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Thread: 0.81a CTD fixes you should try out before posting

  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default 0.81a CTD fixes you should try out before posting (includes 0.81a V2!)

    Very many of the CTDs occurring in the current build will be eliminated by applying the fixes we've already discovered. If you still have 0.81a and haven't installed the permanent fixes for it (removed now), install 0.81a v2 now. This applies even if you don't have a problem right now! The 0.81a V2 patch is savegame compatible and will do no damage. Install all the permanent fixes for 0.81a V2 too, even if you don't have a problem right now! When the instructions say to unpack files, you can use 7-zip, which is free.

    If your game crashes, with all permanent fixes installed, please try more than once as some crashes happen as flukes, never to return. These flukes are impossible to investigate, so only post a report if the crash is persistent (or happens very often spread over some turns).

    The temporary fixes will disable varying degrees of functionality and should therefore only be used to get past a persistent crash. Even if installing a temporary fix gets you past the problem, we still want you to post the savegame before the persistent crash, to help us find permanent, non-gamebreaking fixes. Try all the temporary fixes before posting. When you do post, make sure to say which temporary fix got you past it. If it still crashes with the temporary ones, please answer the questions found here in your report.

    Permanent fixes for 0.81a V2:
    • Traits file typo fix
      • Updated 2007-06-11
      • The fix will overwrite export_descr_character_traits.txt, you may want to make a backup first.
      • If you're still using 0.81a for some odd reason, you need to install 0.81a v2 first.
      • Download this file from Rapidshare or Axifile.
      • Unpack into <RTW directory>/EB/data.
    • Pahlava victory condition fix
      • Updated 2007-09-02
      • The fix will overwrite EBBS_SCRIPT.txt, you may want to make a backup first.
      • If you're still using 0.81a for some odd reason, you need to install 0.81a v2 first.
      • Download this file from Rapidshare.
      • Unpack into <RTW directory>/EB/data/scripts/show_me.


    Temporary fixes:
    • Broader rebellion CTD fix
      • Updated 2007-05-03, description updated 2007-05-20
      • The improved rebellion CTD fix in 0.81a v2 does not fix all instances. This one should work for those other instances, but will give an unfortunate broader recruitment zone for some lowlevel units in palaces and may have other inconsistencies with the usual 0.81a recruitment. You may choose to use this as a permanent fix if you think the altered recruitment is less annoying than occasional crashes.
      • Make a backup by copying <RTW directory>/EB/data/export_descr_buildings.txt to export_descr_buildings.txt.original.
      • Download this file.
      • Store the archive inside <RTW directory>.
      • Use the fix as needed:
        • Unpack "CTD fix for EB v0.81.rar" to <RTW directory>. It will overwrite EB/Data/export_descr_buildings.txt.
        • Delete <RTW directory>/EB/data/world/maps/base/map.rwm. It will be regenerated when you next start the game.
        • Run the game to get past the crash.
        • Restore the original EDB by copying export_descr_buildings.txt.original to export_descr_buildings.txt.
        • Delete <RTW directory>/EB/data/world/maps/base/map.rwm. It will be regenerated when you next start the game.


    • Oasis CTD
      • Updated 2007-04-01
      • Only some people are having problems with the oasis. If you find that this is the solution in your case, you should keep it installed. Otherwise, treat it as a temporary troubleshooting thing (you want the oasis, right?).
      • Make a backup by copying <RTW directory>/EB/data/descr_settlement_plan.txt to descr_settlement_plan.txt.original.
      • Download this file.
      • Store the archive inside <RTW directory>/EB/data.
      • Use the fix as needed:
        • Unpack descr_settlement_plan.rar. It will overwrite descr_settlement_plan.txt.
        • Run the game to get past the crash.
        • Restore the original plan file by copying descr_settlement_plan.txt.original to descr_settlement_plan.txt.

    • Trait file nerf
      • Updated 2007-03-29
      • Make a backup by copying <RTW directory>/EB/data/export_descr_character_traits.txt to export_descr_character_traits.txt.original.
      • Download this file.
      • Unpack into <RTW directory>/EB/data.
      • Use the fix as needed:
        • Unpack edct_notriggers.rar. It will overwrite export_descr_character_traits.txt.
        • Run the game to get past the crash.
        • Restore the original trait file by copying export_descr_character_traits.txt.original to export_descr_character_traits.txt.

    Last edited by bovi; 09-02-2007 at 20:11.

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  2. #2
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    I was thinking of creating a thread like this...

    Why is the script fix for Tuat temporary though?

    Also I'm pretty sure the trait fix does not over the export_descr_buildings.txt but rather the EDCT.txt, just to clear up any confusion.
    Last edited by fallen851; 03-29-2007 at 17:26.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Thanks, you're right about EDCT, of course . The Tuat thing is temporary because it disables functionality, like the others there. Permanent fixes will not break anything, so should always be used.

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  4. #4
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Inspired by Oleo's mispelling hunting, I decided to do some myself in the EDCT text and I found this in the Tsorim victory conditions line 24506, column 131, Rome is spelled "Roma," (also in the Makedonia victory conditions) where in Epieros conditions it is "Rome;/Roma," and in the Roman Victory conditions it is "Rome;Roma".

    Syrakousai also has a similar problem, in one instance (Tsorim) being Syrakousai, others being Syracuse;/Syrakousai

    I don't know if this needs a new thread, but what should these be? In the regions text it is Syracuse and Rome...
    Last edited by fallen851; 03-29-2007 at 18:05.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    I think you are both right and wrong. The Rome on that line does not mean anything because it is a comment (notice the ; at the start of the line). However there may be a problem with the spelling of Roma on lines 174038 and 174049. I'll mention it on the internal board and will update this if it is indeed wrong. Thanks again!

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  6. #6
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    I thought the comment thing only effects the second piece of the line, so those that are Rome;Roma, comments out the Roma, meaning some places have Rome, others Roma... same thing with the Syracuse thing?

    Maybe I'm wrong...
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  7. #7
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    About the rebel city CTD, you also need to delete map.rwm and let the game generate a new one. Without making this, the fix seem to be usseles.
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


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    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Ï was mistaken, Rome is a valid city, according to descr_regions_and_settlement_name_lookup.txt. However I found no less than 8 more lines with errors when I finecombed it. I'll update the fix.

    Thanks Rex, will update.

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  9. #9
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Syracuse has the same problem. Please let me know when you've updated the fix.

    Thanks Bovi!
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  10. #10

    Default Re: 0.81a CTD fixes you should try out before posting

    We left the original names for four cities I think - because that was necessary early on with the senate (which kept assigning missions to take those cities, and referencing their internal names). We've been too afraid to change them to something else.

    Rome/Roma
    Syracuse/Syrakousai
    Apollonia/Ambrakia
    Segesta (same?)

  11. #11
    Bibliophilic Member Atilius's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Quote Originally Posted by Teleklos Archelaou
    Segesta (same?)
    Yes
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  12. #12
    Bibliophilic Member Atilius's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Quote Originally Posted by bovi
    Temporary fixes:
    Tuat Celtiberian alliance script fix
    • Make a backup by copying <RTW directory>/EB/data/scripts/show_me/EBBS_SCRIPT.TXT to EBBS_SCRIPT.TXT.original.
    • Download this file.
    • Unpack into <RTW directory>/EB/data/scripts/show_me.
    • Use the fix as needed:
      • Copy EBBS_SCRIPT.TXT.TuatDisabled to EBBS_SCRIPT.TXT
      • Run the game to get past the crash
      • Restore the original script by copying EBBS_SCRIPT.TXT.original to EBBS_SCRIPT.TXT.
    bovi,

    The player should not copy the original EBBS_SCRIPT.txt over the fixed version after getting past the crash. He'll probably crash again not too long after reloading a saved game.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  13. #13
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Thanks Atilius, moved the Tuat fix to permanent. I haven't made the updated fix to the typos yet, probbie will sometime today.

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  14. #14
    Bibliophilic Member Atilius's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Takk bovi.

    I'm testing a better fix for it. I'll pass it on to you later and, if you think it's appropriate, you could substitute it for the version you're currently linking to.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  15. #15
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    It appears I've used the wrong file as master for my typo weeding, I'll have to do it all over again.

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  16. #16
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Updated two of the permanent fixes, concerning typos in settlement names.

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  17. #17

    Default Re: 0.81a CTD fixes you should try out before posting

    Are these fixes compatible w/BI?

  18. #18
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    I have no idea. I thought you said you had tried them already though?

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  19. #19
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: 0.81a CTD fixes you should try out before posting

    Can I use these fixes for version 0.81 too? Because I have a CTD occurring in my macedonian campaign. Each time it's the AS' turn, the game crashes. When I disable the script, I get past the CTD, so I didn't want to make a new topic.

    1. Will any of the above mentioned fixes help me, regarding that I CAN get past the CTD with script disabled and regarding that it's 0.81?

    2. When I always end the turn with script disabled, does the AI get the benefits from the script at all? Do I get all the nice script things at all?

    I hope / I think these two questions are answerable without further investigation.

  20. #20

    Default Re: 0.81a CTD fixes you should try out before posting

    I cant get Rapid Share to work. They seem to be doing everything in their power to make me pay.

    Are the files hosted anywhere else?

  21. #21
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    @Nixal I don't think the fixes will work on 0.81, but they might. Don't count on it. What I do think is that you should upgrade to 0.81a. Note that you'll have to start a new campaign. As for your other question, when you do not enable the script, it is, well, disabled. It has no effect at all.

    @Martinus That's odd, a lot of people have had it work for them... I don't know anywhere else the files are hosted.

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    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Updated with Marcus' broader fix for rebellion CTDs.

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  23. #23
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: 0.81a CTD fixes you should try out before posting

    Quote Originally Posted by bovi
    @Nixal I don't think the fixes will work on 0.81, but they might. Don't count on it. What I do think is that you should upgrade to 0.81a. Note that you'll have to start a new campaign. As for your other question, when you do not enable the script, it is, well, disabled. It has no effect at all.
    Hello bovi,

    I tried two things, the typo corrections thing (no results) and the Tuat Celtiberian Alliance thing. I tried these because they are both related to the script, and I told that the CTD only happened when the script was turned on. However, it worked!

    Btw, I checked out Tuat with fow turned off, and I found over 40 buildings there called "Victory (Western Greek)". The descriptions say "Warning - that should never appear!" I know, I have a somehow crude v.081 with all the fixes I applied now, but when you are interested in the savegame, I can upload it.

  24. #24
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Great, have fun! Let's hope you don't encounter new problems from mixing up .

    No point in posting your savegame for that. In 0.81 I believe Tuat performed the function that Terhazza currently does, which is holding all sorts of marker buildings that we need to get the rest of the game to work right.

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  25. #25

    Default Re: 0.81a CTD fixes you should try out before posting

    when i try to run the game,it gives an error talks about the "germanic infantry hundaskapiz" line 16088 column 57.

    What can i change in export descr files to get the game going?

  26. #26
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Sounds like a bad install, you should try to install again in a clean 1.5 RTW directory.

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  27. #27
    Member Member Darth Stalin's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Hello, guys!
    I've just downloaded the v2 patch from EB site and after unzipping it I found 2 subfolders inside: the "Eb\Data" wchich of course should be copied into the directory I have EB installed , to overwrite existing files, and the "TempFixes" which includes the following zips:
    - CTD Fix for EB vo[1].81
    - descr_settlement_plan
    - edct
    and something called "ModestyPatch.exe".

    My questions are:
    1. what are these TempFixes and how should they be used? Are these the fixes that previously were to be downloaded independently? (Oasis fix etc.) and they should be used on;ly as a temporary solution to get over some CTD that occur in the game?
    2. What is that "Modesty patch" and when and how should it be used, as when I started its installation a warning appeared saying that this will modify my EV to a degree that in order to get back I'll have to reinstall my EB again...?

    Ouch... I realised that this patch is probably incompatible with both First Cohort and Watchman's mods... which I have installed in my EB... :(
    Do you know if there's available First Cohort and Watchman's mods that include the changes introducted by the v2 Patch?
    Last edited by Darth Stalin; 05-16-2007 at 22:27.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  28. #28
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    I've yet to even download the v2 patch, so three guesses if I've gotten the minmod reworked...

    But you should really be asking about that in the mods' own threads, no ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  29. #29
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    The temp fixes are the same as provided here, yes, and the use instructions should be the same. I haven't checked them myself though.

    The modesty patch is a change to the Gaesatae and other naked units, giving them a loincloth. It is purely optional.

    I have no idea about compatibility with unofficial mods.

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  30. #30
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.81a CTD fixes you should try out before posting

    Updated two weeks ago with a permanent fix for 0.81a V2. Could a mod please change the thread header to the title of my first post, so people see it's for V2 too?

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