On the other hand, modders don't have release-date deadlines breathing down their necks...
On the other hand, modders don't have release-date deadlines breathing down their necks...
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
IMO, if a modder can improve the AI, the company screwed up. No one should know an AI better than its creator, so the AI should be at its best in the vanilla version. For example, if an AI constantly bankrupts itself, and a modder comes in and teaches the AI how to better manage its economy, the company obviously didn't do a very good job, because an unpaid layman designed a better mousetrap than a paid pro.
Modders have more time and testing at their disposal. Plus, they really haven't made any better AIs. Darthmod is, I suppose, better in that the AI doesn't start in one big line, but it's a marginal improvement at best.
If the company gives the tools for complete AI modification, then there SHOULD be some modders out there who eventually make something that excels in at least a few aspects.
This is good news. The R:TW A.I. did have some improvements over M:TW, but overall it made too many mistakes to provide a challenge. It is good to hear that they at least are not trying to make the game challenging by pumping up A.I. units (not that I am against a little cheating by the A.I.; but in R:TW it was definetly too much).
Looking for a good read? Visit the Library!
True, and speaking from experience: modders can take some 'risks' and do 'odd' things and/or focus on one thing and ignore all other modes (such as a MP only mod).Originally Posted by Watchman
The worst that can happen is a person not liking your free mod.
Ja mata
TosaInu
There is another decision how to deal with deadlines - to hire more workers. I guess that after commercial success of RTW CA should have enough money for it.Originally Posted by Watchman
And CA did.Originally Posted by Dead Moroz
They were hiring more staff after RTW and it was for the australian office as well.
Edit: And I just check their website and they are still hiring people.
Last edited by TB666; 03-06-2006 at 22:00.
That shows that the strategic AI is not up to scratch and doesn't know how to look after its economy.Originally Posted by Martok
I tell all new players that they must conquor their economies first, their enemies second.
The AI needs to do the same by good build choices and correct troop choices to match.
It would not be the AI that wins if the stats were reworked to make it very challenging. That is just loading the probabilities.Originally Posted by screwtype
I have to agree with Puzz3D-sama... the game has too many variables for the AI to get a handle on and hence make good decisions. Shogun had fog, rain, snow... and it was always dicey when playing against monks in the fog... you never quite knew where they were going to appear. The AI could handle itself fairly well. I don't think the other AI's have kept pace with the graphics. So eye candy has outstipped intelligence by quite a bit... we have traded candy floss for challenge.
====
BTW I have never played MP. And when it comes to getting a decent AI, I would choose the experienced SP player over the experienced MP player... but if it was my decision I would get both in the deal and have the MP player playtest the AI.
Undoubtedly true. However, I am optimistic that having spent four years developing the basic engine for RTW, CA are now in a position to spend more time tweaking the AI up to an acceptable level.Originally Posted by Papewaio
As I said before I'm not expecting miracles, I'd be happy to have a battle AI that was as smart or hopefully a bit smarter than what we got in STW. The strategic AI also obviously needs a lot of work, because the new more detailed 3D map gives the AI a lot more choices.
But heck, surely it couldn't be *that* hard to develop a decent strategic AI. I reckon I could design a pretty decent one myself if someone paid me an acceptable wage and gave me twelve months to finish it.
Last edited by screwtype; 03-07-2006 at 02:25.
Past behaviour is such a good indicator of future behaviour that it is the preferred method of job interviews...
So what colour candy floss do you want?
HA! HA HA HA HA HA! How exactly is this heap of parts going to come up with something I can't? I know that Mr. Computer can assign more commands per second than me (for example, all RTS's have that problem on expert difficulties), but no computer can come up with a double envelopment, bait and retreat, long out-flank like a good human can. This game is more complicated than a simple search program like a chess computer.Originally Posted by screwtype
Azi
Mark Twain 1881"If you don't want to work, become a reporter. That awful power, the public opinion of the nation, was created by a horde of self-complacent simpletons who failed at ditch digging and shoemaking and fetched up journalism on their way to the poorhouse."
Azi Tohak rules all
Last edited by Alexanderofmacedon; 03-07-2006 at 04:51.
The obvious answer would be to have either a multiplayer map so you play humans or revert to a more simple map ala MTW, which the AI coped fine with.
No, the obvious answer is to get the people who did HOI2 and GalCiv2 A.I in to do it.Originally Posted by BDC
- I'm sorry, but giving everyone an equal part when they're not clearly equal is what again, class?
- Communism!
- That's right. And I didn't tap all those Morse code messages to the Allies 'til my shoes filled with blood to just roll out the welcome mat for the Reds.
Amen!Originally Posted by Butcher
"Why spoil the beauty of the thing with legality?" - Theodore Roosevelt
Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony
Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)
The people that did the AI for HOI2 was paradox if I recall correctly. Ahhhhh HOI2 seems to have been received real well by most accounts that I have seen, but prior to that Paradox record on the AI is less then stellar.Originally Posted by Butcher
I dont want them anywhere near this AI personally, it would be a bargain bin purchase for me if that happened. If CA is to take anything from the Paradox game model, lets hope they take the paradox approach to the modding community.
There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.
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