1st post updated.
Version 1.4.1 released, 1.4 removed.
See the changelog for 1.4.1, a new food supply system in place, which should be more interesting and realistic, works technically flawless, it is now a matter of playtesting if it pays back positive for the gameplay: aspects challenge & gameplay & realism plus not at last AI consideration, ie. if rebellions are more likely now compared to vanilla/S2R+ due to food issues for the AI and gameplay suffers badly, then i have to change it so that AI is capable enough, the human player should be able to plan the steps accordingly and can find a proper way, which offers even real advantages for the very late game (i guess or hope the AI is smart enough to apply that as well).
Please playtest this and give some feedback.
Bookmarks