I'll be happy with the website in the interim, if it's going to be anything like the one for EB1.
I'll be happy with the website in the interim, if it's going to be anything like the one for EB1.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
No need to apologise, Brennus. No need at all. Instead I'm glad to see that my common sense has not been completely buried under the the immense anticipation I have for Europa Barbarorum II: ;)
About the eye candy you mentioned: doesn't need to be a lot. One or two new screenshots of the campaign map (South Arabia please? ), perhaps (if available) a building icon, or another building description - that's all I ask to be happy (and busy) for several days. (Still dreaming of tutorials for the new mechanics, similar to the reform tutorial we got for Hayasdan in EB I - but since I can imagine the workload this would mean, I just hope for ingame descriptions that provide a clue or another . . . )
The last Twitter screens of the campaign map I have studied in detail (and awe) for hours on end. And yes, I know that this kind of behaviour is somewhat "nerdy".
But I don't care.
Last edited by Shadowwalker; 05-06-2014 at 18:28.
Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
from Populus Romanus
"The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)
Some new tweets
Identifying what MUST be fixed before a first release. Not that much left - The EBII Team. Europa Barbarorum (@EBTeam) May 2, 2014Thanks to Haedar for his great work on the Akkadian (Babylonian) infantry - The EBII Team. Europa Barbarorum (@EBTeam) May 2, 2014Battlemap UI now 90% complete. Faction banners 75% - Kull. Europa Barbarorum (@EBTeam) May 3, 2014Sufficient research done for a comprehensive province description for Armorikos. Now just need to start writing - Brennus. Europa Barbarorum (@EBTeam) May 3, 2014The Org is having a Medieval 2 Total War re-release party: http://t.co/nFTw7POhLJ Europa Barbarorum II might have something special to bring! Europa Barbarorum (@EBTeam) May 6, 2014
I may be a bit late to the thread, but I'd like to say that the EB II team are nothing less than heroes in my eyes, working for years and years to create something for a small club of dedicated fans, all in their free time and free of charge. This mod was my "gateway drug" for my interest in the Classical period of history. I've probably read all the building descriptions and unit descriptions of EB1 dozens of times in their entirety. EB is one of those mods in a million where you can clearly see the passion, dedication and love the developers and writers put into it. It's truly magical.
Thank you for your kind words!
But let me also express my hope that the "small club of dedicated fans" will eventually become a huge and thriving community as large as EB1 used to have.
Likely even larger. Considering the egregious failure of a game that is Rome II, TW players in search of a graphically beautiful yet mechanically sophisticated gaming experience will indubitably navigate to EBII. If the game is as good as it looks in the previews (which I don't doubt for a minute), then all it needs is a little publicity - maybe a short playthrough by a popular Youtube gamer right before release.
What's the installer problem?
the comunity ain´t dead it´s just sleeping
occasionally lurking in the sahdows of the eb2 subforum
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Writing unit descriptions sure is difficult when your hungover. Mercenary Gauls anyone? - BrennusCeltic mercenary descriptions complete. Nice and thorough. - BrennusKH & Ptolemaioi family members (with traits, ancillaries, and biographies) completed & in-game - Kull, Arjos, & paullusNew, accurate, unit descriptions written for the Pritanoi units. - BrennusTime to work on the Takashila government system - Mithridates VI EupatorSo many exciting news in the last 3 days.86% of unit descriptions completed - Kull
And now - my (currently) personal favourite:
Polybian reform units?Descriptions written for new Roman units we didn't expect to have in time for the first release - Gaius Scribonius Curio
In case my assumption is correct, this will make the decision whom to play first even more difficult. (Just because the Polybian army always was my favourite roman army in EB I).
Not to mention that available polybian units would be yet another reason (among so many others) to say that every day of waiting is well worth it.
Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
from Populus Romanus
"The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)
Moros, I'd like to wholeheartly thank you for those two pictures.
I stated to be completely undecided whom to play just 2 days ago. But seeing the whole awesomeness of South Arabias map, the UI, the settlement and port models, the unit cards . . . I'm afraid 27 factions will have to wait before I play them when this masterpiece is finally released.
Thank you again.
Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
from Populus Romanus
"The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)
Stunning.
But coastal areas should be noticeably greener than interior. The mountains of Hejaz and Yemen especially.
Yes, climate mapping hasn't exactly been finished a this point, which is kinda my fault..
Who's the orange faction near the red sea? Nabatea?
Last edited by QuintusSertorius; 05-15-2014 at 13:08.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
There are 28 factions + Eleutheroi in the 1st release, all of which have been revealed, and can be seen on the minimap in the screenshots above.
The Celtiberian faction is the Arevaci, previewed in this thread.
Last edited by Mithridates VI Eupator; 05-15-2014 at 13:18.
I forgot the Nabateaen kingdom got previewed together with with the Saba. Is the red faction near the Black Sea Cimmeria? I cant find the preview...
In the meanwhile these are the 27 factions that I can come up with:
Spoiler Alert, click show to read:
Ah, yes. I see they got previewed together with the Sauromatae. Thanks!
lso the casse have become the pritanoi
Yes. The Casse in EB were supposed to represent the Catuvellauni, the most powerful tribe in southern Britain between c.50BC and AD43. It appears that the historians in EB used Daitha O'haigan's book "The Celts: A chronological history" to select the name Casse, as here he reconstructs Casse as being an early form of Catuvellauni. The problem is that the historical evidence and, arguably, the archaeological evidence does not support the notion of there being a Catuvellaunian group before the 1st century BC at the earliest. The same goes for the most powerful tribe who preceded the Catuvellauni, the Trinobantes/Trinovantes.
The EBII team therefore decided to go for Pritanoi as it is a term which predates Catuvellauni and Trinovantes, furthermore there is greater archaeological evidence to support the existence of a group(s) like the Pritanoi in 272BC.
donated by ARCHIPPOS for being friendly to new people.
donated by Macilrille for wit.
donated by stratigos vasilios for starting new and interesting threads
donated by Tellos Athenaios as a welcome to Campus Martius
On what grounds were the family trees created? I assume you had a lot of leeway.
It varies from faction to faction. For the Boii we have historically attested individuals who were living at that time and so we made use of these. In the case of others "Celtic" we worked on the idea, which is current in archaeolohical theory, that such societies owed to their ethonym to a semi-mythical founder. So for example the Averni (as far as I remember) start off with Aruernos as their faction leader.
But yes, much of it is educated fantasy when it comes to creating family trees. Although saying that, even if you were to play a game in EBII which was historically accurate to the nth degree, it is unlikely that, invading Gaul in 58BC, you would find the Aedui being led by Dumnorix and Diviciacus etc.
donated by ARCHIPPOS for being friendly to new people.
donated by Macilrille for wit.
donated by stratigos vasilios for starting new and interesting threads
donated by Tellos Athenaios as a welcome to Campus Martius
Did you guys use BIATEC coins (Bratislava type) inscriptions for Boii family names? They were made from around 70 BC to cca 44 BC (until Burebista).
Some inscriptions: BIATEC, FARIARIX, EVOIURIX, AINORIX (or armorix), BUSSUMARUS, IANTUMARUS, COBROVOMARUS, COVIOMARUS,
Thank you for reminding us of these. Mention has been made to them in some of the Boii descriptions, but I don't think we thought to use the names from them.
donated by ARCHIPPOS for being friendly to new people.
donated by Macilrille for wit.
donated by stratigos vasilios for starting new and interesting threads
donated by Tellos Athenaios as a welcome to Campus Martius
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