Code:
large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, slave, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { slave, spain, portugal, } and hidden_resource america
recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { slave, spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { slave, england, scotland, france, hre, denmark, spain, portugal, }
recruit_pool "Italian Militia" 1 0.1 1 0 requires factions { slave, milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.1 1 0 requires factions { slave, poland, hungary, }
recruit_pool "SE Town Militia" 1 0.1 1 0 requires factions { slave, byzantium, }
recruit_pool "ME Town Militia" 1 0.1 1 0 requires factions { slave, moors, turks, mongols, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Crusader Knights" 0 0.000001 0.999 0 requires factions { northern_european, southern_european, poland, hungary, }
recruit_pool "Crusader Sergeants" 0 0.000001 0.999 0 requires factions { northern_european, southern_european, poland, hungary, }
recruit_pool "Great Cross" 0 0.000001 0.999 0 requires factions { northern_european, southern_european, poland, hungary, }
recruit_pool "Flagellants" 0 0.000001 0.999 0 requires factions { northern_european, southern_european, poland, hungary, }
recruit_pool "Pilgrims" 0 0.000001 0.999 0 requires factions { northern_european, southern_european, poland, hungary, }
recruit_pool "Religious Fanatics" 0 0.000001 0.999 0 requires factions { northern_european, southern_european, poland, hungary, }
recruit_pool "Ghazis" 0 0.000001 0.999 0 requires factions { middle_eastern, }
recruit_pool "Mutatawwi'a" 0 0.000001 0.999 0 requires factions { middle_eastern, }
wall_level 3
tower_level 1
gate_strength 2
free_upkeep bonus 5
happiness_bonus bonus 2
recruitment_slots 3
}
material stone
construction 3
cost 4800
settlement_min city
upgrades
{
huge_stone_wall
}
}
Using this, I still cannot retrain them, even when starting a new game (switch works fine btw) and having flagged them properly in the unit file and edited out normans and saxons in the sm_factions file.
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