution is robust and his vigilance constant making him a difficult man to assassinate. +2 valour vs assassins
Hard To Kill His constitution is strong and his vigilance relentless, making him a very difficult man to assassinate. +4 valour vs assassins
Invulnerable He regularly takes small doses of poison, building up considerable resistance, and his security measures are second to none. This makes him almost impossible to assassinate. +6 valour vs assassins
Counterspy Informants He has built up a local group of informants giving him some warning of plots against him. +2 valour vs spies
Informant Network His network of informants stretches far and wide, often giving advanced warning of plots against him. +4 valour vs spies, -1 loyalty
Spy Network He has placed his agents in positions of power, giving him advanced warning of plots against him, even if they are sponsored by the state. +4 valour vs spies, -2 loyalty
Spy Network Despite the obvious disapproval this causes, he still maintains a comprehensive spy network which occasionally gets out of hand . +4 valour vs spies, -3 loyalty
Secret Assassinator His spy network includes assassins ready and able to pre-empt any plots against him. He has quietly removed a number of officials and local worthies. +6 valour vs spies, -4 loyalty, -20 happiness
Assassinator His network of assassins has been penetrated and exposed. The families of his victims clamour for vengeance. He is not a popular man. +2 valour vs spies, -5 loyalty, -40 happiness
Attacker Skilled Attacker He is particularly skilled in directing attacks in the field. +1 command when attacking
Expert Attacker He is an expert in the art of attacking defensive positions. +2 command when attacking
Specialist Attacker He specialises in conducting attacks against defensive positions. +3 command when attacking
Defender Skilled Defender He has a talent for selecting strong defensive positions and exploiting them well. +1 command when defending
Expert Defender He is an expert in defence, well known for his ability to exploit terrain, lay ambushes, and force attackers in to unwise decisions. +2 command when defending
Field Defence Specialist He specialises in defending in the field. +3 command when defending
  • Sieger
  • Siege Defender
  • Against Odds Attack
  • Against Odds Defense
  • Bad Attacker
  • Bad Defender
  • Bad Sieger
  • Bad Siege Defender
  • Bad Against Odds Attack
  • Bad Against Odds Defense
  • Retreater
  • Vaccilator
  • Prisoner Killer
  • Butcher
  • Merciful
  • Rebel Killer
  • Tyrant
  • Lawman
  • Unbribable
  • Money Grabber
  • Builder King
  • Builder
  • Farmer King
  • Farmer
  • Bad Farmer
  • Trader King
  • Trader
  • Embezzler
  • Brigand
  • Smuggler
  • Sybarite
  • Nepotist
  • Art Lover
  • Church Lover
  • Philanthropist
  • Philosopher
  • Monopolist
  • Gambler
  • Corruption
  • Zealot
  • Pious
  • Smart Talker
  • Blackmailer
  • Heretic
  • Atheist
  • Honest
  • Loyal
  • Educated
  • Charitable
  • Drunk
  • Gluttony
  • Avarice
  • Envy
  • Lust
  • Pride
  • Sloth
  • Anger
  • Incest
  • Super Loyal

TBD - need to figure out how to represent the VnV lines and effects. VnVs are described in "Medieval - Total War\Loc\Eng\EVENTS.TXT".