I know it's a bit late, but I thought it would worth telling about another way around the "not" conditional.
As stated above coding a building like so:
Code:
building requires factions {whatever, } and not hidden_resource x
will cause that building to never appear in the tech tree.
However, this coding, where "never" is a HR that does not appear in any region:
Code:
building requires factions {whatever, } and hidden_resource never or not hidden_resource x
will correctly show the building in regions without hidden resource x, but not in regions with it.
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