THE EB ONLINE EDU - VERSION 2.1
by gamegeek2
This EDU follows in the footsteps of the last in that it aims to create a more historically accurate and enjoyable experience by incorporating suggestions from the community and my own ideas into a new set of statistics for the most crucial file to EB Online - the export_descr_unit file.
Important Changes from Version 2.0
1. Resizing of Persian Archers and Archer Spearmen. These units now have a base unit size of 50, making them the largest archer units in the game. The Persians were known for mass levies of archers, and such troops would be the main local levy raised by the Seleucids, Baktrians, and Parthians (along with units such as the pantodapoi, but nobody uses those )
Gameplay Tips: Don't count on these guys to win archery duels (except against other low quality archers). However they are excellent at shooting into melee blobs, or murdering units from the rear. They will also chew up slingers very quickly, and are highly effective against poorly armoured enemies (like all archers).
2. Cavalry Swords, Axes, Maces, and Overhand Spears get +3 attack. The original EB stat system had these weapons all -1 attack compared with their infantry counterparts (except the overhand spears, which had their own independent stats). Now they are +2 attack compared with their infantry counterparts. I feel this is fair given the slower animations which cavalry use, and considering the advantage a horseman has against infantry. Also, underhand spears and lances were significantly better than all other cavalry weapons in almost every case; this is no longer true.
Gameplay Tips: For cavalry armed with lances and swords, it is highly recommended that you use Alt + attack (right-click on the enemy) to switch to and use the unit's secondary weapon, the sword, once in melee. Exception: against units with heavy armor, cavalry with non-ap longswords should probably continue to use the lance in melee.
3. Most Elite Infantry now have 80 men. I incorporated the same formula for all other infantry units and applied it to elite infantry. I also removed the stat pumps I gave to many elite units, and I lowered some attack stats as well, mainly for elite units that fight in tight formations. There are seven exceptions: Gaesatae, Tindanotae, Dosidataskeli, Dubosaverlacica, the Koinon Hellenon Bodyguard, the Saba Bodyguard, and the Suebic Bodyguard. Their stat changes are explained in the documentation, albeit in note form.
Result: Elite Infantry are generally cheaper and far more effective now. They are extremely effective and will regularly rack up twice their numbers in kills if used properly.
4. Infantry and Cavalry Skirmishers given +1 attack. Not actually that big, but for such a large category of units, I feel I should post that these units have been given a slight edge.
Result: This should increase the killing power of skirmishers' javelins by approximately 12%.
5. Phalanxes Now Have 0.3 Pike Lethality. This is to make it easy for phalanxes to steamroll through non-phalanxes, and to represent the extremely powerful "push of pike."
Result: Phalanx battles will now resolve very quickly. It should also be harder for you to just hold a phalanx with a single spear unit, or whatever you prefer.
vartan has kindly posted a
video showing the new battle system.
NOTE: Do not expect any response from me until August 1st. I will have very sparse internet access throughout July.
--- DOWNLOAD LINKS (UPDATED 7/1/01 AT 1:57 EASTERN TIME) ---
Mediafire: http://www.mediafire.com/?6cr84vrnm7c86nb
Megaupload: http://www.megaupload.com/?d=J3DGA93D
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