Originally Posted by
GodsPetMonkey
To be honest its a big ask of me to produce all the units in the game.
Working at full pace, it takes me 10 hours total to create a new unit (inc. modelling, texture, testing), which normally means 2 days per unit, and thats a simple unit (I spent 3 days alone on the texture for the gothic armour). At that rate, 200 units will take me 400 days, and I only have so much time now due to it being holidays, in a few weeks time I'm back off to uni, so poof, I'd then be lucky to get 2 hours a day to work on models.
It is offset by the fact that as I complete more and more units, I have more and more material to recycle, taking some texture from one skin, and making some quick modifications is much faster then doing it from scratch.
Though, if we are to use several artists work, I think it should be work created for this mod, rather then using stuff for someone else, uniqueness is important, whats more, it means I can easily share my own working material (like textures, anyone like 3-5Mb psd files?) with out it becoming common in several mods. Graphics contribute greatly to a mods feel, and though we overlap somewhat with P&M, I'd much prefer the mods to feel different.
And to anyone who wants to learn 3DS Max and photoshop texturing, trust me, its easier then it looks! Even if you only work on the simpler units, its work I don't have to do, and I can easily give some pointers as well was templates and work material. Hell, it took me less then a month to learn 3DS Max using just free guides and google, and most of the crap I learnt doesn't even matter for RTW models, at the start of this month I couldn't texture in photoshop for crap (though I am good at pointing small scale figurines) but now I taught myself how to use a small set of tools to create good looking skins.
Bookmarks