Hi,
I've been taking a second look after my first modifications on this file and noticed that at the start, following is noted:
Spoiler Alert, click show to read:
<root>
<!--
<trusted_ally_fs_threshold float="0.8"/> // min threshold for how much we like the target faction to consider them a trusted ally
<trusted_ally_target_fs_threshold float="0.8"/> // min threshold for how much does the target faction like us to consider them a trusted ally
<trusted_ally_gs_threshold float="0.2"/> // min threshold for how trustworthy is the target faction to consider them a trusted ally
<faction_ai_label name="default"> :: The label for a following set of campaign ai faction parameters
<invasion_decisions> :: List of ai invasion decisions. when choosing a decision, code will iterate from first to last until a set of thresholds succeeds
<decision_entry> :: An individual decision entry
<min_entry :: The minimum threshold for decision comparison
frontline_balance="0.0" :: ratio of factions frontline military strength vs the target
military_balance="0.0" :: ratio of factions overall military strength vs the target
production_balance="0.0" :: ratio of factions overall production strength vs the target
target_num_enemies="0" :: the number of enemies the target has
num_enemies="0" :: the number of enemies the faction has
has_alliance_against="false" :: is the faction part of an alliance against target
military_balance_plus_enemies="0.0" :: ratio of factions overall military strength vs the target (plus all of its enemies)
alliance_military_balance="0.0" :: ratio of factions (plus its allies) overall military strength vs the target
strongest_neighbour="false" :: is the target the factions strongest neighbour
most_desirable="false" :: is the traget the factions most desirable target
faction_standing="-1.0" :: how much does the faction like the target
target_global_standing="-1.0" :: how trustworthy is the target to the rest of the world
target_faction_standing="-1.0" :: how much does the target faction like this faction
global_standing="-1.0" :: how trustworthy is this faction to the rest of the world
target_religion="catholic" :: the religion of the target (see descr_religions.txt)
enemy_excommunicated="false" :: is the target excommunicated
num_turns_allied="0" :: the number of turns since the faction agreed to an alliance with the target
num_turns_ceasfire="0" :: the number of turns since the faction has agreed to a ceasefire with the target (-1 for no agreement)
stance="Allied" :: diplomatic stance with the target (Allied, Neutral, AtWar)
target_faction="england" :: target faction label (see descr_sm_factions.txt)
target_human="false" :: is the target a human player
target_is_shadow="false"/> :: is the target this factions shadow faction
turn_number="0" :: the game turn number (starting at 0)
is_protectorate="false" :: is the target our protectorate
is_protectorate_of_catholic="false" :: is the target a protectorate of a non-excommunicated catholic faction
free_strength_balance="0.0" :: ratio of factions free military strength vs the target
borders_all_our_regions="false" :: does the target border on all the factions region groups
target_weakest_neighbour="false" :: is the faction the targets weakest neighbour
has_ceasehostilities="false" :: does the faction have a cease hostilities mission against the target from the papal faction
is_neighbour="false" :: does the target neighbour on any of the factions regions
trusted_ally="false" :: is the target a trusted ally (they like us more than fs_thresh, and their global standing > gs_thresh, and they are allied)
trusted_ally_enemy="false" :: is the target an enemy of a trusted ally
trusted_ally_protectorate="false" :: is the target a protectorate of a trusted ally
num_settlements="0" :: how many settlements does the faction own
<max_entry :: The maximum threshold for decision comparison
frontline_balance="999.0"
military_balance="999.0"
production_balance="999.0"
target_num_enemies="999"
num_enemies="999"
has_alliance_against="true"
military_balance_plus_enemies="999.0"
alliance_military_balance="999.0"
strongest_neighbour="true"
most_desirable="true"
faction_standing="1.0"
target_global_standing="1.0"
target_faction_standing="1.0"
global_standing="1.0"
target_religion="heretic"
enemy_excommunicated="true"
num_turns_allied="999"
num_turns_ceasfire="999"
stance="AtWar"
target_faction="slave"
target_human="true"
target_is_shadow="true"/>
is_protectorate="true"
is_protectorate_of_catholic="true"
free_strength_balance="999.0"
borders_all_our_regions="true"
target_weakest_neighbour="true"
has_ceasehostilities="true"
is_neighbour="true"
trusted_ally="true"
trusted_ally_enemy="true"
trusted_ally_protectorate="true"
num_settlements="999"
What I don't quite understand is whether for example
is_neighbour
has to always be in the max entry section if its true and in the min entry if its false? Because by default, the devs somehow have it sometimes in min sometimes in max regardless of value. That is really confusing me and I don't know whether it actually matters where its located.
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