Iz da r0x0rzz!!!1! I w1nn3d da camap1gnz!!11 Or in English: I’m not a newbie any more, now what?
So you finished your first Roman campaign and feel you know and understand everything in this guide; lucky you. Now you might want to try playing as one of the other factions in campaign mode; they will provide a very different experience and you will have to use everything you learned to adapt and tackle their unique challenges. You might want to try a longer campaign, if you played a short one before, or perhaps a short one if you did a long campaign. You can try ramping up the two difficulties. You could go and give multiplayer a go. You could try the BI campaign, if you have it available. Really from here on you have plenty of options.
Night battles
In BI it is possible to fight night battles if your general, or the one leading the army attacking you, has the relevant trait. This trait is quite hard to gain: you need a general with the level 3 general ability (the one which gives 3 command stars), or your general needs to be attacked by someone who does have the trait and then win the battle with a good result. A common mistake is thinking that three command stars total gives the ability; it does not. The three stars must come from the basic general trait, and so it must reach level 3.
All armies not led by someone with the night battle trait (except for the one being attacked) cannot take part in the battle, so it is possible to isolate and destroy one army without needing to fight others at the same time.
Command stars
In BI command stars are far harder to gain, which is a very good thing in my opinion. Now most command increases come from the more specialised traits (such as good attacker, infantry commander of worth, etc), titles (Roman factions only), or retinue members. This is why night battles are so rare – it’s very hard to get someone up to the necessary level for the night battle trait to be awarded. So if your generals are no longer 8 star supermen, don’t worry. But you might want to pay more attention to shuffling battle related retinue members (and titles!) around from very old generals to younger ones.
To stand the most chance of gaining stars in the ‘good commander’ family (the basic, baseline general trait which eventually gives the night battle ability) you should fight a normal field battle (not a night attack, or a siege, or an ambush) with your army’s numbers equal to or smaller than your enemies. No longer will you win points for crushing rebels with a far larger, better equipped force
Hordes
There is quite a bit on hordes in the manual, so I suggest you read it.
Certain barbarian factions can turn into hordes, either automatically when their last settlement is captured, or on the player’s command (when you only have one settlement open up your settlement details screen. There should be a little wagon/hut/thing icon which is not normally there. Click it to go into horde mode.). On entering horde mode all existing units stop charging upkeep, excerpt mercenaries. Extra units are generated, the numbers of which are dependant on the population of that last city; more people in the city means more people for your horde. Generally at least several full stacks will be generated, often more. Factions in horde mode have a little wheel on their faction banner.
Because all the faction victory requirements specify the holding of provinces, factions in horde mode cannot win the game. They must settle down.
Hordes have different options after attacking a city. They are offered a choice between settling or sacking the city. Settling will take the city as yours, putting you back into normal faction mode; sacking is like extermination but with more death and loot, plus the destruction of buildings.
When you choose to settle a city you will begin paying upkeep for all your units as per normal rules! You can bankrupt yourself easily this way if you are not careful. There are several main options.
-You can build up a very large treasury via looting, and hope you gain more income before you run out.
-You can take a very lucrative province and hope that the income will be enough.
-You can use up most of your ‘free’ horde units in battles and city attacks to weaken your enemies while padding your treasury and gaining experience for your generals and core troops. This requires great care, because if your horde gets too weak you will find it very difficult to capture a new home, and may even be destroyed.
-You can arrange matters so you have armies in place to capture several cities in one turn, settling the lot of them. This, combined with a treasury built up from sacking, is probably the best way to go.
When you settle a city you lose 1/3 of your total horde units. This means you lose fewer men for each successive city, but all the combined losses from battle and settling mean you will probably only get about 3 cities before you run out of horde units. There is no way to choose which men you lose; you could end up losing a good unit and keeping peasants, or vice versa.
Horde units are randomly generated. They contain the word ‘horde’ in their name, and tend to be slightly weaker versions of normal units. Most horde units are of the low level variety, or even peasants. Turning into a horde might give you numbers, but it does not give you an invincible army.
Going into horde mode is a viable, even powerful strategy for the factions which start with just one settlement. Image: a huge army, no need to defend or build up a home, no upkeep to pay, and the chance to bust up your neighbours to your vast gain. If you don’t like your starting location, then you can move on to somewhere you do, perhaps to face enemies you find more interesting, to take better lands, or to occupy a more defensible position.
The factions capable of turning into a horde are: Franks, Goths, Huns, Sarmatians, Vandals, Burgundii, Lombardi, Ostrogoths, Roxolani, and Slavs.
The Romano-British.
The Romano-British will emerge when both Eboracum and Londinium are taken from the Western Roman Empire. It does not matter who captures them, even if one province is controlled by one faction and the other by another. I have heard that the faction can also emerge if either of those two provinces rebels from the WRE.
Tech trees and maps
No version of BI came with a printed tech tree or map. I don’t know of any available online either. You can find a faction’s tech tree in-game by opening the city screen, going to the buildings page, and clicking on the little icon with the compass and set square. This was mentioned earlier but it bears repeating given the add-on package’s lacks.
Changing my name
In BI you can change the names of settlements. It’s a rather hidden option, not included in the manual. Open up the city screen, click on the city’s name, hit backspace, type the name you prefer, then exit the screen. The city should now be renamed.
Legendary weapons and religious relics
They appear in a character’s retinue listing. Once lost they cannot be regained, unlike titles. There are not many of them, and they are very rare; relics seem to be easier to find than weapons. If you want to find out what items are available and what triggers them, check your export_descry_ancillaries file in activions/rtw/bi/data. The assorted titles are contained in the same file.
End date
The BI campaign ends in summer 476AD.
This section is entirely the work of Sinner. Many thanks to him for letting me use this. This information came from 1.2 but should still be accurate.
JULII
Ceres (Fertility)
- Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5% - Temple
Public order bonus due to happiness 10%
Population growth bonus 1% - Large Temple
Public order bonus due to happiness 15%
Population growth bonus 1.5% - Awesome Temple
Public order bonus due to happiness 20%
Population growth bonus 2% - Panatheon
Public order bonus due to happiness 35%
Population growth bonus 2.5%
Public order bonus due to law 10%
Bacchus (Fun)
- Shrine
Public order bonus due to happiness 10% - Temple
Public order bonus due to happiness 20% - Large Temple
Public order bonus due to happiness 30% - Awesome Temple
Public order bonus due to happiness 40% - Panatheon
Public order bonus due to happiness 50%
Population growth bonus 1%
Public order bonus due to law 10%
Ancilliaries: Comedian (Temple or greater), Cook, Courtesan
(Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple
or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus
(Awesome Temple or greater)
Jupiter (Leadership)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Arcani - Panatheon
Public order bonus due to happiness 35%
Public order bonus due to law 10%
Population growth bonus 1%
Arcani
Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome
Temple or greater)
BRUTII
Juno (Healing)
- Shrine
Public order bonus due to happiness 5%
Population health bonus 5% - Temple
Public order bonus due to happiness 10%
Population health bonus 10% - Large Temple
Public order bonus due to happiness 15%
Population health bonus 15% - Awesome Temple
Public order bonus due to happiness 20%
Population health bonus 20% - Panatheon
Public order bonus due to happiness 25%
Population health bonus 25%
Increase in tradeable goods 2
Experience bonus to troops +2
Ancilliaries: Druid - healing type, Master Embalmer (Temple
or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander
(Awesome Temple or greater)
Mercury (Trade)
- Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1 - Temple
Public order bonus due to happiness 10%
Increase in tradeable goods 2 - Large Temple
Public order bonus due to happiness 15%
Increase in tradeable goods 3 - Awesome Temple
Public order bonus due to happiness 20%
Increase in tradeable goods 4 - Panatheon
Public order bonus due to happiness 25%
Increase in tradeable goods 5
Population health bonus 10%
Experience bonus to troops +1
Ancilliaries: Freeman Clerk - trade type (Temple or greater),
Idiot Savant (Temple or greater), Numismatist (Large Temple or greater),
Procurator (Awesome Temple or greater), Wise Man
Mars (Violence)
- Shrine
Public order bonus due to happiness 5% - Temple
Public order bonus due to happiness 10%
Experience bonus to troops +1 - Large Temple
Public order bonus due to happiness 15%
Experience bonus to troops +2 - Awesome Temple
Public order bonus due to happiness 20%
Experience bonus to troops +3
Arcani - Panatheon
Public order bonus due to happiness 25%
Experience bonus to troops +3
Morale bonus to troops +1
Increase in tradeable goods 2
Population health bonus 10%
Arcani
Ancilliaries: Wrestler
SCIPII
Vulcan (Forge)
- Shrine
Public order bonus due to happiness 5%
Upgrades light weapons +1 - Temple
Public order bonus due to happiness 10%
Upgrades light weapons +1
Upgrades heavy weapons +1 - Large Temple
Public order bonus due to happiness 15%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1 - Awesome Temple
Public order bonus due to happiness 20%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Experience bonus to troops +1 - Panatheon
Public order bonus due to happiness 25%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Experience bonus to troops +2
Public order bonus due to law 10%
Ancilliaries: Brilliant Inventor (Temple or greater),
Geometer (Temple or greater)
Saturn (Law)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Arcani - Panatheon
Public order bonus due to happiness 25%
Public order bonus due to law 25%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Arcani
Ancilliaries: Astrologer, Crooked Judge (Temple or greater),
Magician (Temple or greater)
Neptune (Naval)
- Shrine Requires a Port to build
Public order bonus due to happiness 5% - Temple
Public order bonus due to happiness 10% - Large Temple
Public order bonus due to happiness 15% - Awesome Temple
Public order bonus due to happiness 20%
Corvus Quinquireme - Panatheon
Public order bonus due to happiness 25%
Public order bonus due to law 10%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Corvus Quinquireme
Decere
SENATE
None
MACEDON
Demeter (Farming)
- Shrine
Public order bonus due to happiness 5%
Improved farms and food production 1 - Temple
Public order bonus due to happiness 10%
Improved farms and food production 2 - Large Temple
Public order bonus due to happiness 15%
Improved farms and food production 3 - Awesome Temple
Public order bonus due to happiness 20%
Improved farms and food production 4 - Panatheon
Public order bonus due to happiness 25%
Improved farms and food production 5
Public order bonus due to law 10%
Experience bonus to troops +2
Ancilliaries: Agriculturalist (Temple or greater), Herbalist
(Temple or greater)
Zeus (Governors)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 10% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20% - Panatheon
Public order bonus due to happiness 25%
Public order bonus due to law 25%
Improved farms and food production 2
Experience bonus to troops +2
Upgrades missile weapons +2
Ancilliaries: Freeman Clerk - tax type (Temple or
greater)
Artemis (Hunting)
- Shrine
Public order bonus due to happiness 5%
Upgrades missile weapons +1 - Temple
Public order bonus due to happiness 10%
Upgrades missile weapons +2 - Large Temple
Public order bonus due to happiness 15%
Upgrades missile weapons +3 - Awesome Temple
Public order bonus due to happiness 20%
Upgrades missile weapons +4 - Panatheon
Public order bonus due to happiness 25%
Upgrades missile weapons +5
Public order bonus due to law 10%
Improved farms and food production 2
Ancilliaries: Beastmaster (Temple or greater), Pet Hunting
Dog (Temple or greater)
Ares (Violence)
- Shrine
Public order bonus due to happiness 5% - Temple
Public order bonus due to happiness 10%
Experience bonus to troops +1 - Large Temple
Public order bonus due to happiness 15%
Experience bonus to troops +2 - Awesome Temple
Public order bonus due to happiness 20%
Experience bonus to troops +3 - Panatheon
Public order bonus due to happiness 25%
Experience bonus to troops +3
Morale bonus to troops +1
Increase in tradeable goods 2
Population health bonus 10%
Ancilliaries: Wrestler
EGYPTIANS
Isis (Fertility)
- Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5% - Temple
Public order bonus due to happiness 10%
Population growth bonus 1% - Large Temple
Public order bonus due to happiness 15%
Population growth bonus 1.5% - Awesome Temple
Public order bonus due to happiness 20%
Population growth bonus 2% - Temple City
Public order bonus due to happiness 35%
Population growth bonus 2.5%
Public order bonus due to law 10%
Osiris (Fun)
- Shrine
Public order bonus due to happiness 10% - Temple
Public order bonus due to happiness 20% - Large Temple
Public order bonus due to happiness 30% - Awesome Temple
Public order bonus due to happiness 40% - Temple City
Public order bonus due to happiness 50%
Population growth bonus 1%
Public order bonus due to law 10%
Ancilliaries: Comedian (Temple or greater), Cook, Courtesan
(Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple
or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus
(Awesome Temple or greater)
Imhotep (Healing)
- Shrine
Public order bonus due to happiness 5%
Population health bonus 5% - Temple
Public order bonus due to happiness 10%
Population health bonus 10% - Large Temple
Public order bonus due to happiness 15%
Population health bonus 15% - Awesome Temple
Public order bonus due to happiness 20%
Population health bonus 20% - Temple City
Public order bonus due to happiness 25%
Population health bonus 25%
Increase in tradeable goods 2
Experience bonus to troops +2
Ancilliaries: Druid - healing type, Master Embalmer (Temple
or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander
(Awesome Temple or greater)
Set (Justice)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20% - Temple City
Public order bonus due to happiness 35%
Public order bonus due to law 25%
Population growth bonus 1%
Population health bonus 10%
Ancilliaries: Crooked Judge (Temple or greater), Judge
(Temple or greater), Pet White Cat (Awesome Temple or greater)
Horus (Law)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20% - Temple City
Public order bonus due to happiness 25%
Public order bonus due to law 25%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Ancilliaries: Astrologer, Crooked Judge (Temple or greater),
Magician (Temple or greater)
SELEUCIDS
Hephaestus (Forge)
- Shrine
Public order bonus due to happiness 5%
Upgrades light weapons +1 - Temple
Public order bonus due to happiness 10%
Upgrades light weapons +1
Upgrades heavy weapons +1 - Large Temple
Public order bonus due to happiness 15%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1 - Awesome Temple
Public order bonus due to happiness 20%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Experience bonus to troops +1 - Panatheon
Public order bonus due to happiness 25%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Experience bonus to troops +2
Public order bonus due to law 10%
Ancilliaries: Brilliant Inventor (Temple or greater),
Geometer (Temple or greater)
Dionysus (Fun)
- Shrine
Public order bonus due to happiness 10% - Temple
Public order bonus due to happiness 20% - Large Temple
Public order bonus due to happiness 30% - Awesome Temple
Public order bonus due to happiness 40% - Panatheon
Public order bonus due to happiness 50%
Population growth bonus 1%
Public order bonus due to law 10%
Ancilliaries: Comedian (Temple or greater), Cook, Courtesan
(Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple
or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus
(Awesome Temple or greater)
Asklepios (Healing)
- Shrine
Public order bonus due to happiness 5%
Population health bonus 5% - Temple
Public order bonus due to happiness 10%
Population health bonus 10% - Large Temple
Public order bonus due to happiness 15%
Population health bonus 15% - Awesome Temple
Public order bonus due to happiness 20%
Population health bonus 20% - Panatheon
Public order bonus due to happiness 25%
Population health bonus 25%
Increase in tradeable goods 2
Experience bonus to troops +2
Ancilliaries: Druid - healing type, Master Embalmer (Temple
or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander
(Awesome Temple or greater)
CARTHAGINIANS
Tanit (Farming)
- Shrine
Public order bonus due to happiness 5%
Improved farms and food production 1 - Temple
Public order bonus due to happiness 10%
Improved farms and food production 2 - Large Temple
Public order bonus due to happiness 15%
Improved farms and food production 3 - Awesome Temple
Public order bonus due to happiness 20%
Improved farms and food production 4
Ancilliaries: Agriculturalist (Temple or greater), Herbalist
(Temple or greater)
Baal (Justice)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Sacred Band
Ancilliaries: Crooked Judge (Temple or greater), Judge
(Temple or greater), Pet White Cat (Awesome Temple only)
Milqart (Trade)
- Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1 - Temple
Public order bonus due to happiness 10%
Increase in tradeable goods 2 - Large Temple
Public order bonus due to happiness 15%
Increase in tradeable goods 3 - Awesome Temple
Public order bonus due to happiness 20%
Increase in tradeable goods 4
Ancilliaries: Freeman Clerk - trade type (Temple or greater),
Idiot Savant (Temple or greater), Numismatist (Large Temple or greater),
Procurator (Awesome Temple only), Wise Man
PARTHIANS
Zoroastra (One God)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20% - Temple Complex
Public order bonus due to happiness 25%
Public order bonus due to law 25%
PONTUS
Zeus (Governors)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 10% (Should be 15%?) - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Ancilliaries: Freeman Clerk - tax type (Temple or
greater)
Aphrodite (Love)
- Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5% - Temple
Public order bonus due to happiness 10%
Population growth bonus 1% - Large Temple
Public order bonus due to happiness 15%
Population growth bonus 1.5% - Awesome Temple
Public order bonus due to happiness 20%
Population growth bonus 2%
Hercules (Violence)
- Shrine
Public order bonus due to happiness 5% - Temple
Public order bonus due to happiness 10%
Experience bonus to troops +1 - Large Temple
Public order bonus due to happiness 15%
Experience bonus to troops +2 - Awesome Temple
Public order bonus due to happiness 20%
Experience bonus to troops +3
Ancilliaries: Wrestler
GAULS
Teutatis (Battleforge)
- Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1 - Sacred Grove
Public order bonus due to happiness 10%
Upgrades light weapons +1
Experience bonus to troops +1
Naked Fanatics - Sacred Circle
Public order bonus due to happiness 15%
Upgrades light weapons +1
Experience bonus to troops +2
Naked Fanatics (Exp 1)[/b]
Epona (Horse)
- Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1 - Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +2 - Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +3
Abnoba (Hunting)
- Shrine
Public order bonus due to happiness 5%
Upgrades missile weapons +1 - Sacred Grove
Public order bonus due to happiness 10%
Upgrades missile weapons +2 - Sacred Circle
Public order bonus due to happiness 15%
Upgrades missile weapons +3
Ancilliaries: Beastmaster (Sacred Grove or greater), Pet
Hunting Dog (Sacred Grove or greater)
Esus (Justice)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Sacred Grove
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Sacred Circle
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Druids
Ancilliaries: Crooked Judge (Sacred Grove or greater), Judge
(Sacred Grove or greater)
GERMANS
Freyja (Fertility)
- Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5%
Screeching Women - Sacred Grove
Public order bonus due to happiness 10%
Population growth bonus 1%
Screeching Women - Sacred Circle
Public order bonus due to happiness 15%
Population growth bonus 1.5%
Screeching Women
Donar (Violence)
- Shrine
Public order bonus due to happiness 5% - Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +1 - Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +2
Berserker
Ancilliaries: Wrestler
Woden (Viking)
- Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1 - Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +2
Naked Fanatics - Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +3
Naked Fanatics
Gothic Cavalry
BRITONS
Brigantia (Healing)
- Shrine
Public order bonus due to happiness 5%
Population health bonus 5% - Sacred Grove
Public order bonus due to happiness 10%
Population health bonus 10% - Sacred Circle
Public order bonus due to happiness 15%
Population health bonus 15%
Druids
Ancilliaries: Druid - healing type, Master Embalmer (Sacred
Grove or greater), Physician (Sacred Grove or greater), Wise Woman,
Witch
Britannia (Trade)
- Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1 - Sacred Grove
Public order bonus due to happiness 10%
Increase in tradeable goods 2 - Sacred Circle
Public order bonus due to happiness 15%
Increase in tradeable goods 3
Ancilliaries: Freeman Clerk - trade type (Sacred Grove or
greater), Idiot Savant (Sacred Grove or greater), Numismatist (Sacred Circle
only), Wise Man
Andrasta (Victory)
- Shrine
Public order bonus due to happiness 5%
Woad Warriors - Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +1
Woad Warriors
Head Hurlers - Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +2
Woad Warriors (Exp 1)[/b]
Head Hurlers (Exp 1)[/b]
ARMENIA
Vahagan (Battleforge)
- Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1 - Temple
Public order bonus due to happiness 10%
Upgrades light weapons +1
Experience bonus to troops +1 - Large Temple
Public order bonus due to happiness 15%
Upgrades light weapons +1
Experience bonus to troops +2 - Awesome Temple
Public order bonus due to happiness 20%
Upgrades light weapons +1
Experience bonus to troops +2
Upgrades armour +1
Anahit (Fun)
- Shrine
Public order bonus due to happiness 10% - Temple
Public order bonus due to happiness 20% - Large Temple
Public order bonus due to happiness 30% - Awesome Temple
Public order bonus due to happiness 40%
Ancilliaries: Comedian (Temple or greater), Cook, Courtesan
(Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple
or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus
(Awesome Temple only)
Armazd (Leadership)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome
Temple only)
DACIANS
Hebeleysis (Battle)
- Shrine
Public order bonus due to happiness 5% - Sacred Grove
Public order bonus due to happiness 10%
Morale bonus to troops +1
Naked Fanatics - Sacred Circle
Public order bonus due to happiness 15%
Morale bonus to troops +2
Naked Fanatics (Exp 1)[/b]
Ancilliaries: Druid - militant type, Menhir Carver (Sacred
Grove or greater)
Bendis (Farming)
- Shrine
Public order bonus due to happiness 5%
Improved farms and food production 1 - Sacred Grove
Public order bonus due to happiness 10%
Improved farms and food production 2 - Sacred Circle
Public order bonus due to happiness 15%
Improved farms and food production 3
Ancilliaries: Agriculturalist (Sacred Grove or greater),
Herbalist (Sacred Grove or greater)
Zalmoxis (Forge)
- Shrine
Public order bonus due to happiness 5%
Upgrades light weapons +1 - Sacred Grove
Public order bonus due to happiness 10%
Upgrades light weapons +1
Upgrades heavy weapons +1 - Sacred Circle
Public order bonus due to happiness 15%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Ancilliaries: Brilliant Inventor (Sacred Grove or greater),
Geometer (Sacred Grove or greater)
GREEKS
Athena (Leadership)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20% - Panatheon
Public order bonus due to happiness 35%
Public order bonus due to law 10%
Population growth bonus 1%
Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome
Temple or greater)
Aphrodite (Love)
- Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5% - Temple
Public order bonus due to happiness 10%
Population growth bonus 1% - Large Temple
Public order bonus due to happiness 15%
Population growth bonus 1.5% - Awesome Temple
Public order bonus due to happiness 20%
Population growth bonus 2% - Panatheon
Public order bonus due to happiness 25%
Population growth bonus 2.5%
Public order bonus due to law 10%
Increase in tradeable goods 2
Experience bonus to troops +1
Hermes (Trade)
- Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1 - Temple
Public order bonus due to happiness 10%
Increase in tradeable goods 2 - Large Temple
Public order bonus due to happiness 15%
Increase in tradeable goods 3 - Awesome Temple
Public order bonus due to happiness 20%
Increase in tradeable goods 4 - Panatheon
Public order bonus due to happiness 25%
Increase in tradeable goods 5
Population health bonus 10%
Experience bonus to troops +1
Ancilliaries: Freeman Clerk - trade type (Temple or greater),
Idiot Savant (Temple or greater), Numismatist (Large Temple or greater),
Procurator (Awesome Temple or greater), Wise Man
Nike (Victory)
- Shrine
Public order bonus due to happiness 5% - Temple
Public order bonus due to happiness 10%
Experience bonus to troops +1 - Large Temple
Public order bonus due to happiness 15%
Experience bonus to troops +2 - Awesome Temple
Public order bonus due to happiness 20%
Experience bonus to troops +3 - Panatheon
Public order bonus due to happiness 25%
Experience bonus to troops +3
Population growth bonus 1%
Public order bonus due to law 10%
Increase in tradeable goods 2
NUMDIANS
Tanit (Farming)
- Shrine
Public order bonus due to happiness 5%
Improved farms and food production 1 - Temple
Public order bonus due to happiness 10%
Improved farms and food production 2 - Large Temple
Public order bonus due to happiness 15%
Improved farms and food production 3 - Awesome Temple
Public order bonus due to happiness 20%
Improved farms and food production 4
Ancilliaries: Agriculturalist (Temple or greater), Herbalist
(Temple or greater)
Baal (Justice)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15% - Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Ancilliaries: Crooked Judge (Temple or greater), Judge
(Temple or greater), Pet White Cat (Awesome Temple or greater)
Milqart (Trade)
- Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1 - Temple
Public order bonus due to happiness 10%
Increase in tradeable goods 2 - Large Temple
Public order bonus due to happiness 15%
Increase in tradeable goods 3 - Awesome Temple
Public order bonus due to happiness 20%
Increase in tradeable goods 4
Ancilliaries: Freeman Clerk - trade type (Temple or greater),
Idiot Savant (Temple or greater), Numismatist (Large Temple or greater),
Procurator (Awesome Temple only), Wise Man
SCYTHIANS
Papay (Law)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Sacred Grove
Public order bonus due to happiness 10%
Public order bonus due to law 10% - Sacred Circle
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Ancilliaries: Astrologer, Crooked Judge (Sacred Grove or
greater), Magician (Sacred Grove or greater)
Api (Love)
- Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5% - Sacred Grove
Public order bonus due to happiness 10%
Population growth bonus 1%
Head Hunting Maidens - Sacred Circle
Public order bonus due to happiness 15%
Population growth bonus 1.5%
Head Hunting Maidens
Scythian Noble Women
Kolaksay (Horse II)
- Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1 - Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +2 - Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +3
SPANISH
Teutatis (Battleforge)
- Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1 - Sacred Grove
Public order bonus due to happiness 10%
Upgrades light weapons +1
Experience bonus to troops +1 - Sacred Circle
Public order bonus due to happiness 15%
Upgrades light weapons +1
Experience bonus to troops +2
Epona (Horse)
- Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1 - Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +2 - Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +3
Abnoba (Hunting)
- Shrine
Public order bonus due to happiness 5%
Upgrades missile weapons +1 - Sacred Grove
Public order bonus due to happiness 10%
Upgrades missile weapons +2 - Sacred Circle
Public order bonus due to happiness 15%
Upgrades missile weapons +3
Ancilliaries: Beastmaster (Sacred Grove or greater), Pet
Hunting Dog (Sacred Grove or greater)
Esus (Justice)
- Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5% - Sacred Grove
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Naked Fanatics - Sacred Circle
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Naked Fanatics
Bull Warriors
Ancilliaries: Crooked Judge (Sacred Grove or greater),
Judge (Sacred Grove or greater)
THRACIANS
Ares (Battle)
- Shrine
Public order bonus due to happiness 5% - Temple
Public order bonus due to happiness 10%
Morale bonus to troops +1 - Large Temple
Public order bonus due to happiness 15%
Morale bonus to troops +2 - Awesome Temple
Public order bonus due to happiness 20%
Morale bonus to troops +3 - Panatheon
Public order bonus due to happiness 35%
Morale bonus to troops +4
Ancilliaries: Druid - militant type, Menhir Carver (Temple or
greater)
Dionysus (Fun)
- Shrine
Public order bonus due to happiness 10% - Temple
Public order bonus due to happiness 20% - Large Temple
Public order bonus due to happiness 30% - Awesome Temple
Public order bonus due to happiness 40% - Panatheon
Public order bonus due to happiness 50%
Population growth bonus 1%
Public order bonus due to law 10%
Ancilliaries: Comedian (Temple or greater), Cook, Courtesan
(Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple
or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus
(Awesome Temple or greater)
Appendix B: A complete listing of retinue characters and their effects in RTW.
This entire appendix is the work of Ebannon. It is taken from the 1.2 version of the game, but should still be mostly accurate.
/* Notes: Ancillary = Retinue
/* Files used: export_ancillaries
/* I have left the entries in the original order except where new ancillaries were added at a later date, those I placed alphabetically.
/* On several entries I have placed the game variable name in { } next to the ancillary’s name. This was done for clarification purpose. Some entries appear out of alphabetical order or seemingly duplicate entries appear, also, when the entry name differs from the game variable.
/* On priests/priestess; It appears that priest are grouped by faction.
/* I have tried to denote Spy and Assassin entries as so.
/* Spelling and grammatical corrections where appropriate.
/* Some of the names of specific persons have had (of Location) added to the entry to correlate to the game variable.
/* Which factions can gain which ancillaries can be found in descry_agent_ancillary.
/* Certain Ancillary characters will not be available to your character if they already have a certain ancillary. For exclusion list, view the file export_descr_ancillaries.
/* Layout:
/* Ancillary Name
/* Ancillary Description
/* Ancillary Effects
---------------
Actor
"An Actor?! An Actor? I, sir, am a thespian! I bestride the stage in a manner - nay a fashion, sir, a fashion - like unto Colossus himself!"
+1 to Influence
---------------
Aged Retainer
Loyalty cannot be bought in some men, but when earned must be treasured and respected.
+1 Management, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
---------------
Agriculturalist
Good land, worked well, is the root of much wealth.
+1 to farming output
---------------
Animal Trader
The Games demand a constant supply of new animals, and a man who controls such a supply will gain friends...
+1 Influence
---------------
Architect
Great architecture can be a statement of power and prestige, designed to awe a subject people into obedience.
10% discount on construction costs, -1 from squalor (increases public order and population growth)
---------------
Armourer
A skilled craftsman, able to oversee repairs and refurbishment of armour.
+1 Morale for all troops on the battlefield
---------------
Artist
The images of the mighty need to be captured for posterity. Repeatedly.
+1 Influence, 10% decrease to cost to bribe
---------------
Astrologer
"The stars are most auspicious for this new venture…"
+1 Command, -1 Management
---------------
Barbarian Slave
"Just a little something I bought up on the frontier… "
+1 Command when fighting against Barbarians, 1% bonus to cash gained from looting
---------------
Barbarian Turncoat
Some men are willing to turn against their own kind for all sorts of reasons.
+1 Command when fighting against Barbarians
---------------
Bard
A great man's great deeds need to be properly celebrated in epic poetry!
+1 Influence
---------------
Beastmaster
A servant who can handle any animal may be useful on campaign.
+1 Command when commanding cavalry, 15% discount on animal unit training costs
---------------
Biographer
A great man's great deeds need to be properly celebrated!
+1 Influence
---------------
Body Slave
Great men have better things to do than dress themselves and clean their own armour.
+1 Influence, -1 from personal security (increases the chances of falling victim to assassination)
---------------
Bodyguard
Personal security never has too high a price.
+2 to personal security (improves the chances of detecting and foiling assassination attempts), +2 to the valour of your general's bodyguards
---------------
Brilliant Inventor
Invention is a delicate art, and rushing ahead will only result in a failed idea. Thought is needed.
+30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income
---------------
Cackling Crone
"The bones hold many secrets... of the past... of the future!
+1 Influence, -1 Morale for all troops on the battlefield
---------------
Carnifex
Law requires punishment, sometimes severe punishment, lest anarchy overwhelm the state.
+2 to public security (improves the chances of detecting and capturing enemy agents), +2 to law (improves public order)
---------------
Carthaginian Turncoat
Some men are willing to turn against their own kind for all sorts of reasons.
+1 Command when fighting against Carthaginians
--------------- SPY
Catamite
"Who would suspect such a man...!"
+1 to agent's skill
---------------
Charioteer
A popular hero can be a useful friend to those in public life, for fame tends to rub off…
10% bonus to your popularity with the People
---------------
Chief Eunuch
The safety of one's person must be guaranteed by every means to hand.
+2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to the valour of your general's bodyguards
---------------
Chirugeon
Good field surgery can save many a life after a battle.
Improves the chances of casualties recovering from their wounds
---------------
Civilized Slave
"Just a little something I bought to remind me of those decadent fools…"
+1 Management
---------------
Comedian
"Nay, nay and thrice nay! No, mistress, no, listen… oooh, titter ye not, oh no… Oooh! Where was I? The prologue..."
+1 Morale for all troops on the battlefield
---------------
Cook
Good food is a civilized accomplishment.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
--------------- SPY
Courtesan
The attentions of a courtesan who has skill and refinement are a welcome relief at the end of hard day's brutal conquering.
+1 to agent's skill
---------------
Judge {crooked_judge}
Justice, however flawed, can help create an empire, as long as the right palms are greased along the way.
20% discount on agent training costs, +1 to unrest (decreases public order), +2 to law (improves public order)
---------------
Judge {crooked_judge2}
Justice, however flawed, can help create an empire, as long as the right palms are greased along the way.
20% discount on agent training costs, +1 to unrest (decreases public order), +2 to law (improves public order)
--------------- SPY
Dancer {dancer}
Lavish and stimulating amusement after work is important, even for the most dedicated of men.
+2 to agent's skill
--------------- ASSASSIN
Dancer {dancer2}
Lavish and stimulating amusement after work is important, even for the most dedicated of men.
+2 to agent's skill
---------------
Decorated Hero
A clever leader knows how to use the fame and bravery of others to his own best advantage.
20% discount on unit training costs
---------------
Desert Scout
Reading any ground for signs of the enemy is an art learned only by experience.
+1 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
---------------
Doctor
Medical care is always a sound investment, at least until the patient dies…
Increases the chance of having children, Improves the chances of casualties recovering from their wounds
---------------
Drillmaster
Battles are less frightening for new soldiers if they have been cowed by learning drill from a fierce taskmaster.
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs
---------------
Drinking Companion
Eat, drink and be merry, for tomorrow we'll do it all over again!
---------------
Druid {druid}
The gods must be appeased or the sky will fall on our heads!
+1 Influence, Improves the chances of casualties recovering from their wounds
---------------
Druid {druid2}
The gods must be appeased or the sky will fall on our heads!
+1 Morale for all troops on the battlefield, +1 Command when attacking
---------------
Drunken "Uncle"
Even in the greatest family, there is always someone who specializes in causing embarrassment.
-1 Influence
---------------
Easterner Turncoat
Some men are willing to turn against their own kind for all sorts of reasons.
+1 Command when fighting against eastern enemies
---------------
Editor
The skilled individual who can organize bread and circuses is not one to be lightly cast aside.
+2 Influence
---------------
Egyptian Turncoat
Some men are willing to turn against their own kind for all sorts of reasons.
+1 Command when fighting against Egyptians
---------------
Elder Senator
Political connections to the supremely powerful are more than useful - they can be vital!
+1 Influence, +1 Management, Improves the chances of getting elected to senatorial offices, 15% bonus to your popularity with the Senate
---------------
Elderly Spinster "Aunt"
"Now, dear, I am sure your mother wouldn't like that…"
-1 Influence, +1 Management
---------------
Equestrian
Political connections to the powerful and wealthy are always useful.
10% bonus on all trade income
---------------
Evil Mother-in-Law
"And look at the state of you! A disgrace, that's what you are! To think that my daughter ever took up with the likes…"
-1 Influence, -1 Morale for all troops on the battlefield
---------------
Exotic Slave
Slaves don't have to be useful. Sometimes they are for show.
+1 Influence
---------------
Famous Courtesan
To retain the services of a famous - or notorious - courtesan brings its own social distinction.
25% discount on agent training costs
---------------
Famous Warrior
The leader who can attract great warriors to his cause increases his own stature in the eyes of the people.
+1 Command, +1 Morale for all troops on the battlefield, 10% discount on unit training costs
---------------
Lictor {fasces}
Law and order are two sides of the same coin. Without one, the other would fail.
+1 to public security (improves the chances of detecting and capturing enemy agents), +2 to law (improves public order)
--------------- SPY
Skilled Courtesan {femme_fatale}
Some women are irresistible, but just not safe to have around!
+2 to agent's skill
---------------
Floozy
Every truly great man deserves the companionship of a cheap floozy at some point in his career!
-2 from personal security (increases the chances of falling victim to assassination)
---------------
Foodtaster
Death can come in many forms, and even the dining table requires a guardsman of sorts.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
---------------
Foreign Dignitary
Foreigners can be trusted, mostly, to do the right thing - but for their own people. They do understand funny foreign ways, though.
+1 to Influence (improves negotiation skills)
---------------
Foreign Hostage
This man is hostage to another's good behaviour, but favoured thanks to his own skills and good conduct.
+1 to Influence (improves negotiation skills)
---------------
Freeman Clerk {freeman_clerk}
An able and loyal assistant in the day-to-day business of government.
+1 Management, 10% bonus on tax income
---------------
Freeman Clerk {freeman_clerk2}
An able and loyal assistant in the day-to-day business of government.
+1 Management, 10% bonus on all trade income
---------------
Galloper
Command and control on the battlefield relies on orders getting through.
+1 Command when attacking
---------------
Geographer
Maps are a key to all great military campaigns, and jolly useful when collecting land taxes!
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on tax income
---------------
Geomancer
The auspicious positioning of new buildings is a thing that no governor should ignore.
10% discount on construction costs, 10% bonus on mining income, +1 to squalor (decreases population growth and public order)
---------------
Geometer
An expert in the accurate measurement of distances and angles, and a boon to any construction work.
+1 Command when defending walls, 10% discount on construction costs
---------------
Gladiator
Life and death in the arena prepares a man for many surprises and dangers.
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to the valour of your general's bodyguards
---------------
Goldsmith
Foreign tastes in gold work can be so crass, so it's useful to have someone on hand to melt down captured gold and then make something pretty…
10% bonus on all trade income, 10% decrease to cost to bribe
---------------
Gourmand's Chef
Good food is a civilized accomplishment. Very good food is even better!
+1 Influence
---------------
Grain Merchant
This merchant specializes in grain importing. If there's a bushel to be had he'll find two.
Increases the rate of population growth
---------------
Greek Turncoat
Some men are willing to turn against their own kind for all sorts of reasons.
+1 Command when fighting against Greeks
---------------
Haruspex
"I have never seen a liver so troubled…" A diviner of entrails and the omens within.
+1 Morale for all troops on the battlefield
---------------
Herbalist
Potions, poultices and preparations for all ailments may be needed at any time.
Increases the chance of having children, Improves the chances of casualties recovering from their wounds
---------------
Heroic Saviour
A true man remembers one who saves his life in battle… and favours him with friendship.
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to the valour of your general's bodyguards
---------------
Historian
If history is to be written, perhaps it should be done under the watchful eyes of those making it…
+1 Command
---------------
Honest Man
It's a remarkable thing to find an honest man: remarkable and sometimes uncomfortable too.
200% increase to cost to bribe, +1 to law (improves public order)
---------------
Herald
Having someone else blow one's trumpet is infinitely more pleasurable!
+2 Influence
---------------
Pet Idiot {idiot}
Dribbling can be very unattractive… but funny - well, when it's not a relative!
-2 Influence, -1 from personal security (increases the chances of falling victim to assassination)
---------------
Idiot Savant
Supreme talent in one small area comes at a cost in other abilities.
+1 Management, 10% bonus on tax income
---------------
Pet Sheep {inflatable_sheep}
Being away from home and loved ones… can be a lonely life.
-2 Morale for all troops on the battlefield, +2 Command when fighting against Barbarians
---------------
Intrepid Explorer
A man who knows what's over the next ridge or across the next stream is always useful.
+15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted)
---------------
Jeweler
Plunder needs to be properly valued! These people will rob you blind, otherwise…!
10% bonus on all trade income, 10% decrease to cost to bribe
---------------
Judge
Justice, while never absolute or perfect, helps mould diverse people into a single empire.
+1 to public security (improves the chances of detecting and capturing enemy agents), +2 to law (improves public order)
---------------
Lanista
Slaves and prisoners of war are always needed for the Games.
10% discount on unit training costs, +2 Command when fighting against rebels
---------------
Librarian
Knowledge is power, and finding the correct knowledge is the key to that power.
+1 Influence, +1 Management
---------------
Linguist
Shouting at foreigners gets a message across, but talking their strangulated language is more use.
+2 to Influence (improves negotiation skills)
---------------
Magician
"All the world, all of the afterlife to come, all can be yours! But only through me…"
+2 Influence
---------------
Magistrate
Justice, however flawed, helps mould a people into an empire.
+1 to public security (improves the chances of detecting and capturing enemy agents), +1 to law (improves public order)
---------------
Master Embalmer
"Correct preparation for the afterlife is a wise investment. And now, about the right casket…"
+1 Morale for all troops on the battlefield, +1 Command when attacking
---------------
Master Hunter
The man who can track, find his way across rough country, and bring down his prey can do the same to other men.
+1 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
---------------
Master of Archers
An expert in training and leading archers.
+1 Command
---------------
Master of Assassins
This man has a knack for spotting talent: the talent to commit murder.
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
---------------
Master of Horse
An expert in all aspects of training and leading cavalry.
+1 Command when commanding cavalry
---------------
Master Smith
A highly skilled man, able to look after all the weapons of an army with his assistants.
10% discount on unit training costs
---------------
Mathematician
The esoteric art of mathematics brings practical benefits to the business of government.
+1 Management
---------------
Menhir Carver
The Gods need to be honoured and sacred sites properly marked.
+1 Influence, 10% discount on construction costs
---------------
Mentor
An older, wiser man can be a useful guide, and a sounding board in times of trouble.
+1 Command, +1 Management
---------------
Mercenary Captain
Years of hard times dealing with hard men make a mercenary captain a wily advisor on tactics, recruitment and pillage.
+1 Command, 10% discount on unit training costs, 2% bonus to cash gained from looting
---------------
Merchant
Trade is a sure road to wealth, even for the already powerful, as long as trade routes are kept open and safe.
10% bonus on all trade income
---------------
Military Engineer
Any and all military construction tasks - siege engines, roads, fortifications, benefit from the oversight of an expert.
+2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment)
---------------
Military Tribune
Military experience is a key to political advancement for friends and oneself.
+1 Command when defending, Improves the chances of getting elected to senatorial offices, 10% bonus to your popularity with the Senate
---------------
Mining Engineer
Muscle may dig out the ore, but without skill mining is just digging holes.
25% bonus on mining income
---------------
Mistress
A man with a mistress is one who has all the appetites of a man - and in abundance!
+1 Management
---------------
Musician
Entertainment at the end of a day's labours is important, even for the busiest general or governor.
+1 Influence
---------------
Natural Philosopher
Natural curiosity about the world can often be of great use to a patron.
+1 Management, 10% discount on construction costs
---------------
Navigator
To know the seas, the tides and the stars takes years. To know them well can take a lifetime.
+2 Command at sea
---------------
Numismatist
Coinage carries the symbols and the names of the powerful. No man can buy or sell without realizing who is his overlord.
10% bonus on all trade income
---------------
Oracle
"Hear, then, the words of the Oracle..."
+1 Influence, +1 Command, +1 Management
---------------
Orator
Oratory can be defined as the skill of getting people to listen in spite of themselves. The message can be whatever the paymaster requires...
+2 Influence, +1 Command
---------------
Over-Protective Nanny
"Nanny knows best…"
-1 Influence, +1 Management
---------------
Overseer
Strong backs are useful in working the fields, but proper 'encouragement' is also needed.
-1 Influence, +1 to farming output
---------------
Pet Hunting Dog
"Woof!"
+1 to line of sight (increases the range at which enemies are spotted)
---------------
Pet Lion
Many a happy hour can be spent in teaching a lion to enjoy the pleasures of human flesh…
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when fighting against rebels
--------------- SPY
Pet Monkey
It's surprising how useful a monkey can be - a cover, a distraction, a trained thief…
+2 to agent's skill
--------------- ASSASSIN
Pet White Cat
"And when Bast the cat gets angry, people die!"
+2 to agent's skill
---------------
Philosopher
Regular exercise of the reasoning powers aids any man in good governance.
+1 Management
---------------
Physician
"Prayers, three times a day, and then a thorough examination for elf-shot. All disease is caused by elf-shot…"
Increases the chance of having children, Improves the chances of casualties recovering from their wounds
---------------
Playwright
Plundering the classics for good stories is one route for a playwright. The other is to use the life of a great man…
+1 Influence
---------------
Poet
The deeds of the great are surely worthy of an epic poem or two…
+1 Influence
--------------- ASSASSIN
Poisoner
The wise ruler knows that no resource should be squandered, and that dinner guests should always be left wondering about the fish course…
+2 to agent's skill
---------------
Pontifex
By Jupiter, asking for the help of the Gods is better when it is done with the voice of authority.
+1 Influence, +1 Command, 10% bonus to your popularity with the People
---------------
Praetorian Guardsman
A visible symbol of Roman authority, and a sign that the one guarded is constantly in the thoughts of the Senate and people of Rome.
+1 Influence, +1 Command, 20% bonus to your popularity with the People
---------------
Problem Mother
"Mother isn't quite... Herself... Today."
-1 Influence, +1 Management, Reduces the chances of being elected to senatorial offices
---------------
Procurator
Money and legal ways to separate individuals from their money are always of service to the state.
10% bonus on tax income
---------------
Quartermaster
No soldier can march or fight for long when his belly is empty.
+15% to Movement Points (gives armies the ability to forced march), 2% bonus to cash gained from looting
---------------
Rhetorician
"The point, sir, is not simply to argue, but to make your case with logic and - dare I say it? - a certain panache…"
+2 to Influence (improves negotiation skills)
---------------
Roman Turncoat
Some men are willing to turn against their own kind for all sorts of reasons.
+1 Command when fighting against Romans
---------------
Runner
Command and control on the battlefield relies on orders getting through.
+1 Command
---------------
Satirist
Mockery, as a rule, is best employed to humble one's rivals rather than make oneself look like a great man.
+2 Influence
---------------
Scribe
A sure grasp on administrative detail creates paperwork in abundance!
+1 Management, 10% bonus on all trade income
---------------
Scout
The first step in avoiding a trap is to see there is a trap.
+1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
---------------
Sculptor
Glory is pointless without a record of the one who achieved it.
+1 Influence, 10% discount on construction costs
---------------
Seamaster
An expert in ship handling and in reading the sky, the wind and the water.
+2 Command at sea
---------------
Senatorial Horse
And why can't my horse be a senator? You'll hurt his feelings denying him the chance to better himself!
Reduces the chances of being elected to senatorial offices, 10% penalty to your popularity with the Senate, 10% bonus to your popularity with the People
---------------
Shieldbearer
A great general needs supporters and aides on the battlefield.
+1 to the valour of your general's bodyguards
---------------
Shipwright
This man has a talent for seeing the shape of a ship within the wood itself.
+1 Command at sea
---------------
Siege Engineer
Sieges are a tricky business, and demand patience and a good eye for ground - and for the weaknesses of a defender's walls!
+1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment)
---------------
Silk Merchant
Silks from the east are always profitable, no matter what the market. And power always follows profit.
10% bonus on all trade income
---------------
Slave Trader
Slaves are a vital trade, for who else will do the work that is needed?
Increases the rate of population growth in regions where slaves are plentiful
---------------
Slubberdegullion
Some people just can't hold their drink, but rarely know when to leave - possibly because they are too far gone to find a door!
-1 Influence, -1 from personal security (increases the chances of falling victim to assassination)
---------------
Soothsayer
"Grant me a vision, Oh Gods…"
+2 Morale for all troops on the battlefield
---------------
Spice Merchant
Trade in exotic spices requires long years of experience if it is to turn a profit.
10% bonus on all trade income
---------------
Spymaster
This man is an expert at collating information and persuading others to spy for his superiors.
+1 Command, 20% discount on agent training costs
---------------
Surveyor
The accurate laying out of ground plans, roads and even whole towns saves money, time and effort.
20% discount on construction costs, +1 to public health
---------------
Swordbearer
A true warrior needs aides and guards on the battlefield.
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to the valour of your general's bodyguards
---------------
Tax Farmer
An expert in the enforced separation of people and their money, but perhaps not so skilled at passing the gains to a government.
-1 Influence, 5% bonus on tax income
---------------
Tender of the Royal Backside
It's a dirty job, but somebody has to do it.
+1 Influence, -1 from personal security (increases the chances of falling victim to assassination)
---------------
Torturer
A little light torture is often enough to loosen the stubborn tongue, and thereby ease the path to justice.
+2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (decreases public order), +3 to law (improves public order)
---------------
Translator
The ability to speak to foreigners in their own babble is useful in one's servants.
+2 to Influence (improves negotiation skills)
---------------
Treasurer
For some, the pleasure of counting money can be enough…
+2 Management
---------------
Tribune of the Plebs
Political power must be used whatever the source and wherever it is found.
+1 Influence, 20% bonus to your popularity with the People
---------------
Trusty Steed
Such a fine animal makes one never want to plod around on foot again…
+1 Command when commanding cavalry, -1 Command when commanding infantry
---------------
Turncoat Slave
Some men are willing to turn against their own kind for all sorts of reasons.
+1 Command when fighting against rebels
---------------
Tutor
Learning to learn can only be of benefit to a statesman.
+1 Management
---------------
Veteran Centurion
A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his general…
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry
---------------
Veteran Warrior
A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his warlord…
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry
---------------
Wilderness Prophet
In a wilderness there is no place to hide from your Gods, but afterwards getting others to listen is the real test.
+1 Influence
---------------
Wine Steward
"Hmmm. Fruity, yielding, with just a hint of oak… from the southern valley I think…"
+1 Influence
---------------
Wise Man
"Wisdom is knowing when to shut up and listen carefully, young man…"
+1 Management
---------------
Wise Woman
"Slap that poultice on and you'll feel better in no time. And yes, it's supposed to smell like that!"
Increases the chance of having children, Improves the chances of casualties recovering from their wounds
---------------
Witch
"The bones hold many secrets... of the past... of the future!"
Increases the chance of having children
---------------
Wrestler
A man who can tear arms off is useful, from time to time.
+1 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
---------------
Priest of Vahagan
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Command, 10% discount on unit training costs
---------------
Priest of Anahit
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Influence, +1 Management
---------------
Priest of Armazd
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Influence, +1 Command
---------------
Priestess of Brigantia
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, Improves the chances of casualties recovering from their wounds
---------------
Priestess of Britannia
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, 10% bonus on all trade income
---------------
Priest of Andrasta
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Command, +15% to Movement Points (gives armies the ability to forced march)
---------------
Priestess of Tanit
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, +1 to farming output
---------------
Priest of Baal
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
20% discount on agent training costs, +1 to law (improves public order)
---------------
Priest of Milqart
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, 10% bonus on all trade income
---------------
Priest of Hebeleysis
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when attacking
---------------
Priestess of Bendis
{priest_of_Bendis_desc}
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 to public health, Improves the chances of casualties recovering from their wounds
---------------
Priest of Zalmoxis
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, 10% discount on unit training costs, 20% bonus on mining income
---------------
Priestess of Isis
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, Increases the chance of having children, +1 to public health
---------------
Priest of Osiris
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Influence, +1 Management
---------------
Priest of Imhotep
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, Improves the chances of casualties recovering from their wounds
---------------
Priest of Set
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, 20% discount on agent training costs
---------------
Priest of Horus
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, +1 to law (improves public order)
---------------
Priest of Teutatis
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Command, 10% discount on unit training costs
---------------
Priest of Epona
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when commanding cavalry
---------------
Priest of Abnoba
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, +2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
---------------
Priest of Esus
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, 10% discount on agent training costs, +1 to law (improves public order)
---------------
Priestess of Freyja
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, Increases the chance of having children, +1 to public health
---------------
Priest of Donar
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when attacking
---------------
Priest of Woden
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when commanding infantry, Improves the chances of casualties recovering from their wounds
---------------
Priestess of Athena
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Command, +1 Management
---------------
Priestess of Aphrodite
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, 20% discount on agent training costs, +1 to public health
---------------
Priest of Hermes
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, 10% bonus on all trade income
---------------
Priest of Nike
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Command, +1 Management
---------------
Priest of Ceres
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, +1 to farming output
---------------
Priest of Bacchus
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Influence, +1 Management
---------------
Priest of Jupiter
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Influence, +1 Command, +1 Management
---------------
Priestess of Demeter
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, +1 to farming output
---------------
Priest of Zeus {priest_of_Zeus}
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Influence, +1 Management, +1 Command when defending walls
---------------
Priestess of Artemis
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, +2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted), 20% discount on animal unit training costs
---------------
Priest of Ares
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when attacking
---------------
Priest of Zoroastra
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Influence, +1 Command, +1 Management
---------------
Priest of Zeus {priest_of_Zeus2}
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Influence, +1 Management, +1 Command when defending walls
---------------
Priestess of Aphrodite {priest_of_Aphrodite2_desc}
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, 10% discount on agent training costs, +1 to public health
---------------
Priest of Hercules
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when attacking
---------------
Priestess of Juno
A priestess spends half a lifetime studying subjects related to her god. She can spend the other half putting it to good use…
+1 Management, +1 to public health, Improves the chances of casualties recovering from their wounds
---------------
Priest of Mercury
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, 10% bonus on all trade income
---------------
Priest of Mars
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when attacking
---------------
Priest of Vulcan
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, 10% discount on unit training costs, 20% bonus on mining income
---------------
Priest of Saturn
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Influence, +1 Management, +2 to public security (improves the chances of detecting and capturing enemy agents)
---------------
Priest of Neptune
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command at sea
---------------
Priest of Papay
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to law (improves public order)
---------------
Priest of Api
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, Increases the chance of having children, +1 to public health
---------------
Priest of Kolaksay
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when commanding cavalry
---------------
Priest of Hephaestus
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+1 Management, 10% discount on unit training costs, 20% bonus on mining income
---------------
Priest of Asklepios
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
Increases the chance of having children, +1 to public health, Improves the chances of casualties recovering from their wounds
---------------
Priest of Dionysus {priest_of_Dionysus}
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Influence, +1 Management
---------------
Priest of Dionysus {priest_of_Dionysus2}
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Influence, +1 Management
---------------
Priest of Ares
A priest spends half a lifetime studying subjects related to his god. He can spend the other half putting it to good use…
+2 Command when attacking
---------------
Appolonius of Perge
An eccentric mathematician and astrologer who believes the planets revolve in epicycles and eccentric orbits around us. Loony.
+1 Management
---------------
Appolonius of Rhodes
Writer of the great epic "The Argonautica". Use of this man's skills in writing will help increase your profile.
+1 Influence
---------------
Archimedes
Some say "the greatest mind alive". An outstanding mathematician, inventor of siege weaponry and devices for everyday use. It's a shame he's so argumentative.
+2 Command when assaulting walls, +1 Command when defending walls, +100 Build Points (required for the construction of siege equipment)
---------------
Aristarchus (of Samos)
An astronomer and mathematician who thinks the Earth revolves around the sun! However mad he is, he can provide accurate measurements of distance and perform complex calculations.
+1 Command at sea, 10% bonus on all trade income
---------------
Aristophanes {aristophanes_of_byzantium}
Librarian and Scholar. A philologist working on the systematized, punctuation, pronunciation, and accentuation of Greek.
+1 Management
---------------
Ariston of Chios {ariston_of_chios}
A man who dispises the use of logic and refutes the philosophy of nature. He is both a Stoic and somewhat of a Cynic. No fun at a party.
100% increase to cost to bribe
---------------
Ariston (of Cyrene) {ariston_of_cyrene}
Peripatetic Philosopher and Poet. The deeds of the great are surely worthy of critical examination and, perhaps, a poem or an epigram?
+1 Influence
---------------
Agatharchides (of Cnidus)
Peripatetic philosopher, geographer, historian, traveler and naturalist. This restless individual is working on several books describing the world and all that lives in it. A useful man on campaign.
+20% to Movement Points (gives armies the ability to forced march), +1 Command when fighting against Barbarians
---------------
Callimachus of Cyrene
Librarian, Poet and Scholar. A learned man can always be of use to a man of power.
+1 Management
---------------
Carneades
"The Academic" can argue the hind legs of a donkey, persuade it to run and then convince onlookers that the donkey did this without encouragement. A useful man to have on your side.
+1 Command
---------------
Lutatius Catulus {quintus_lutatius_catulus}
Roman writer, philosopher and tactician.
+2 Command
---------------
Valerius Catullus {gaius_valerius_catullus}
Romantic Latin poet and writer, of the elite patrician classes, with many powerful connections.
+1 Influence, Improves the chances of getting elected to senatorial offices, 10% bonus to your popularity with the Senate
---------------
Chrysippus
Tutor and Stoic philosopher. This man teaches that a knowledge of Physics and Logic are required for a person to know the difference between good and evil.
+1 Management
---------------
Ctesibius
Inventor, mathematician and engineer. Responsible for such contraptions as the Water Clock and "Hydraulis" musical device. Perhaps his knowledge of hydraulic hoists, siege engines and suction pumps may be of some use.
+30 Build Points (required for the construction of siege equipment), +1 to public health
---------------
Quintus Ennius
A great writer of Poetry, comedy, satires and epigrams in Latin. A fluent speaker of Greek and Latin, some say that he wishes to rival Homer. A witty turn of phrase will always win votes at the Rostra
+1 Influence, 10% bonus to your popularity with the People
---------------
Erasistratus (of Ceos)
Greek anatomist and physician. Known for his studies of the circulatory and nervous systems. Make sure he has a steady supply of condemned men to practice on.
-1 Morale for all troops on the battlefield, +1 to public health, Improves the chances of casualties recovering from their wounds
---------------
Eratosthenes (of Cyrene)
Gifted Philosopher and Polymath. A man with broad knowledge that can be applied to many subjects.
+1 Command, +1 Management
---------------
Fabius Pictor
Rome's first annalist of note and grandson of the famous Caius Fabius Pictor who painted the Temple of Salus, in Rome. Quintus is well connected with many eminent Roman Senators.
+1 Influence, Improves the chances of getting elected to senatorial offices, 10% bonus to your popularity with the Senate
---------------
Herodas
Poet and author of Mimes. Herodas has a knack of using the language of the common man to liven up his bawdy comedy. A useful skill when writing speeches that appeal to the masses.
+1 Influence, +1 Morale for all troops on the battlefield
---------------
Hieronymus (of Cardia)
A rather dull but well regarded old historian. Perhaps this is due to his ability to at least write some semblance of the truth, mostly.
+1 Management
---------------
Iunius Pennus
"I don’t mind if they fight and die for us. Just don’t allow the foreigners a vote" A true Roman who wishes to keep the citizenship exclusive.
+1 Management, -2 Morale for all troops on the battlefield, Improves the chances of getting elected to senatorial offices
---------------
Lucilius
The founder of Roman Satire. An unusual literary artist as he is both rich and of high rank. A friend and a foe of some of the greatest men of our time, Lucilius issues scathing opinions on even the more humble members of Roman society.
+2 Influence, 10% penalty to your popularity with the Senate, 10% penalty to your popularity with the People
---------------
Porcius Cato {m_porcius_cato}
Tribune. Publicly austere, humorless, puritanical, incapable of compromise, a fanatic in defense of liberty and the Republic.\n A bitter foe of the Julii. Known to be a legendary drinker with some peculiar habits.
+1 Management, +1 to unrest (decreases public order), +3 to law (improves public order)
---------------
M. Tullius Cicero
Philosopher, Orator and Rhetor. Marcus Tullius Cicero's main abilities are his powers of persuasion and political nous. He thinks himself a protector of liberty and of Rome. He believes you may help save Rome from the "Populares".
+2 Influence, Improves the chances of getting elected to senatorial offices
---------------
Gnaeus Naevius
This latin dramatist and satirist is well known for his translations of Greek plays in to Latin. He seems to have some talent of his own, perhaps he will develop some original plays in his native Latin?
+1 Influence, 10% bonus to your popularity with the People
---------------
Nicander
A most learned Physician and wise Priest of Apollo. He has great knowledge of the body, poisons and much of the world we inhabit. His poem on "Antidotes to the Bites of Wild Creatures" is rather dull though.
Increases the chance of having children, +2 to public health, Improves the chances of casualties recovering from their wounds
---------------
Panaetius
Stoic philosopher and Tutor. His thoughts on ethics are interesting. Very interesting. ZZZZzzzzzzzz. Sorry, where were we?
+2 Management
---------------
Titus Maccius Plautus
Comic playwright, soldier and traveling miller. Titus the 'splay-footed clown' is a comic genius. Even the miserable old Senate think he's funny. Mostly. And they've even given him the right to use three names, like a noble Roman.
+2 Morale for all troops on the battlefield, 10% bonus to your popularity with the People
---------------
Polybius {polybius_of_megalopolis}
A biographer and historian of outstanding ability blessed with great insight and a disarming ability to ingratiate himself with anyone.
+1 Influence, +1 Management
---------------
Posidonius of Rhodes
Gifted Politician, Stoic, Geographer, Astronomer and Geologist. Always useful to have around.
+1 Influence, +1 Management, 20% bonus on mining income
---------------
Publius Clodius
This cross dressing pretty boy has many political connections. Just keep an eye on him, and your wife, during the festivals of Bona Dea.
Improves the chances of getting elected to senatorial offices
---------------
Strato
Tutor, physicist and philosopher. Knowledge is power and the tool by which men rule.
+1 Command, +1 Management, +10% to Movement Points (gives armies the ability to forced march)
---------------
Terrence
Comic dramatist. Making the masses laugh is a good way to divert them from their problems and ease the flow of money from their purse.
+1 Management
---------------
Theocritus of Syracuse
A most talented poet whose prose can ease the worries of the most troubled mind.
+1 Management
---------------
Sempronius Gracchus {ti_sempronius_gracchus}
Tribune of the Plebs. This popular young firebrand has the makings of a demagogue. Many conservatives in the Senate feel this young man needs to be taught a lesson. Permanently.
Reduces the chances of being elected to senatorial offices, 20% bonus to your popularity with the People
---------------
Caius Gracchus
Tribune Of the Plebs. This young man wants to change the way the Republic is run. For ever! Many "Optimates" in the Senate feel he needs to be persuaded otherwise.
+2 Influence, Reduces the chances of being elected to senatorial offices, 20% penalty to your popularity with the Senate, 20% bonus to your popularity with the People
---------------
Tiberius Gracchus {ti_sempronius_gracchus_the_elder]
A patrician with some liberal values. A rare bird indeed. Many watch his sons with interest.
+1 Influence, 10% bonus to your popularity with the Senate
---------------
Timaeus (of Tauromenium) {timaeus_of_tauromenium}
If history is to be written, perhaps it should be done under the watchful eyes of those making it. Especially when some are likely to distort the facts.
+1 Influence, +1 Management
---------------
Titus Livius {livy}
This scholar is well versed in the history of Rome and warns us of the dangers of avarice and complacency. He may have a point.
+2 Management, 50% increase to cost to bribe, 25% bonus to your popularity with the People
---------------
Virgilius
"Love conquers all things. Let us surrender unto love" Eclogues.
Increases the chance of having children, +1 to public health
---------------
Zeno (of Cittium) {zeno_of_cittium}
An honest and upright man can always be trusted to give sound advice. As long as he gets a steady supply of figs and red wine, in this case.
+2 Management
---------------
Lucretius Carus {t_lucretius_carus}
A knowledge of nature and its forms as well as a skill with verse make this Epicurean a likeable companion to the thinking man
+1 to farming output, 20% bonus on mining income
Mount Etna will always erupt sometime around 261BC. The lava flows kill any agents nearby, as well as causing heavy casualties to any nearby army.
To set a rally point for newly constructed units on the campaign map, select a settlement with left click, then hold alt and click on the place you want the troops to gather.
Mods
I am not going to list and advertise mods here, however I will note a few unofficial patches. These do not attempt to alter the game, but to fix errors and bugs in the vanilla game, just like an official patch. I shall clearly state that not a single one of these patches is official or linked with CA. Use them at your own risk. I cannot provide support or advice on any of them; they are not my work and nothing to do with me.
Player1’s BUG-FIXER patch for RTW and BI
Credits
Unlike Oscar night speeches I shall try to make this short and relevant. I also promise not to cry and thank my non-existent pet cat.
Keeping a list of individual credits for all those handy titbits I have collected on the org and official forums has proven to be nigh on impossible, as well as very time consuming. If I credit every single person who has said even one line of vaguely helpful text I will have literally pages of credits and it will take me longer to write than the economy section! Instead I shall just say my grateful thanks to the communities of both those forums for playing, posting and researching.
A second general thanks goes to all those who have answered my questions; again it’s quite a long list and I am sure people would rather I spent time writing the guide rather than the credits. Thank you all for your help.
A respectful bow to those who made this guide possible, namely CA for making the game, and TosaInu for the usual help battering the forum into cooperating with this massive document and for arranging the picture hosting space.
Finally specific, named credits for people I have directly quoted or who have done something which is actually here in the guide in raw form.
Duke John for my nice, snazzy title.
Ebannon for providing the ancillary and Vices and Virtues lists.
Epistolary Richard for the unrest map.
Maltz for a few handy quotable bits and pieces.
Sinner for the kind loan of his temple guide.
Steppe Merc for the brief quoted guide on modding playable units.
Suladan for providing the mercenary list.
Tamur for the kind loan of his diplomacy guide.
therother for a bundle of miscellaneous aids, including a few tables and quotes I have included.
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