* We now have multiple difficulty levels, for those who would like more of a challenge, or if you'd like Hegemony to be a little less stressful.
* The enemy is now less aggressive in 'normal' difficulty. If you liked the difficulty level in version 1.0, set the difficulty to 'expert'.
* A number of problems with objectives have been fixed, including Bardylis disbanding his men, and not being able to complete kill quests.
* Hegemony now supports Unicode file paths, so it works on non-English versions of Windows.
* Issuing orders is now more responsive. This came at a cost: you are now required to double-click faster. This setting is configurable in the 'Gameplay' settings.
* Non-combat units now have a silver base, making it easier to differentiate them from combat units, especially when they're in cities.
* The asset list is now twice as wide, and units in the field report the region they're in. Garrisoned units have a (g) next to their station.
* If you have a wide monitor, you'll be able to open more than two dialogues.
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