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  1. #1
    Liar and Trickster Senior Member Andres's Avatar
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    Default Bug list?

    Maybe we should create a bug list.

    Please post only bugs here (I guess posts to correct posts that are mistaken in their reports are ok too).

    A bug is something that is not working as intended (so please, don't use this thread to complain about historical inaccuracies or aspects of the game you simply don't like but are not a bug).

    Feel free to report know bugs that you have heard of elsewhere. If at all possible, try not to report bugs here that have already been reported (but a short "I experienced that too" post should be ok, if only to make sure several people encounter the problem).

    I'd like to ask the moderators to be ruthlessly ruthless with this thread by deleting anything that does not report a bug or offers a solution.

    I'm not going to edit this post to put all reported post in a nice list (well maybe I will, if I'm bored), but the mods are free to edit this post in order to do so.

    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  2. #2

    Default Re: Bug list?

    Three so far:



    1. Fleets can become stuck next to trade nodes. They cannot move further are not occupying the node thus no trade revenue. They can be disbanded. Note this is pretty rare.

    2. Reinforcements will appear on the battle map and not engage in the battle. This can happen in cases both for and against the player. Only really causes an issue in a defensive siege battle without the battle timer set where the player needs to take advantage of the fortifications, as the reinforcing army will not attack until it's engaged.

    3. AI naval invasions - attempting to land troops where it is not possible to do so. In my Shimazu campaign on normal I observed a Shoni fleet carrying a sizeable land force would sail to the cliffs west of Ozumi, hesitate, then sail back out to sea. It repeated this behaviour for twelve turns.

  3. #3
    Member Member Lord Benihana's Avatar
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    Default Re: Bug list?

    Per #1 - I had a different experience with this. My trade node got attacked and I won and captured one of their vessals. The next turn, my ships looked like they were on the trade node, but the node was grey on the map (meaning unused) and there was no trade dashes coming from it.

    I fixed it by building another trade ship and moving it to the trade node. The next turn I was able to move my "ghost fleet" again - but they had magically transported around the island by the trade node - ony 1/4 move away, but still odd. I put them back on the trade node and have had 0 problems since


    Also wanted to point out that this is probably the LEASET buggy TW since MTW1.. cheers CA

  4. #4
    TexMec Senior Member Louis VI the Fat's Avatar
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    Default Re: Bug list?

    Yeah...hi....listen, erm, there's like this fly on my monitor that's bugging me? I mean, I can't see the game properly like this. Sometimes there's more than one, like when I haven't showered for a while. It's ruining the game for me.

    Whadya guys recommend? Should I list all of those bugs here? Sometimes there's these green things too.
    Anything unrelated to elephants is irrelephant
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  5. #5
    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: Bug list?

    ^ poopy face ^

    Defeats that provide no information on why one was defeated, or any warning that defeat was imminent:

    https://forums.totalwar.org/vb/showt...den-defeat-why
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

  6. #6
    Member Member Lord of the Isles's Avatar
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    Default Re: Bug list?

    1. Trade Nodes. I have seen this too, in one specific case: I got a message that I had lost the trade agreement for Incense (the further North of the two Incense trade nodes, West of Satsuma). When I went to move the fleet there, I could select it but not move it anywhere. A few turns later another clan moved a fleet onto the node and now clicking on the node sometimes brought up their fleet, sometimes mine. Everything else (e.g. trade lanes) showed they now were getting income from the trade route. I was then able to select ships and scupper them, after which things seemed to go back to normal.

    4. Grouping Units. Often (about 30% of the time?) when I select a large number of units to group, when I hit the 'g' key the unit card display updates but leaves 1 of the units (always just 1) out of the newly formed group. If I select the group, then the unit that seems to have been left out, then hit 'g' again, the display redraws but now a different unit is left out. When I select the group and move it, the 'missibng' unit seems to move as though it is still in the group, so this looks like a display bug only.

  7. #7

    Default Re: Bug list?

    Re Trade Fleets:
    I had this problem but there is an easy work around - I've had to do it several times during my last Shimazu campaign.
    Just save the game then immediately load it - the trade fleet will have moved to an adjacent 'square' so just move it back onto the trade node.
    Saves scuttling or building more ships.

    Since it happened the first time, I keep looking at the colour of the trade nodes on the mini-map each turn...
    Cheers,
    Dreadnought1

  8. #8
    Provost Senior Member Nelson's Avatar
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    Default Re: Bug list?

    When you turn off the giant unit banners they still appear on reinforcement units. If we turn them off they should ALL be off ALL THE TIME.
    Time flies like the wind. Fruit flies like bananas.

  9. #9

    Default Re: Bug list?

    My favourite bug so far is when I fought several successful naval battles off Mikawa province then went and used my fleets to raid the local trade route in two places......only to find I was getting between 500,000 and 780,000 koku per turn - later on it was raking in over a million per turn. Not bad work if you can get it!!!

    Saving and reloading didn't fix this so after playing several more turns (and raking in amazing amounts of cash) I restarted the campaign.

    Cheers,
    Dreadnought1

  10. #10
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: Bug list?

    Disappearing Generals and troops

    I have had this happen on two seperate occasions. The first time I had a 4 star general with 17 units in a castle. I selected the general and 16 units to attack a small army in the next province. However when the pre-battle screen came up the general and 4 of the 16 units simply evaporated. The first time this happened, I did not spot it and since I had the enemy quite out-numbered anyway, I still won. However after the battle, I could not figure out where my best general had disappeared to.

    Fortunately, I saved right before the battle, so I reloaded and was able to repeat what happened. Whether I fought the battle or auto-resolved it, the general and the other 4 units would simply disappear forever. I was able to wait a turn and then attack--thus avoiding the problem.

    I have had it happen a 2nd time with a different general, but even though I saved, it did not repeat on the re-load.
    Last edited by Forward Observer; 03-26-2011 at 07:26.
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  11. #11
    Boy's Guard Senior Member LeftEyeNine's Avatar
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    Default Re: Bug list?

    [Graphical] Routes that units take sometimes look broken for no apparent reason

  12. #12
    Member Member UglyJun's Avatar
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    Default Re: Bug list?

    save replays is 1 more issue it appears it will only save your replay if u use the save replay button right after the battle fineshed, if u dont it wont save :(
    next screen u get battle report with the option to save again that doesent work at least on my computer .......
    UglyJun
    never born never died 黒い山

  13. #13
    Member Member Ishmael's Avatar
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    Default Problem with choosing a side in custom battles

    As the title of this thread suggests, I've been having some problems with selecting a side in custom battles. Clicking on the 'double arrow' to change sides does nothing - I stay as the attacker (which I believe is the default) no matter what I do. Whilst this isn't much of a problem for field battles, as the AI tends to march towards you no matter what, it's a bit of a hassle for sieges, as I've been wanting to practice my siege defenses. Has anybody else experienced this problem, or know how to fix it?

    EDIT: Sigh...and I notice after posting that there is a 'Bug list" thread stickied. I'll go post my problem in there, feel free to disregard the thread.
    Last edited by Ishmael; 04-17-2011 at 07:16.

  14. #14
    Member Member leonardo davinci's Avatar
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    Default Re: Problem with choosing a side in custom battles

    hey, throught the veteran system, i gave my heavy gunners the fire by rank ability. on the unit information panel with all the statistics and stuff, it says i have it, but there hasn't been a battle where i saw the button to use that. this really annoys me, because i don't play match made all that often, and it cost me 10 clan tokens.
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  15. #15

    Default Crash after Large battles

    I posted my original in the entrance hall post. (Wrong place methinks) Forgive the repost but I think it makes more sense to add it onto this thread. Cheers

    Hello everyone, I've been an admirer of this Forum for sometime but only recently joined. I have been a fan of the total war series for a long time. I have had very few problems until I recently bought Shogun 2. The game looks great, love the graphics, love the idea (would be amazing if they made Rome 2 in this manner).

    The problem is a weird crash that I seem to get after a large battle. During the battle, the game runs no problem, fast etc. The problem is after the battle (usually when I get the 'Heroic victory' tab up) I click end battle and the screen locks on its way back to the campaign screen. The sound carries on and the game thinks it has gone to the campaign map but it is stuck on the loading screen. Eg, i can press escape and hear the tab come up but cant see it because of the loading screen. I have tried to press Cntrl S to save the victory and tried to somehow click save from the escape menu that I cant see. To no avail. I have to exit the game using alt F4 and it reloads to just before the battle. This is a regular ctd and I cant seem to find a way to counter it.

    For your information here is my Computer spec:

    Dell XPS XPS720
    5.3 (WEI rating)
    Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz 2.40GHz
    4 GB RAM
    32- Bit Operating System (Vista)
    NVIDIA Geforce 8800 GTX

    Here are some ways Ive tried to counter it

    1: Before every Start I verify the integrity of Game Cashe Via Steam. (Usually finds 10 or 5 files that it then downloads)
    2: Disable Anti virus and firewall + internet connection when the game has started
    3: Set priority of Shogun to 'High' using the Task Manager + stopping any process that is not necessary to the computer functioning.
    4: Turning the Game Graphics to Low even thou it 'auto detects' at High
    5: Tearing my hear out, doing some starjumps, and treating my Girlfriend better in a Karma Attempt.

    Unfortunately, none of these steps have worked and i'm losing patience with it (which is a damn shame). I've probably posted this in the wrong place as i'm a bit of a newb to forums. If anyone can help me Id appreciate it a lot. Has anyone encountered the same thing?

    Thanks in Advance, Please help if you can

    Dan

  16. #16
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Crash after Large battles

    I had a pretty amusing glitch. When my army attacked another army, both armies looked the other way, and started slashing the air with their swords. Nothing else happened, but it looked ridiculous.

    Another glitch was when it was the AI's turn. One of their garrisons left the castle, then went back in, then went out again. This continued to happen for about 1 minute. So I thought, "Maybe the general is indecisive. Or he's playing the Hokey Pokey."

    I fixed it by turning Show AI Moves to Off.
    Last edited by spankythehippo; 01-16-2012 at 08:39.


  17. #17
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Crash after Large battles

    Had a very strange occurrence during my Mori campaign. I was defending Settsu castle (west of Kyoto with research bonus), a stronghold (have an outer bailey), and, when the battle started I had 2 very odd gaps in my outer walls, at the opposite ends of the castle. Possibly where the towers should have been.

    However, the mysterious gaps acted as an escalator for the enemy, and, as you can see, they made their way up without trouble.





    This just caused them to bunch up conveniently and they got massacred.

    However, not long after the second shot was taken, with half the enemy dead or running off, and the remaining enemy (all archers) still standing around outside the castle, and with 90% of my troops still alive, I somehow lost the battle... I had a unit standing on the flag spot near the keep too.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


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