MTW Melee Combat
Contents
Introduction
This is meant to be a detailed explanation of the melee combat cycle in Medieval: Total War. Currently a work-in-progress.
Unit Combat Statistics
Each unit type has fixed values for various combat calculation parameters. These values can be found in the UNIT_PROD.TXT file.
Charge
Bonus added into kill chance when charging. Explain when this bonus occurs and when the charge "effect" wears off. Discuss running vs. charging (click vs double click), distance to charge, in-game cues (horns?).
Attack
Basic attack statistic. The higher this value, the better chance to kill. Add discussion of Metalsmith upgrades.
Defence
Basic defence statistic. The higher this value, the better chance to survive in melee. Defence applies to melee combat only, not missile defence.
Armour
The amount of armour worn. This value gets added to defence when determining kill chance. Gets reduced by armour piercing weapons (put formula down in the Combat Modifiers section). Explain armour for cavalry units. Armour also applies to missile weapon survival. Add discussion of Armourer upgrades, and quickly cover armour and deserts.
Speed
Walk, Run, Charge. Convert this value to meters.
Morale
Mainly discuss morale as a function of combat kill chance. Morale really deserves it's own page for routing purposes.
Weapon Type
The unit's weapon type can have a large impact on it's combat role and effectiveness. Armour piercing, unit counters, rank bonus availability, etc.
Shield
Discuss the types and bonuses of shields: small, cavalry, large, pavise. Shields are not used in the kill computation if the bearer uses two-handed weapons. Discuss shield coverage (front and left side), and briefly mention their usefulness against missile weapons.
Combat Modifiers
Various circumstances affect the kill chance during a combat cycle. These modifiers all get thrown in the mix, and can be the difference between success or failure in combat.
Rank Bonuses
Spear and pike attack/defence bonuses for ranks, number of attacks, animations
Flank and Rear Attacks
shield annulment, attack/defense modifiers, morale modifiers
Armour Piercing Weapons
Put formula for armour reduction here
RPS bonuses
swords against spears, spears against cav, halberdiers, etc.
Terrain Modifiers
trees, higher ground, crowding
Formations
Unit formation and battlefield stance can be set during combat from shortcuts or from the menu buttons at the top of the screen. These formations affect the units combat ability, effectiveness, and aggression.
Wedge
Discuss combat stat adjustments for formation. add comments on formation usefulness here.
Hold Formation
Discuss combat stat adjustments for formation. add comments on formation usefulness here.
Engage At Will
Discuss combat stat adjustments for formation. add comments on formation usefulness here.
Hold Position
Discuss combat stat adjustments for this formation. add comments on formation usefulness here.
Loose Formation
Discuss combat stat adjustments for loose. Best used when under missile attack, but not in danger of melee attack.
Skirmish
Discuss combat stat adjustments for skirmish. Find out skirmish distance.
Routing
Discuss combat stat adjustments for routing units. pursuers CAN be killed!
Fatigue
Affect on attack/defence, morale. Fatigue rates. Affects of snow and desert. Reinforcements' fatigue.
Valour
Combat stat adjustments for valour. Note that valour is per man, not unit. Men positioned in unit according to valour level?
Command Rating
Bonuses applied to combat stats based on the general's command rating. Discuss effect when the general flees/withdraws/dies/surrenders.
Combat Turns
attack process, initiative, maximum attacks on a single model, miscellaneous details
Combat Breakdown and Kill Chance
Formula and lengthy explanation for kill chance goes here.
Miscellaneous
Cover valour transference/jedis and valour leveling. Hit points. Killing versus capturing of fleeing troops (anybody know about this?).
References
credit Prima's MTW guide (get ISBN), credit/link FBE's guide, find and link to relevant forum combat guides and threads
TBD - fill in placeholders. mainly I need to do a lot of fact-checking and referencing, there is a lot to discuss here, currently this is just a layout exercise. cover morale, fatigue(deserts, snow) on a different page.