1. Modification Guides, Tools & Tutorials

    1. Fully categorised links database to tutorials showing you different ways of modifying your game of Rome Total War

  1. Categories

    1.   All new links should be created in this category - they can then be associated to other categories as part of the creation process. [134 entries]      
        Tutorials relating to the animation of troops. [7 entries]      
        Tutorials regarding modding all aspects of the battlefield aside from units - including buildings, vegetation, sky, time of day, landscapes and creating custom battlefields using the Battle Editor. [12 entries]      
        Tutorials regarding modding buildings & settlements both on strategic map and battlefield map. [26 entries]      
        Tutorials relating to the creation of campaign maps and optimisation of AI and player starting positions to achieve specific results. [22 entries]      
        Tutorials regarding changing characters including traits & ancillaries, names and editing family trees. [14 entries]      
        Tutorials relating to modifying the triggers and contents of event messages that occur throughout the campaign. [1 entries]      
        Tutorials as to modifications that can be made that effect the entirety of a faction, such as faction symbols, core personalities, hording and other attributes. [19 entries]      
        Tutorials relating to modifying battlefield unit formation files. [1 entries]      
        Tutorials relating to models made for the game in 3DSmax. [25 entries]      
        Tutorials about modifying the audio element of Rome Total War. [5 entries]      
        Tutorials around how to use the Rome Total War scripting language used in show_me files and the Prologue in background, event and campaign scripts. [7 entries]      
        Tutorials relating to the 2D textures that 'paint' the 3D model of units and buildings. [7 entries]      
        Tutorials relating to sprites - 2d images used to replace 3d model units at certain distances to improve game performance. [1 entries]      
        Tutorials about the creation and editing of all aspects of faction technology trees and their capabilities. [7 entries]      
        Tutorials relating to how modding tools are used, whether provided by CA or created by the community. [19 entries]      
        Tutorials regarding the small 2D graphic which denotes a specific unit on the campaign map and battlefield, also the larger 2D unit_info graphic included with the unit description. [10 entries]      
        Tutorials relating to Rome Total War units. [22 entries]      
        Tutorials about other elements of the user interface such as loading screens, faction videos and quotes. [3 entries]      
        A category for modders to add links to useful answers - either from questions they've asked themselves or when they've written the answers and would like to have it available for future reference. [145 entries]      
            Answers: animations [4]   Answers: Barbarian Invasion specific [6]   Answers: battlemaps [3]   Answers: buildings [7]   Answers: campaign maps [8]   Answers: command line switches [3]   Answers: converting between versions [1]   Answers: CTDs (Crashes to Desktop) [3]   Answers: custom battles [3]   Answers: factions [3]   Answers: file formats [2]   Answers: hard-coded limits [1]   Answers: models [7]   Answers: mod switch [2]   Answers: scripting [7]   Answers: sprites [1]   Answers: textures (skins) [6]   Answers: units [9]   Answers: user interface [1]   Total War modding humour [7]      

  1. Entries

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