MTW Morale
Morale States
A unit's morale is computed from many factors,and falls within one of five states: Impetuous, Steady, Uncertain, Wavering, and Routing.
Morale State | Morale Values |
Impetuous | 10+ |
Steady | 2 to 14 |
Uncertain | -5 to 5 |
Wavering | -14 to -5 |
Routing | -6 or less |
These ranges overlap because a transition between states requires the upper (if morale is improving) or lower (if failing) value to switch. This prevents thrashing between states.
Morale Adjustments
loose formation/disordered -2
outnumbered/outclassed 2:1 -4, outnumbered/outclassed 10:1 -12
threatened flank -2
two flanks or one flank and rear -6
charged in flanks -4
infantry charged by cav in flank or while disordered -6
ambush from hidden unit -8
Dead general -8 for a short period, then -2 for the rest of the battle
other units routing, -12 for 2 units of same or higher discipline level, lower levels count as half a unit
-2 for 10% unit casualties, -8 for 50%, -12 for 80%
under fire -2, under fire by guns or fearful weapons additional -4
pursued while skirmishing -6, skirmishing and out of ammo -6
very tired -3, exhausted -6, completely exhausted -8
losing, up to -8. infantry losing to cav an additional -6
both flanks protected, or one flank and the rear +4
no retreat from province possible +8
rally button +8
no enemy troops nearby +4
routing enemy up to +8 for 2 enemy units
+4 for outnumbering/outclassing nearby enemy
uphill of enemy +2
up to +6 for winning
impetuous charge +4
+2 for each level of valour
50 meters of general, +1 for each star
+1 for every 2 stars beyond that
generals unit +2
easy level +4 to human player, expert level +4 to AI, realism morale unchecked +12 to all
Improving Morale
Increasing unit valour, valour improving buildings, protecting flanks
References
BradyGames' Medieval Total War: Official Strategy Guide (ISBN 0-7440-0182-X)