Picture or it didn't happenJust saw the greatest unit ever made. Thanks to the magic of JMRC and Gustave. ~ Moros
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Again, awesome work guys ^^
Last edited by Ptolemaios; 09-30-2011 at 02:33.
I had that on my mind somehow. I think it was in the Romani II preview, but I´m not sure, may be my twisted mind. I´ll search for it.
How many rounds will they have? Two like in EBI?
EDIT:
OK, found it. I think I misunderstood:
"They have a pilum as secondary weapon, so you can make them throw it manually or in autofire.
The "throw javelin before charge" aptitude is buggy, sometimes the soldiers with this attribute don't attack anymore and get slaughtered in close combat, so we don't use it" - By gustave on the twcenter.net
Last edited by Ptolemaios; 09-30-2011 at 14:57.
They get 2 in the EDU, although because not all of the soldiers throw their pila in each attack you usually end up a few extra volleys.
News :)
Thx for screens Praetor :)
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Does this mean that phalangites will not have a secondary weapon, then? Because that would leave the flank and rear of the phalanx completely exposed, and I didn't see a secondary weapon in the screens.
Is it me, or are the phalangitai shields much larger than in EB1?
That looks so badass!
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Those phalangitai are beautiful, and the clash looks more chaotic ^^
andA video showing the loading animation of the Oxybeles. Enjoy! https://www.youtube.com/watch?v=yQjo_K7aJCk After it´s been destroyed: https://imageshack.us/photo/my-image...e4c6a9c.jpg/;D
Holy moley! Wow. Great job guys.Oh, forgot to mention the Credits: model, skin, animation and renders of the Oxybeles by Tux!
EDIT: Whilst watching the video I came across this on another channel (possibly Praetor's ), it's pretty badass. Is something like this going to be in EBII?
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Last edited by stratigos vasilios; 10-05-2011 at 03:06.
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I hope not Stratigos, because quite frankly it is not good enough. See how straight the head flies? And how easy.
IIRC, no decap animations.
Also, I'm sure this has been asked (literally sure) but are those the final horses? They seem slightly on the biggish side in some of the previews.
Last edited by antisocialmunky; 10-05-2011 at 06:04.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
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I love the shaking of the moving piece holding the bolt, amazing details Tux!
I've argued against decapitations before: it's simply not realistic. Decapitation is difficult enough when the victim is bound and has his head on the block: until the invention of the guillotine it often took multiple tries. In face-to-face combat, that's just not feasible; and not practical either. You don't need to split the vertebra to kill someone: severing the throat arteries is quite sufficient, and a lot easier. There's no reason to go for the back of the neck.
Dismemberment is possible with axes and heavy chopping swords, but I don't think it was that common. The shield was the cheapest and most common piece of defensive equipment, and a shielded opponent would only expose his weapon arm when striking. It's also difficult to make these animations look anything but schlocky, so I doubt the team will bother with it.
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Last edited by -Praetor-; 10-05-2011 at 12:57.
I thought that the death animations in M2TW were a huge improvemwnt over RTW´s, eventhough it´s just more eyecandy (which with EB2 is loaded allready).
I can imagine that it is a lot of work to do them yourselfs, but are there any new special ones for the overhaed spear, which so many units use?
There´s a whole new family for the hoplite animations, if that´s what you mean.
If you mean fatalities for the hoplite family, no, we haven´t done that yet because some attack anims of that anim family will be revamped.
News, news, news!
Expect awesome news about the Gandahara! ;D
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Bakrtian preview or something else ? :)
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