Hello.
This is a rewrite of my original topic in the Citadel on improving field/siege battle performance by removing ambients. The steps to do so are very simple:
This removes some eyecandy from the battlemap but it will make battles run more fluently, especially in city battles, although to really take care of siege battle lag, you want to check my other tutorial out here.
These changes will also affect a running campaign, i.e. are retroactive
The below is especially effective for improving slow performance in night battles.
What you have to do is really simple. Create following files in your data directory:
descr_campfires_brasiers.txt
descr_burning_building.txt
descr_chimney_smoke.txt
descr_structure_effects.txt
descr_torch_fire.txt
descr_engine_torch_effects.txt
descr_water_effects.txt
Now, you don't need (and shouldn't) write anything into those files. Just create blank, size 0 text files.
To make the game recognize them, use the io switch to activate the data folder read-first. If you don't know how to do it:
Create a shortcut to your medieval2 executable. The shortcut's target should read as following:
D:\Medieval\medieval2.exe --io.file_first
Where D:\Medieval\ is obviously your medieval2 folder (not the data folder, but the medieval2 folder)
Enjoy your game without torches, water splashes, chimney smoke, and city building ambient sounds/effects.
If you have any problems or questions regarding this tutorial, please post here or PM me.
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