MTW Morale

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Morale States

A unit's morale is computed from many factors,and falls within one of five states: Impetuous, Steady, Uncertain, Wavering, and Routing.

Morale State Morale Values
Impetuous 10+
Steady 2 to 14
Uncertain -5 to 5
Wavering -14 to -5
Routing -6 or less

These ranges overlap because a transition between states requires the upper (if morale is improving) or lower (if failing) value to switch. This prevents thrashing between states.

Morale Adjustments

loose formation/disordered -2

outnumbered/outclassed 2:1 -4, outnumbered/outclassed 10:1 -12

threatened flank -2

two flanks or one flank and rear -6

charged in flanks -4

infantry charged by cav in flank or while disordered -6

ambush from hidden unit -8

Dead general -8 for a short period, then -2 for the rest of the battle

other units routing, -12 for 2 units of same or higher discipline level, lower levels count as half a unit

-2 for 10% unit casualties, -8 for 50%, -12 for 80%

under fire -2, under fire by guns or fearful weapons additional -4

pursued while skirmishing -6, skirmishing and out of ammo -6

very tired -3, exhausted -6, completely exhausted -8

losing, up to -8. infantry losing to cav an additional -6

both flanks protected, or one flank and the rear +4

no retreat from province possible +8

rally button +8

no enemy troops nearby +4

routing enemy up to +8 for 2 enemy units

+4 for outnumbering/outclassing nearby enemy

uphill of enemy +2

up to +6 for winning

impetuous charge +4

+2 for each level of valour

50 meters of general, +1 for each star

+1 for every 2 stars beyond that

generals unit +2

easy level +4 to human player, expert level +4 to AI, realism morale unchecked +12 to all

Improving Morale

Increasing unit valour, valour improving buildings, protecting flanks

References

BradyGames' Medieval Total War: Official Strategy Guide (ISBN 0-7440-0182-X)