Page 4 of 4 FirstFirst 1234
Results 91 to 110 of 110

Thread: Research: Fixes for bugs in the unit file

  1. #91
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Red Harvest
    It is odd that you advocate no changes for the obvious on one hand, and then on the other propose this. To me, this is clearly out in the modding region because there is no obvious error. I vote 3.
    You got me there.

    But, it does seam strage to have top level barracks give effectively nothing, doesn't it?
    +1exp Hoplites serve no purpose at that time, don't they?

    The more I think about it, the more I think that armored hoplites were supposed to be 4th level units and +1Hoplites 3rd level units.

    .

    As for previous, post, there is a difference between official patch, unofficial community bug-fixer.
    You won't expect from someone to make a strategy guide by referencing changes done in non-official bug-fixer mod.

    EDIT:
    Is it so bad to make two versions of fixes? One more liberal and one more conservative?
    Last edited by player1; 03-06-2005 at 23:26.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  2. #92
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Red Harvest
    Looking back in the thread, I saw this mistake and do not think anyone addressed it. The base chariot unit size is 9 in all three cases. They are indeed all the same size, just like elephants are all the same size units. Bodyguard chariots have a base size of 6 for Egypt, and 9 for Briton. The post above confused rider count with the chariot count (and you also have to use 2x for large unit size but this was a given.) Chariot units fight on a per chariot basis, with hit points per chariot. Bodyguard sizes often differ from regular unit size.
    I corrected myself few posts lower.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #93

    Default Re: Research: Fixes for bugs in the unit file

    Hope everyone enjoyed their weekend . A few specific points:

    Eastern Heavy Spearmen
    I agree with all the above, they shouldn't have a mount bonus when fighting with their secondary weapons (it looks like this was last minute dithering about how this unit and phalanx is a harder to miss) so the mount bonus is a bug and should be removed.

    Greek barracks
    I don't have a problem with the highest-tier only adding exp unless you've got the Sparta resource. The highest-level Roman barracks don't add anything until the Marian Reforms. I don't think this should be changed.

    Arcani
    Who knows what these guys should be like? Without direct comparables it's very hard to say that, yes, any part of them is definitely a bug. Unless we can say that for definite, I don't think we should alter it in this patch.

    Right, onto the main topic:

    Discrepancies between unit stats, graphics and descriptions (Merc Bedouin Archers, Thracian bodyguard, Pontic etc. etc. etc.)
    As back on page 1, when we covered this in relation to Desert Axemen and Pharoah's Guard, it is clear that the unit graphics and the unit stats were developed independently and when it was all brought together not everything matched up. Ideally, these discrepancies shouldn't exist, but in trying to correct them we are left with a choice - do we make the stats fit the graphic or the graphic fit the stats?

    Changing the graphic is beyond the scope of this patch.

    Changing the unit stats to fit the graphic inevitably leads us into judgemental areas:
    eg, a unit does not appear to have a shield, and yet it has a shield attribute, do we?
    - remove the shield attribute and otherwise leave it unchanged?
    - remove the shield and add armour or defence points? If so, in what ratio?
    - adjust the costing of the unit for any of the above?

    I agree with Red Harvest's hypothesis that the unit costing was probably originally derived from a formula based on some of the attributes, with subsequent adjustments being made. The point that player1 was making was that if we believe this to be correct then the unit costing is correct for the stats - whether the stats themselves are inconsistent or otherwise. This means that any changes to the significant stats (unit size, weapons, armour/defence/shield) will require us to change the unit costing.

    So, even in the case where we were to remove a factor (such as a shield) then there would still be judgement made in how to recost the unit.

    therother's scope for this patch was, as he said, to compile a list of fixes that would be completely uncontroversial. Ultimately, he's going to make his choice about what that includes, but I would assert that nothing which involves recosting the unit can ever be completely uncontroversial.

    I say we proceed like this, start drawing up what we would consider would fall within this uncontroversial list and then we can start brainstorming about resolving these graphics/stats balancing and costing issues in preparation for a second 'WYSIWYG' patch, because I'd ideally like my game to make sense as well.

    Here's my opinion on the listing of fixes for the first 'uncontroversial' patch:
    1) Seleucids should only be able to build armoured elephants in provinces with the elephant resource.
    2) Praetorian cohorts should be limited to post-Marian period.
    3) Thracian pikemen should not disappear from their third tier barrack.
    4) Remove reference Gaul naked fanatics from farming temples when Gauls are unable to build farming temples.
    5) Spain should have the ability to build longshield cavalry in the campaign as they do in custom battles.
    6) Spain should have the ability to build onagers in the campaign as they do in custom battles.
    7) Horse archers (et al.) should be able to move and fire.
    8) Upgraded general units for Scythia and Pontus should be activated by Marian reforms.
    9) Spanish family members should wear brown and not blue.
    10) Mercenary horse archers should appear in Armenia.
    11) Sarmatian mercenaries should have their mount effects.
    12) Illyrian mercenaries should have their mount effects.
    13) Rebel archer unit should not have a Briton chosen swordsman as officer.
    14) Seleucid legionaries should have mass 1.3.
    15) Bastarnae mercenaries should have mass 1.2.
    Edit - pig & dog resource apparently do not work as other resources and therefore this 'fix' dropped 16) The pig and wardog units should only be recruitable in provinces with the pig and dog resource respectively.
    17) Eastern Heavy Spearmen should not have their mount effects.
    18) Bastarnae mercenaries and Desert Axemen should have their 'metal' armour sound changed to flesh (as I believe this effects only the sound).

    What are other people's lists?
    Last edited by Epistolary Richard; 03-07-2005 at 16:57.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #94
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Epistolary Richard
    Greek barracks
    I don't have a problem with the highest-tier only adding exp unless you've got the Sparta resource. The highest-level Roman barracks don't add anything until the Marian Reforms. I don't think this should be changed.
    Actually, highest level roman barracks give +1exp Triarii (that why I labeled first fix options as Triarii model)

    Highest level greek barracks, outside Sparta only give +1exp hoplites with doesn't serve any purpose since armored hoplites are much better.

    Quote Originally Posted by Epistolary Richard
    Here's my opinion on the listing of fixes for the first 'uncontroversial' patch:
    1) Seleucids should only be able to build armoured elephants in provinces with the elephant resource.
    2) Praetorian cohorts should be limited to post-Marian period.
    3) Thracian pikemen should not disappear from their third tier barrack.
    4) Remove reference Gaul naked fanatics from farming temples when Gauls are unable to build farming temples.
    5) Spain should have the ability to build longshield cavalry in the campaign as they do in custom battles.
    6) Spain should have the ability to build onagers in the campaign as they do in custom battles.
    7) Horse archers (et al.) should be able to move and fire.
    8) Upgraded general units for Scythia and Pontus should be activated by Marian reforms.
    9) Spanish family members should wear brown and not blue.
    10) Mercenary horse archers should appear in Armenia.
    11) Sarmatian mercenaries should have their mount effects.
    12) Illyrian mercenaries should have their mount effects.
    13) Rebel archer unit should not have a Briton chosen swordsman as officer.
    14) Seleucid legionaries should have mass 1.3.
    15) Bastarnae mercenaries should have mass 1.2.
    17) Eastern Heavy Spearmen should not have their mount effects.
    18) Bastarnae mercenaries and Desert Axemen should have their 'metal' armour sound changed to flesh (as I believe this effects only the sound).

    What are other people's lists?
    agreed

    I would add changing all Tracian upgraded bodyguard stats to Choosen Warlord stats (exempt unit descption). They use same icon after all.

    Quote Originally Posted by Epistolary Richard
    16) The pig and wardog units should only be recruitable in provinces with the pig and dog resource respectively.
    I don't know how much will this add to gameplay (seems kinda like unneeded change)? For some reson CA removed/never finshed them. Maybe it would be problematic for players since there are no resource icons for pigs and dogs?

    I would like to hear oppinion of other posters on this.
    Last edited by player1; 03-07-2005 at 15:10.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  5. #95
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    I just tried adding pogs and pigs as prerequisite for some units and it didn't worked.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  6. #96

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by player1
    I just tried adding pogs and pigs as prerequisite for some units and it didn't worked.
    Warpogs! Truly the ultimate weapon

    I forgot we were supposed to test these things before we suggested them. It's only going to have minimal impact as the resources are pretty widespread anyway. If it doesn't work, I'll forget it.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  7. #97
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Epistolary Richard
    Here's my opinion on the listing of fixes for the first 'uncontroversial' patch:
    1) Seleucids should only be able to build armoured elephants in provinces with the elephant resource.
    2) Praetorian cohorts should be limited to post-Marian period.
    3) Thracian pikemen should not disappear from their third tier barrack.
    4) Remove reference Gaul naked fanatics from farming temples when Gauls are unable to build farming temples.
    5) Spain should have the ability to build longshield cavalry in the campaign as they do in custom battles.
    6) Spain should have the ability to build onagers in the campaign as they do in custom battles.
    7) Horse archers (et al.) should be able to move and fire.
    8) Upgraded general units for Scythia and Pontus should be activated by Marian reforms.
    9) Spanish family members should wear brown and not blue.
    10) Mercenary horse archers should appear in Armenia.
    11) Sarmatian mercenaries should have their mount effects.
    12) Illyrian mercenaries should have their mount effects.
    13) Rebel archer unit should not have a Briton chosen swordsman as officer.
    14) Seleucid legionaries should have mass 1.3.
    15) Bastarnae mercenaries should have mass 1.2.
    16) The pig and wardog units should only be recruitable in provinces with the pig and dog resource respectively.
    17) Eastern Heavy Spearmen should not have their mount effects.
    18) Bastarnae mercenaries and Desert Axemen should have their 'metal' armour sound changed to flesh (as I believe this effects only the sound).

    What are other people's lists?
    Good list. But we should add the upgraded Thracian bodyguards.
    Also the Pontic Pikes are indeed outside the right frame. Why should they be smaller when the Bronze Shields are full size? At the very least it should have been the other way round.

    I think there are lot of other sounds out there that might be wrong. Teh sound shouldn't be fitted to a number of armour points but rather the image of the unit. So hoplites and hoplite mercenaries should have leather sound as they carry the linnen cuirass, such armour would not sound like metal at all, but very much like leather.
    You may not care about war, but war cares about you!


  8. #98
    Unpatched Member hrvojej's Avatar
    Join Date
    Sep 2002
    Location
    It depends...
    Posts
    2,070

    Default Re: Research: Fixes for bugs in the unit file

    I agree with numbers 1-13 and 17 on the list. The mass and other stats things are not really for the minimalistic patch that aims to only fix the bugs for people who are not confident enough to edit the text files themselves. I do enjoy the discussion in this thread, and have made many of the little tweaks proposed myself, but those things do not coincide with my view of the intention of the fix patch.

    However, it's really great to have a dedicated place to discuss (and read about) all those interesting tweaks and inconsistencies, and I think that having the second more exstensive patch (in the vein of WYSIWYG) as well is a great idea.
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  9. #99
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,278

    Post Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Epistolary Richard
    Warpogs! Truly the ultimate weapon

    I forgot we were supposed to test these things before we suggested them. It's only going to have minimal impact as the resources are pretty widespread anyway. If it doesn't work, I'll forget it.
    I suppose I deserve that for suggesting patches from work...

    Never did get around to testing it, I'll try it tonight. I was thinking that you would need the "hidden_resource" tag for them, since they are not in the desc_strat.txt file, only in descr_regions.txt.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  10. #100
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Kraxis
    Good list. But we should add the upgraded Thracian bodyguards.
    Also the Pontic Pikes are indeed outside the right frame. Why should they be smaller when the Bronze Shields are full size? At the very least it should have been the other way round.
    Because they cost less?

    Seriously, maybe it is because it is Pontus first phalanx formation unit in the tech tree. Not unitl the highest level barracks they mastered full 120 stack pikes.

    All other factions that have pikemen, start first with 80 stack militia hoplites.
    Last edited by player1; 03-07-2005 at 18:54.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  11. #101

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by drone
    I suppose I deserve that for suggesting patches from work...
    Please, I get to play RTW perhaps once a month if I'm lucky. I might as well put "this may work, I haven't tested it" in my signature

    re: the mommas and the porkas, yep, the hidden resource approach would definitely work. But I was working on the assumption that the pigs and dogs resources had been properly set up (like the camel and elephant resources) and someone had just forgotten to tie the units to them. However, if the resources haven't been set up properly, then it was obviously just another one of CA's ideas that was dropped intentionally before the final release and therefore not a bug.

    re: Pontic Pikes, my only issue with raising the soldier count of this unit is that it would throw the cost off, it's certainly one of the topics for the second patch.


    Once everyone on this thread has posted their list of what they think the first patch should include, therother can take them away and have a think about them and we can corral together everything else that has been mentioned in this thread and start discussions on the second patch.
    Last edited by Epistolary Richard; 03-07-2005 at 19:12.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  12. #102
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Red Harvest
    That is factually incorrect. The other pikemen factions start with levy pikes at one level below this and they are 60 man units. Other hoplite factions start at the barracks level below as well, with mil hops of 40 man size. There is nothing at all consistent about Pontic pikes starting at 40 men.
    But other factions have 80men militia hoplites as their first phalanx formation (this includes Macedon and Selucids), while Pontus doesn't not. Although "piked", it is still their first phalanx type formation.

    80 stack formation could easiliy demostrate their inexperience in phalanx fighting (until it gets mastered with highest level barracks).


    Armored Hoplites are gained at 3rd level barracks, by the way (best 3rd level stats, for non-barbaric nation).

    I am less interested in a later mod discussion and will probably bow out, not as some sort of protest whether or not this or that is changed in this fix, but because true modding gets more into our individual philosophies, rather than trying to pick through what CA intended with stats and "make it so." I doubt that we can reach a concensus on such a mod.
    Well, many of the isses you listed are really like that.
    How many shield points some unit should need, how much cost it needs to balance out, etc... Current discussion proved that it difficult to reach concensus for such things.


    The Early Thracian Bodyguards should have their shield have their shield removed--it is a clear error and the unit stat and cost/upkeep can be easily copied from the other unit using the same graphic: greek general's guard cavalry early. Again, obvious error, easy equitable fix.
    Actually, they don't have same general icon as other greek factons (similar, but not same). Considering that they have snow bonus too, CA obviously wanted then to be in some way different then Greek bodyguard.


    EDIT:
    Intersting I just realised that upgraded Thracian bodyguard doesn't really use same icon as Choosen Warlord, but Gothic Cavarly icon. Similary as early bodyguard uses Lancers icon, but not Greek general one. Maybe they weren't supposed to be exactly same copies of them?
    Last edited by player1; 03-08-2005 at 00:22.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  13. #103
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Well that 80man pike unit is their start phalanx, isn't it?
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  14. #104
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Calm down, hitting the walls won't help your argument.

    Pontic phalanx pikemen is a starting phalanx unit for Pontus.
    Simple as that.
    They have no Militia Hoplites, they have no Leavy Pikemen.

    It does make sense for me, it does not make for you.
    End of discussion.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  15. #105

    Default Re: Research: Fixes for bugs in the unit file

    Thanks for the info, it confirms what others have thought that the sec_armour doesn't need adjusting.

    I'm sorry you feel like that about this thread, I personally have appreciated the contribution of everyone here, but especially members like yourself who have shown such dedication. It wasn't an easy task, but in my opinion we have been successful in what we set out to do. therother has a list, he and others can judge where the consensus is on uncontroversial patches. I share your concerns on the difficulty of reaching consensus on 'modding' areas and, in retrospect, think that therother had the right idea in limiting the original scope as he did.

    I'd encourage everyone who's been involved in this thread bob the insane, Simetrical, Pode, Jambo and drone plus anyone else watching to post their lists of what they believe should be included, so that therother has as much information as possible on which to evaluate final content.

    Going forward, in order to distinguish between work on the first and the second patch, I would suggest that this thread be wound down and a new thread opened. therother has said that he's happy to host a second patch on Ludus Magna, however as the discussions on this thread will likely encompass both game research and modding I don't know whether you would consider it appropriate to keep the thread on Ludus Magna or whether it should be moved over to the modding forums (albeit, I don't immediately see an obvious home for it there).

    Once a second thread is opened, we can gather together the outstanding topics from this thread and cart them across.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  16. #106
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Red Harvest
    And with that I'm through with this thread. I am sorry I ever entered it. Good luck with your fix.
    Why? All your comments would be useful for second fix.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  17. #107
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by hrvojej
    I agree with numbers 1-13 and 17 on the list. The mass and other stats things are not really for the minimalistic patch that aims to only fix the bugs for people who are not confident enough to edit the text files themselves. I do enjoy the discussion in this thread, and have made many of the little tweaks proposed myself, but those things do not coincide with my view of the intention of the fix patch.
    I could agree with such smaller list too.
    Mass and armor sound don't affect game that much (and technicly they are not bugs, just weird stats).

    Although I'm not so such about Thracian Upgraded bodyguard anymore, since its icon differs from Choosen Warlord (look in custom battles).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  18. #108
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Research: Fixes for bugs in the unit file

    player1, we have already been over this issue with the Pontic Pikes.
    Firstly, they are granted the large shield, despite they are pikemen with a small shield, they are small in size and their skin is called hoplite. Now that sounds like they were meant to be a hoplite earlier in the development, but again the developers seems to have missed each other in the hallways, and the pontic pikes became a mishmash.
    If you don't want to change the pikes to a larger size then at least give them the proper shield (for that can't be intended).

    The cost would be easy to fix as the pontic pikes are exactly the same (disregarding the odd shield value) as normal pikemen. Give them the other's cost and voila it is done.
    You may not care about war, but war cares about you!


  19. #109
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    2,631

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Epistolary Richard
    [...]Going forward, in order to distinguish between work on the first and the second patch, I would suggest that this thread be wound down and a new thread opened.
    That is my thoughts also. Will get the new thread up and running as soon as possible. In the meantime, this thread is closed.
    Nullius addictus iurare in uerba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  20. #110
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    2,631

    Default Re: Research: Fixes for bugs in the unit file

    New thread is open. This one is for the more optional, more relaxed, patch, so please feel freer to post inconsistencies you think should be corrected. Some of the posts here may be transferred into the new thread – we have yet to decide.

    The stricter patch will be compiled in due course.

    Thanks.
    Nullius addictus iurare in uerba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

Page 4 of 4 FirstFirst 1234

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO