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Thread: Total War: Age of Mukānai

  1. #1
    Loving being a Member Ghaust the Moor's Avatar
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    Default Total War: Age of Mukānai

    Hello Everyone,
    After having looked through several articles and books and websites concerning the time period, I believe that a Mycenaean era mod for RTW would be rather entertaining and fun. I am posting this on here because I have begun formulating plans for a Modification of this time frame and I want to know what the public opinion on such a mod would be and if anyone is willing to help me with the mod. I have a Map in mind covering just about this area


    And Several unit Ideas are in the works but are definitely subject to change. History is far from anywhere to being close to done, so historians are greatly needed at this point if this mod is to start. Especially specialists in the time period and people with extensive knowledge concerning Greek and Mycenaean-Greek. Someone who has some knowledge concerning Linear B would also be greatly appreciated but isn't strictly necessary. A list of Mycenaean strongholds is also being worked on, but so far we only have:
    Mycenae
    Tiryns
    Pylos
    Athens
    Thebes
    Orchomenus
    Iolkos
    Argos
    Knossos
    Troy
    Ithaca
    And Maybe Sparta

    Of course this too is verrry WIP as city names will be respectively native to their lands. Same goes for most names in the game
    While I will need Skinners and mappers, most needed right now are historians. But if you are a skinner or mapper and are interested, just post on here or send me a PM and I'll see if we have anything for you to do. Mappers will be needed sooner then any skinners but it really doesn't matter. Another necessity is 2d artists as I possess limited skill in such things.

    One plan for the mod is to change the battle map. The cities of RTW will not do historically for TW:AoM as Mycenaean cities were in fact large palaces built on a hill with large walls around it and little houses and huts scattered around the palace/citadel. To represent this, of course, will require someone with the knowledge to edit things like this. If you can, I would greatly appreciate your help.

    So finally, I will stop talking and allow you all to comment on whether or not this is a legit idea or not. If you want to help and you have skill please fill out this form in the more info box and send it to me in a pm and post it on here. If you want to join it is prefered that you join the .Org and TWC together as this will expand out options Thanks ahead if you can or if you like the idea. I'm sure this isn't everyones cup of tea but I find it rather interesting.

    Name: (Forum name for the Org and TWC)
    A little about yourself: (Kind self explantory)
    What Modding Skills you possess: ( Again....read the title)


    --Ghaust the Moor





  2. #2
    Member Member anubis88's Avatar
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    Default Re: Total War: Age of Mukānai

    I like your idea. However this mod should require a lot and a lot of work... There are probably very few sources to work from compared with the later stages of antiquity, so everything would be a bit hypothetical.

    I also think there aren't many people around who are concentrated on this time-frame as historians, so i really hope you get lucky and get some guys who know this era.
    Unfortunatly i can't be of any help, since we are working on a mod of our own. I just wanted to say that the idea looks nice, but it will be really tought for this thing to get of the ground. I really wish you all the best.

    Oh, did you think about which factions could be in?
    Europa Barbarorum Secretary

  3. #3
    Loving being a Member Ghaust the Moor's Avatar
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    Default Re: Total War: Age of Mukānai

    Thanks for reading, and thanks for the luck. Good luck to you too with your mod.

    For factions, I was kinda waiting till I had a better list of cities present in the time frame. But I have done some thinking about that, I do have a few factions. As most factions will be based on individual Citadels there will be many factions that in history would be non-important in history but as the region is smallier it isn't a problem. So far for factions I have:

    Mukānai (Still trying to figure out if they dominated Argos [Not likely] and Tiryns)
    Minoan Cretans
    Athenai
    Sparte
    Pylos
    Iolcos
    Gla
    Orchomenus
    Thebes
    Ithika
    Troia
    Various states in Anatolia/Cyprus and other islands
    I'm debating incorporating the Hittites as they would not be represented fully and thus not accuratly. I'll need input from people from this as this is a major issue





  4. #4

    Default Re: Total War: Age of Mukānai

    I cannot offer my actual help with regard to modding, modeling, historical research, and so on. But there is one little thing if I may be allowed to say it. Very small, but I think important. That is, I hope and wish for you the greatest success. You'll have a lot of problems along the way, some game-related, some arising from people themselves (very discouraging people), but no matter what, stay committed and you can and will succeed. Best to you Ghaust!
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  5. #5
    Loving being a Member Ghaust the Moor's Avatar
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    Default Re: Total War: Age of Mukānai

    Thanks for the support guys, I mean it.





  6. #6
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Total War: Age of Mukānai

    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  7. #7
    Loving being a Member Ghaust the Moor's Avatar
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    Default Re: Total War: Age of Mukānai

    Thanks for those links Ibrahim. They will help alot with modelling weapons...Infact, I'm using them right now to build the weapons for the model I present today to show that some work is getting done ;)
    Here is the modelling progress on the Mukanai Nobles

    Mukanai Nobles:
    This is the man who will be the officer in most foot Mukanai units, and a more elaborate form will be used for the Mukanai General. And before any one says that he can't be a foot unit cause of the Panoply, I am using the reconstruction that makes foot soldiers able to use the armor. Many people suggest that this armor would have been impossible to move around in and would only be suitable for chariot combat but I have seen several reconstructions that show the armor as mobile. Read this website if you want clarification: http://www.salimbeti.com/micenei/armour1.htm

    Any how here is my progress. It still needs fine detailing and cleaning and hasn't been finished in the modelling department as it is missing a collar and shoulder guards, but it is a start. Here you go:

    And here it is without lines:





  8. #8
    Loving being a Member Ghaust the Moor's Avatar
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    Default Re: Total War: Age of Mukānai

    From now on, the mod information will be posted here https://forums.totalwar.org/vb/showt...-Era-Total-War





  9. #9

    Default Re: Total War: Age of Mukānai

    What program is that with the model unit in construction?

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