Just a small thought on historical accuracy but in EBII please no more megaliths or henges like in EB or for that matter no more menhirs in Celtic temples, they are inaccurate.
Just a small thought on historical accuracy but in EBII please no more megaliths or henges like in EB or for that matter no more menhirs in Celtic temples, they are inaccurate.
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I don't think the EB team could affect when various henges showed up on battle maps, nor could change the way temples appeared from vanilla. This shouldn't be as much of a problem in EBII afaik.
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It didn't really bother me... I just assume it was hardcoded and couldn't be changed. Henges represented wonders, that was fine for me.
EBII has finally released. All hail the EBII team!
It's just in case anyone has begun to design them for EBII, I wanted to save them the effort.
The menhirs in Celtic temples bothered me as they were archaeologically unfounded. The occasional henge on the battle map wasn't a problem but I objected to the way they looked to be constructed of fresh cut stone,
donated by ARCHIPPOS for being friendly to new people.
donated by Macilrille for wit.
donated by stratigos vasilios for starting new and interesting threads
donated by Tellos Athenaios as a welcome to Campus Martius
You'll be begging for henges back if/when you encounter abbeys and churches scattered about the battlefields of europe
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
Are we talking about visuals on the campaign map or buildings in the city tabs which represent local landmarks? If placing visual landmarks would be more like littering the campaign map, then I wouldn't mind learning about them solely through the city tab.
If team is taking requests, I'd like to put one in for 39°33′2.52″N 46°1′42.96″E, prehistoric necropolis and observatory in Syunik province of Hayastan.
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