1. MTW2 version 1.3. FactionHeir has been kind enough to work on a few files read at the beginning of the game to make for tougher AI factions. It does not require anyone to change their files but the host, me.
2. 24 hours to play a turn, 48 if the GM is notified. Otherweise the turn will be skipped.
3. When you finish your turn, post a link to the save here and pm the next guy in line.
4. No reloads.
5. As a courtesy, inform your victim OOC if you do anything to them that they would find out about in the beginning turn announcements in a SP game. Think battles, or settlements of their's you take.
6. Diplomacy can take place via pms, in the diplomacy thread that will be opened, or just through the in-game mechanics available to diplomat agents. There is no obligation to keep deals made, but don't be surprised if you become very unpopular or even a target if you break deals all the time.
7. No obvious exploits. No parking a stack of merchants in a fort on a resource, or exploiting crusade/jihad mechanics. I won't do anything silly like say you can only take x settlements in a crusade, but please don't blitz across the whole map with one, taking several dozen settlements. It makes the game less fun for others.
8.
Important, since the turn limit is fairly short, try to designate another player or other ORG member to sub if you can't make it. I will be glad to fulfill this role if you give me permission. Also, pm your passwords to me so I can give them to a sub or skip the turn if neccessary.
9. Crusades/Jihads should be announced in the Council thread.
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